Difference between revisions of "Oolite Flavours"
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*'''Vanilla''' - nothing added | *'''Vanilla''' - nothing added | ||
| − | |||
| − | *'''Depth''' - OXPs - OXPs which add nuance to the Ooniverse, differentiating (eg) Communist States from Feudal ones, adding in Lave's Academy, the Tionisla Orbital Graveyard, Tianve's pulsar and tourist traffic, lore-based planet descriptions ''etc''. | + | *'''Beginner's Set''' - OXPs designed to help a beginner to Oolite - giving in-game information useful for success. |
| + | :This flavour makes your gamem a little easier. | ||
| + | |||
| + | |||
| + | *'''Depth''' - OXPs - OXPs which add nuance to the Ooniverse, differentiating (eg) Communist States from Feudal ones, adding in Lave's Academy, the Tionisla Orbital Graveyard, Tianve's pulsar and tourist traffic, lore-based planet descriptions ''etc''. | ||
| + | :This flavour makes your game a little tougher. | ||
| + | |||
| + | |||
| + | *'''G1 Missions/Activities''' - adds optional missions to the first Galaxy which are offered through the stations at various planets. | ||
| + | :The optional nature of this flavour means that it has no effect on the toughness of your game (unless you choose otherwise). | ||
| + | |||
| − | *'''G1 Missions/Activities''' - | + | *'''Additional Planets/Stations''' - Solar Systems! creates solar systems with extra planets, stations surrounding them and moons. |
| − | + | :This flavour makes your game a little easier (more markets!). | |
| − | + | ||
| + | |||
| + | *'''Stranger's World''' - Solar Systems! Physics! a more realistic world with dynamically orbiting solar systems (planets & moons), better physics (all movement needs fuel, etc.). See [[User:Stranger|Stranger's World]] for much more detail. | ||
| + | :This flavour makes your game much tougher. | ||
| + | |||
| + | |||
| + | === Important Note === | ||
| + | Oolite Starter merely downloads the associated OXPs for you. | ||
| + | |||
| + | It is up to you if you then wish to add to them, remove some, or even (if you have the skills) tweak their code. | ||
| + | |||
| + | == Detail == | ||
| + | ---- | ||
| + | === Vanilla === | ||
| + | No changes to what you have | ||
| + | ---- | ||
| + | === Beginner's Set === | ||
| + | ==== From the Vital Statistics ("Mega-OXP") ==== | ||
| + | :Ship's Library (Ship's Manual) | ||
| + | :XenonUI | ||
| + | :Technical Reference Library | ||
| + | :GalCop Galactic Registry | ||
| + | :Galactic Almanac | ||
| + | :Market Observer | ||
| + | :Vimana-X HUD | ||
| + | :HUD Selector | ||
| + | |||
| + | ==== plus the following ==== | ||
| + | :Equipment 'Sell Item' Color | ||
| + | :Expanded Weapon Info | ||
| + | :Loadout by Category | ||
| + | :Missile Summary | ||
| + | :'No Market' Notification | ||
| + | |||
| + | ''The above is for the background information'' | ||
| + | |||
| + | ==== "Fixing" stuff ==== | ||
| + | :Escape Pod Slave Fix | ||
| + | :Planet Forests and Oceans | ||
| + | |||
| + | ==== Other basic helpers ==== | ||
| + | :View Sound | ||
| + | :Display Current Course | ||
| + | |||
| + | :Auto-prime equipment | ||
| + | :Remove Individual Pylon | ||
| + | :ILS | ||
| + | |||
| + | :Modern Start | ||
| + | :Start Advice | ||
| + | :Start Choices | ||
| + | |||
| + | :Fast Target Selector | ||
| + | :Barrel Roll | ||
| + | ---- | ||
| + | === Depth === | ||
| + | ==== Individual Systems ==== | ||
| + | :Lave | ||
| + | :Riredi | ||
| + | :Taranis (Lerelace) | ||
| + | :Tianve | ||
| + | :Tionisla Orbital Graveyard (4 OXPs) | ||
| + | :Tionisla Chronicle Array + Tionisla Reporter + GNN | ||
| + | |||
| + | ==== Other dockables: stations ==== | ||
| + | :Extra Rock Hermits | ||
| + | :Globe Stations | ||
| + | :Hathor trade stations | ||
| + | :Nephthys station | ||
| + | :Nuit station | ||
| + | :Torus Stations | ||
| + | :Z-GrOovY Small System Stations | ||
| + | |||
| + | ==== Other dockables: ships ==== | ||
| + | :Deep Space Dredgers | ||
| + | :Liners | ||
| + | |||
| + | ==== Politics ==== | ||
| + | :Anarchies + Behemoth (needed for Bounty Amnesties) | ||
| + | :Feudal States + Planet Fall | ||
| + | :Commies | ||
