Difference between revisions of "Vanilla game"

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[[File:Oolite ad1 .jpg|right|500px]]
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[[File:Oolite ad1 .jpg|thumb|right|500px]]
This is the ''basic game'' without any added [[OXP]]s. If you choose '''Strict Game''' when you start up Oolite, this will constrain you to the ''basic vanilla game'', excluding whatever OXP/OXZs you may or may not have loaded.
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[[File:Start Choices.png|thumb|right|500px|Starting the game. <br> The list of options has been added to by the [[Start Choices]] .oxp]]
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This is the ''basic game'' without any added [[OXP]]s.  
  
  
The Vanilla game used to be ''very'' different. The strict game ''before'' Oolite v.1.80 was not just an OXP-less version of Oolite. It was a mildly modified version of [[Classic Elite]].
 
  
Optional equipment lost in the ''original'' Vanilla game:  
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If you choose '''Strict Mode''' (Strict Game) when you start up Oolite, this will constrain you to the ''basic vanilla game'', excluding whatever OXP/OXZs you may have loaded.
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It is identical to the normal game as played without any oxp's loaded.<br><br>
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----
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== Older Versions of Oolite ==
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The Vanilla game used to be ''very'' different from the oxp'd game.
 +
 
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The strict game ''before'' Oolite v.1.80 was not just an oxp-less version of Oolite. It was a mildly modified version of the original [[Classic Elite]]. In those days, the "Vanilla game" was not the strict game, but was just a (regular) oxp-able game - but before adding in any oxp's.
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Optional vanilla-game equipment lost in the ''original'' strict game:  
 
*Fuel Injectors
 
*Fuel Injectors
 
*anti-ECM missiles ("hard heads")
 
*anti-ECM missiles ("hard heads")
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*contract hauling
 
*contract hauling
 
*the F5F5 cargo-hold manifest screen
 
*the F5F5 cargo-hold manifest screen
*the F3F3 shipyard
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*the F3F3 shipyard for buying/selling ships
  
 
Other losses:
 
Other losses:
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*no stopping at a standstill
 
*no stopping at a standstill
  
But it did have the [[Energy Bomb]] - which has since been replaced with the [[Quirium Cascade Mine]]! But then so did the main Oolite game!
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But it did have the [[Energy Bomb]] - which has since been replaced with the [[Quirium Cascade Mine]]! But then so did the regular Oolite game!
  
[[User:Cim|Cim]] started the process of changing the strict game away from this. See the discussion [http://www.aegidian.org/bb/viewtopic.php?f=2&t=14619 here].
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[[User:Cim|Cim]] started the process of changing the strict game away from this. See the discussion [https://bb.oolite.space/viewtopic.php?f=2&t=14619 here].<br><br>
  
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== Links ==
 
== Links ==
 
*[[Oolite]] for the History of the development of Oolite
 
*[[Oolite]] for the History of the development of Oolite
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*[https://bb.oolite.space/viewtopic.php?f=4&t=3442 Strict/Unstrict Gameplay] (2007)
  
[[Category:Oolite]][[Category:Factual]][[Category:Help pages]]
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*[https://bb.oolite.space/viewtopic.php?f=2&t=12191 New Commander] Playing an almost Vanilla game (2012)
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*[https://www.youtube.com/watch?v=yngSxZXPqGA&list=PLsYaAtYv_5eUpD3FBWQk7XQuKQQsrVhNV&index=9 Arqubus's YouTube critique of the Vanilla game] (2021, v.1.90)
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[[Category:Oolite]][[Category:Factual]][[Category:Help pages]][[Category:Concepts]]

Latest revision as of 03:40, 29 February 2024

Oolite ad1 .jpg
Starting the game.
The list of options has been added to by the Start Choices .oxp

This is the basic game without any added OXPs.


If you choose Strict Mode (Strict Game) when you start up Oolite, this will constrain you to the basic vanilla game, excluding whatever OXP/OXZs you may have loaded.

It is identical to the normal game as played without any oxp's loaded.


Older Versions of Oolite

The Vanilla game used to be very different from the oxp'd game.

The strict game before Oolite v.1.80 was not just an oxp-less version of Oolite. It was a mildly modified version of the original Classic Elite. In those days, the "Vanilla game" was not the strict game, but was just a (regular) oxp-able game - but before adding in any oxp's.

Optional vanilla-game equipment lost in the original strict game:

  • Fuel Injectors
  • anti-ECM missiles ("hard heads")
  • shield boosters
  • scanner targeting enhancements

Game options lost:

  • contract hauling
  • the F5F5 cargo-hold manifest screen
  • the F3F3 shipyard for buying/selling ships

Other losses:

  • no navigation beacons
  • no stopping at a standstill

But it did have the Energy Bomb - which has since been replaced with the Quirium Cascade Mine! But then so did the regular Oolite game!

Cim started the process of changing the strict game away from this. See the discussion here.


Links