| + | :Dictatorships + Imperial Astrofactories | ||
| + | :Ring Racer OXP + RRS Group + Sothis TC (to flesh out the Corporate States) | ||
| + | |||
| + | ==== Building on the above ==== | ||
| + | :Smugglers | ||
| + | :Diplomancy | ||
| + | :Weapon Laws | ||
| + | :Bounty system | ||
| + | ---- | ||
| + | === G1 Missions/Activities === | ||
| + | :Bank of the Black Monks | ||
| + | :Escort Contracts OXP | ||
| + | :GalCop Missions | ||
| + | :GalCop's Most Wanted | ||
| + | :Illegal Goods Tweak OXP | ||
| + | :Random Hits - does this add too many dangerous ships to a new gamer's Ooniverse? | ||
| + | :Asteroid Storm | ||
| + | :Long Way Around | ||
| + | :Scourge of the Black Baron | ||
| + | :The Collector | ||
| + | :Tionisla Reporter | ||
| + | ---- | ||
| + | === Additional Planets/Moons === | ||
| + | ==== Adding planets/moons ==== | ||
| + | :Additional Planets SR Base | ||
| + | :Additional Planets SR Alien Worlds | ||
| + | :Additional Planets SR Dusty Worlds | ||
| + | :Additional Planets SR Earthlike Worlds | ||
| + | :Additional Planets SR Gas Giants Demux | ||
| + | :Additional Planets SR Gas Giants | ||
| + | :Additional Planets SR Icy Worlds | ||
| + | :Additional Planets SR Ocean Worlds | ||
| + | :Additional Planets SR Redux | ||
| + | :Additional Planets SR Rocky Worlds | ||
| + | :Additional Planets SR Volcanic Worlds Demux | ||
| + | ==== Adding Stations ==== | ||
| + | :Stations For Extra Planets Base | ||
| + | :Stations For Extra Planets Stations | ||
| + | :Super Hub | ||
| + | :Super Hubs For Extra Planets | ||
| + | :Globe Stations (Is a facelift with SFEP. As a stand alone OXZ it replaces Main Stations.) | ||
| + | :Torus Stations (Is a facelift with SFEP. As a stand alone OXZ it replaces Main Stations.) | ||
| + | :WildShips (also adds several new ships) | ||
| + | :WildShips Facelift | ||
| + | :Kiota Station Relocator (With this the Kiota stations do not replace the Main Station, it places them in orbit around the system's Star.) | ||
| + | :Alien Systems (No stations but lots of great messages ''from'' stations based on a system's species.) | ||
| + | :Solo's Alt Main Stations (These do replace Main Stations but like the above have great messages.) | ||
| + | ---- | ||
| + | === Stranger's World === | ||
| + | Rather than divide these up by the traditional Oolite divisions (ambience, mechanics etc), the list below splits up Stranger's oxp's conceptually, to give you a better idea as to how it changes Oolite. | ||
| + | |||
| + | New versions are available from within the expansions manager, except for those which only exist as oxp's (Famous Planets Overhaul & Feudal Raiders). | ||
| + | |||
| + | ==== Careers ==== | ||
| + | :Start Choices Addenda adds 2 extra choices: expeditor start (Planetary Landing equipped Transporter) & advanced miner start (fuel scoop & mining laser equipped Bushmaster) | ||
| + | :In-System Cargo Delivery opens an in-system mission interface in the F4 screen for local cargo delivery (for expeditors). | ||
| + | :Mineral Store Reset facilitates asteroid mining by preventing saturation of the main system market (for miners). | ||
| + | :Here be Dragons a Discovery .oxp: deletes all information on distant & unvisited systems from the F6 galaxy map & F7 screen (for explorers). | ||
| + | |||
| + | ==== Astronomy ==== | ||
| + | :''Specific systems'' | ||
| + | :FPO Lave Famous Planets Overhaul (Lave): gives a more lore-based look to Lave, using the new graphics of Oolite v.1.90. | ||
| + | :FPO Zaonce Famous Planets Overhaul (Zaonce): gives a more lore-based look to Zaonce, using the new graphics of Oolite v.1.90. | ||
| + | |||
| + | :''Solar systems'' (Moons, planets & stars) | ||
| + | ::Note that these oxp's introduce new screens/MFDs to show data on stars, solar wind flux, planets & moons. | ||
| + | :Habitable Main Planets redefines planets' radii to realistic values for advanced eco-systems and colonisation | ||
| + | :Moons simulates psuedo-dynamic moon configurations | ||
| + | ::Moons Texture Pack contains textures for the above | ||
| + | :Planetary Systems simulates psuedo-dynamic solar system configurations for terrestial planets & gas giants | ||
| + | ::Planetary Systems Texture Pack A textures for the above - ice deserts | ||
| + | ::Planetary Systems Texture Pack B textures for the above - cold deserts | ||
| + | ::Planetary Systems Texture Pack C textures for the above - hot deserts | ||
| + | ::Planetary Systems Texture Pack D textures for the above - volcanic deserts | ||
| + | ::Planetary Systems Texture Pack E textures for the above - cold Mars | ||
| + | ::Planetary Systems Texture Pack F textures for the above - dry Mars | ||
| + | ::Planetary Systems Texture Pack G textures for the above - gas & ice giants | ||
| + | :Planetary Systems Texture Pack H textures for the above - Mercury, Pluto & Venus analogs - and super-Earths | ||
| + | :Sun Gear creates more realistic solar systems with solar winds and with main planets in habitable zones. Requires Habitable Main Planets.oxp | ||
| + | :Combo F7 Layout changes the spacing on the F7 screen (data on "system") to make the extra Strangers World information (solar, local economy, etc.) fit. | ||
| + | |||
| + | :SW Economy provides a more meaningful economy for Oolite: planet size & economy are now relevant to production, each commodity (eg textiles) can be valuable, and water, oxygen & medicine are added to the mix. | ||
| + | |||
| + | ==== Space Stations ==== | ||
| + | :Orbital Stations enables orbital stations to dynamically orbit planets! | ||
| + | :Traffic Lights helps with manual docking at the system's only main station & gives priority docking after 15 mins; also crucial for fuel-less Hard-Way oxp. | ||
| + | |||
| + | ==== Physics ==== | ||
| + | :Hard Way: all flight consumes fuel - hence 4 modules - collapsible shields & fuel consumption; gravity wells; solar wind scoop & warp drive | ||
| + | :Dark Ray turns off all laser beam glows - they are not scientifically justifiable in the vacuum of space! | ||
| − | + | ::''With fuel now powering everything, including the energy banks, low fuel means low energy, and thus low shields.'' | |
| + | :Energy Rebalance rebalances energy between shields & energy banks to prevent damage - unless banks are almost empty and death is imminent | ||
| + | ==== Equipment ==== | ||
| + | ''The changes in Astronomy & Physics have led to some new equipment. Vast solar systems where all travel costs fuel - and where one cannot scoop solar flux due to distance from the sun, means that one needs more fuel (and an MFD to display Solar Wind Flux rating). Further, the gravity well of the planet now relates to its mass/size so the vanilla game altimeter is no longer as reliable. With so many in-system cargo deliveries involving planetary landings, a better altimeter is needed.'' | ||
| + | :Internal Fuel Tank: a single-use fuel tank using 5t of free space in the cargo bay. Select/activate as primed equipment. | ||
| + | :SW HUD CAI: modernised CB HUD with MFDs and customised SW altimeter for Hard Way.oxp (conflicts with SW HUD DAI) | ||
| + | :Not by Stranger! Useful MFDs has been modified by Dybal to include a rating for the all-important Solar Wind Flux (also downloadable in the Expansions Manager). | ||
| + | ==== Summary ==== | ||
| + | This is all of Stranger's published english oeuvre - but not "Energy Rebalance SCC", "SW HUD DAI" or his "Leesti is Moon" texture experiments. There is more available through the Russian [[Roolite]] site. | ||
| + | ---- | ||
== Links == | == Links == | ||
*[https://github.com/OoliteProject/oolite-web/tree/only-media/api/1.0/flavors Current flavour list] | *[https://github.com/OoliteProject/oolite-web/tree/only-media/api/1.0/flavors Current flavour list] | ||
*[https://bb.oolite.space/viewtopic.php?t=21456 BB Discussion thread] (2023-date) | *[https://bb.oolite.space/viewtopic.php?t=21456 BB Discussion thread] (2023-date) | ||
| − | *[[User:Hiran|Hiran]] - Author | + | *[[User:Hiran|Hiran]] - Author of Oolite Starter and the flavours |
[[Category:Oolite]] | [[Category:Oolite]] | ||
Latest revision as of 14:46, 1 July 2026
Flavoured Sets of OXPs downloadable through Oolite Starter
The "Tionisla Reporter" mission begins at the Tionisla Chronicle Array at Tionisla
Contents
Overview
Flavour your Ooniverse to your taste! Using Oolite Starter - downloadable here.
Available Flavours:
- Vanilla - nothing added
- Beginner's Set - OXPs designed to help a beginner to Oolite - giving in-game information useful for success.
- This flavour makes your gamem a little easier.
- Depth - OXPs - OXPs which add nuance to the Ooniverse, differentiating (eg) Communist States from Feudal ones, adding in Lave's Academy, the Tionisla Orbital Graveyard, Tianve's pulsar and tourist traffic, lore-based planet descriptions etc.
- This flavour makes your game a little tougher.
- G1 Missions/Activities - adds optional missions to the first Galaxy which are offered through the stations at various planets.
- The optional nature of this flavour means that it has no effect on the toughness of your game (unless you choose otherwise).
- Additional Planets/Stations - Solar Systems! creates solar systems with extra planets, stations surrounding them and moons.
- This flavour makes your game a little easier (more markets!).
- Stranger's World - Solar Systems! Physics! a more realistic world with dynamically orbiting solar systems (planets & moons), better physics (all movement needs fuel, etc.). See Stranger's World for much more detail.
- This flavour makes your game much tougher.
Important Note
Oolite Starter merely downloads the associated OXPs for you.
It is up to you if you then wish to add to them, remove some, or even (if you have the skills) tweak their code.
Detail
Vanilla
No changes to what you have
Beginner's Set
From the Vital Statistics ("Mega-OXP")
- Ship's Library (Ship's Manual)
- XenonUI
- Technical Reference Library
- GalCop Galactic Registry
- Galactic Almanac
- Market Observer
- Vimana-X HUD
- HUD Selector
plus the following
- Equipment 'Sell Item' Color
- Expanded Weapon Info
- Loadout by Category
- Missile Summary
- 'No Market' Notification
The above is for the background information
"Fixing" stuff
- Escape Pod Slave Fix
- Planet Forests and Oceans
Other basic helpers
- View Sound
- Display Current Course
- Auto-prime equipment
- Remove Individual Pylon
- ILS
- Modern Start
- Start Advice
- Start Choices
- Fast Target Selector
- Barrel Roll
Depth
Individual Systems
- Lave
- Riredi
- Taranis (Lerelace)
- Tianve
- Tionisla Orbital Graveyard (4 OXPs)
- Tionisla Chronicle Array + Tionisla Reporter + GNN
Other dockables: stations
- Extra Rock Hermits
- Globe Stations
- Hathor trade stations
- Nephthys station
- Nuit station
- Torus Stations
- Z-GrOovY Small System Stations
Other dockables: ships
- Deep Space Dredgers
- Liners
Politics
- Anarchies + Behemoth (needed for Bounty Amnesties)
- Feudal States + Planet Fall
- Commies
- Dictatorships + Imperial Astrofactories
- Ring Racer OXP + RRS Group + Sothis TC (to flesh out the Corporate States)
Building on the above
- Smugglers
- Diplomancy
- Weapon Laws
- Bounty system
G1 Missions/Activities
- Bank of the Black Monks
- Escort Contracts OXP
- GalCop Missions
- GalCop's Most Wanted
- Illegal Goods Tweak OXP
- Random Hits - does this add too many dangerous ships to a new gamer's Ooniverse?
- Asteroid Storm
- Long Way Around
- Scourge of the Black Baron
- The Collector
- Tionisla Reporter
Additional Planets/Moons
Adding planets/moons
- Additional Planets SR Base
- Additional Planets SR Alien Worlds
- Additional Planets SR Dusty Worlds
- Additional Planets SR Earthlike Worlds
- Additional Planets SR Gas Giants Demux
- Additional Planets SR Gas Giants
- Additional Planets SR Icy Worlds
- Additional Planets SR Ocean Worlds
- Additional Planets SR Redux
- Additional Planets SR Rocky Worlds
- Additional Planets SR Volcanic Worlds Demux
Adding Stations
- Stations For Extra Planets Base
- Stations For Extra Planets Stations
- Super Hub
- Super Hubs For Extra Planets
- Globe Stations (Is a facelift with SFEP. As a stand alone OXZ it replaces Main Stations.)
- Torus Stations (Is a facelift with SFEP. As a stand alone OXZ it replaces Main Stations.)
- WildShips (also adds several new ships)
- WildShips Facelift
- Kiota Station Relocator (With this the Kiota stations do not replace the Main Station, it places them in orbit around the system's Star.)
- Alien Systems (No stations but lots of great messages from stations based on a system's species.)
- Solo's Alt Main Stations (These do replace Main Stations but like the above have great messages.)
Stranger's World
Rather than divide these up by the traditional Oolite divisions (ambience, mechanics etc), the list below splits up Stranger's oxp's conceptually, to give you a better idea as to how it changes Oolite.
New versions are available from within the expansions manager, except for those which only exist as oxp's (Famous Planets Overhaul & Feudal Raiders).
Careers
- Start Choices Addenda adds 2 extra choices: expeditor start (Planetary Landing equipped Transporter) & advanced miner start (fuel scoop & mining laser equipped Bushmaster)
- In-System Cargo Delivery opens an in-system mission interface in the F4 screen for local cargo delivery (for expeditors).
- Mineral Store Reset facilitates asteroid mining by preventing saturation of the main system market (for miners).
- Here be Dragons a Discovery .oxp: deletes all information on distant & unvisited systems from the F6 galaxy map & F7 screen (for explorers).
Astronomy
- Specific systems
- FPO Lave Famous Planets Overhaul (Lave): gives a more lore-based look to Lave, using the new graphics of Oolite v.1.90.
- FPO Zaonce Famous Planets Overhaul (Zaonce): gives a more lore-based look to Zaonce, using the new graphics of Oolite v.1.90.
- Solar systems (Moons, planets & stars)
- Note that these oxp's introduce new screens/MFDs to show data on stars, solar wind flux, planets & moons.
- Habitable Main Planets redefines planets' radii to realistic values for advanced eco-systems and colonisation
- Moons simulates psuedo-dynamic moon configurations
- Moons Texture Pack contains textures for the above
- Planetary Systems simulates psuedo-dynamic solar system configurations for terrestial planets & gas giants
- Planetary Systems Texture Pack A textures for the above - ice deserts
- Planetary Systems Texture Pack B textures for the above - cold deserts
- Planetary Systems Texture Pack C textures for the above - hot deserts
- Planetary Systems Texture Pack D textures for the above - volcanic deserts
- Planetary Systems Texture Pack E textures for the above - cold Mars
- Planetary Systems Texture Pack F textures for the above - dry Mars
- Planetary Systems Texture Pack G textures for the above - gas & ice giants
- Planetary Systems Texture Pack H textures for the above - Mercury, Pluto & Venus analogs - and super-Earths
- Sun Gear creates more realistic solar systems with solar winds and with main planets in habitable zones. Requires Habitable Main Planets.oxp
- Combo F7 Layout changes the spacing on the F7 screen (data on "system") to make the extra Strangers World information (solar, local economy, etc.) fit.
- SW Economy provides a more meaningful economy for Oolite: planet size & economy are now relevant to production, each commodity (eg textiles) can be valuable, and water, oxygen & medicine are added to the mix.
Space Stations
- Orbital Stations enables orbital stations to dynamically orbit planets!
- Traffic Lights helps with manual docking at the system's only main station & gives priority docking after 15 mins; also crucial for fuel-less Hard-Way oxp.
Physics
- Hard Way: all flight consumes fuel - hence 4 modules - collapsible shields & fuel consumption; gravity wells; solar wind scoop & warp drive
- Dark Ray turns off all laser beam glows - they are not scientifically justifiable in the vacuum of space!
- With fuel now powering everything, including the energy banks, low fuel means low energy, and thus low shields.
- Energy Rebalance rebalances energy between shields & energy banks to prevent damage - unless banks are almost empty and death is imminent
Equipment
The changes in Astronomy & Physics have led to some new equipment. Vast solar systems where all travel costs fuel - and where one cannot scoop solar flux due to distance from the sun, means that one needs more fuel (and an MFD to display Solar Wind Flux rating). Further, the gravity well of the planet now relates to its mass/size so the vanilla game altimeter is no longer as reliable. With so many in-system cargo deliveries involving planetary landings, a better altimeter is needed.
- Internal Fuel Tank: a single-use fuel tank using 5t of free space in the cargo bay. Select/activate as primed equipment.
- SW HUD CAI: modernised CB HUD with MFDs and customised SW altimeter for Hard Way.oxp (conflicts with SW HUD DAI)
- Not by Stranger! Useful MFDs has been modified by Dybal to include a rating for the all-important Solar Wind Flux (also downloadable in the Expansions Manager).
Summary
This is all of Stranger's published english oeuvre - but not "Energy Rebalance SCC", "SW HUD DAI" or his "Leesti is Moon" texture experiments. There is more available through the Russian Roolite site.
Links
- Current flavour list
- BB Discussion thread (2023-date)
- Hiran - Author of Oolite Starter and the flavours