Difference between revisions of "I Missile"

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== Overview ==
 
== Overview ==
The I-Missile is slightly larger than standard missiles, and sports a powerful rocket engine.  The result is a missile that when launched will intercept any of the standard ships running away on injectors.  It is highly resistant to ECM and in fact will reflect such counter measures back onto the target which enhances the missiles guidance system. The primary advantage of this weapon is its speed, but will occasionally lose target lock, then regain it, resulting in erratic flight.
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The I-Missile is slightly larger than standard missiles, and sports a powerful rocket engine.  The result is a missile that when launched will intercept any of the standard ships running away on injectors.  It is highly resistant to ECM and in fact will reflect such counter measures back onto the target which enhances the missiles guidance system. The primary advantage of this weapon is its speed, but it will occasionally lose target lock, then regain it, resulting in erratic flight.
  
 
== Availability ==
 
== Availability ==
It can be purchased at any tech level 8 systems for 500 credits. However, if the user is an unflagging supporter of the Galactic Navy, it can be purchased for considerably less at Navy SecCom Stations.
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It can be purchased at any tech level 6 systems for 500 credits. However, if the user is an unflagging supporter of the Galactic Navy, it can be purchased for considerably less at Navy SecCom Stations.
  
 
== Warning ==
 
== Warning ==
The I Missile is so fast it may slam into your ship (and be destroyed) upon launching. Usually this is because your ships missile launch position is not safely outside the model's bounding box. To negate this effect position your target below the crosshairs. This will cause the missile to vector away from your ship.<br>
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The I Missile is so fast it may slam into your ship (and be destroyed) upon launching. Usually, this is because your ships missile launch position is not safely outside the model's bounding box. To negate this effect, position your target below the crosshairs. This will cause the missile to vector away from your ship.<br>
  
 
There is a very small chance (0.001) that NPC ships will come equipped with the I-Missile.  Best precaution is quick identification and a quick exit from your ship if an I-Missile is homing in.  You will only have a few seconds.
 
There is a very small chance (0.001) that NPC ships will come equipped with the I-Missile.  Best precaution is quick identification and a quick exit from your ship if an I-Missile is homing in.  You will only have a few seconds.
  
 
== Image ==
 
== Image ==
[[Image:I-Missile.jpg|350px]]
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[[Image:I-Missile.jpg|250px]]
  
 
== Minimum Requirements ==
 
== Minimum Requirements ==
This [[OXP]] was tested with Oolite 1.75.3 but should work with earlier versions.  No dependencies.
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Oolite 1.80.  No dependencies.
  
== Installation ==
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== Manual Installation ==
After unzipping, move or copy the folder, "I-Missile.oxp" into your AddOns folder.  Where that resides depends on your Oolite installation.
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After unzipping, move or copy the folder, "I-Missile1.15.oxz" into your AddOns folder.  Where that resides depends on your Oolite installation.
  
 
== License ==
 
== License ==
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== History ==
 
== History ==
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Version 1.15 - January 2014:<br>
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&nbsp;&nbsp;&nbsp; New model, textures, and pylon icon.<br>
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&nbsp;&nbsp;&nbsp; Modified Hard Missile AI.<br>
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<br>
 
Version 1.1 - May 2013:<br>
 
Version 1.1 - May 2013:<br>
 
&nbsp;&nbsp;&nbsp; Corrected shipdata.plist. Price and availability changed as noted above.<br>
 
&nbsp;&nbsp;&nbsp; Corrected shipdata.plist. Price and availability changed as noted above.<br>
&nbsp;&nbsp;&nbsp; Major rework of custom AI - missile now has distance traveled check.
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&nbsp;&nbsp;&nbsp; Major rework of custom AI - missile now has distance traveled check.<br>
 
Version 1.07 - October 2011 – new pylon icon<br>
 
Version 1.07 - October 2011 – new pylon icon<br>
 
Version 1.06 – August 2011<br>  
 
Version 1.06 – August 2011<br>  
Line 33: Line 37:
  
 
== Download ==
 
== Download ==
[http://www.box.net/shared/1xkv0d1psv5tx9ksouh5 I-Missile] OXP.
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[[Media:I-Missile1.15.oxz | I-Missile OXZ]] (downloaded {{#downloads:I-Missile1.15.oxz}} times)<br>
  
[[Category: Weapons OXPs]][[Category:Oolite expansion packs]]
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[[Category: equipment OXPs]][[Category: weapons OXPs]][[Category:Missiles & Bombs]]

Latest revision as of 14:03, 9 July 2021

Overview

The I-Missile is slightly larger than standard missiles, and sports a powerful rocket engine. The result is a missile that when launched will intercept any of the standard ships running away on injectors. It is highly resistant to ECM and in fact will reflect such counter measures back onto the target which enhances the missiles guidance system. The primary advantage of this weapon is its speed, but it will occasionally lose target lock, then regain it, resulting in erratic flight.

Availability

It can be purchased at any tech level 6 systems for 500 credits. However, if the user is an unflagging supporter of the Galactic Navy, it can be purchased for considerably less at Navy SecCom Stations.

Warning

The I Missile is so fast it may slam into your ship (and be destroyed) upon launching. Usually, this is because your ships missile launch position is not safely outside the model's bounding box. To negate this effect, position your target below the crosshairs. This will cause the missile to vector away from your ship.

There is a very small chance (0.001) that NPC ships will come equipped with the I-Missile. Best precaution is quick identification and a quick exit from your ship if an I-Missile is homing in. You will only have a few seconds.

Image

I-Missile.jpg

Minimum Requirements

Oolite 1.80. No dependencies.

Manual Installation

After unzipping, move or copy the folder, "I-Missile1.15.oxz" into your AddOns folder. Where that resides depends on your Oolite installation.

License

This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike License version 3.0

History

Version 1.15 - January 2014:
    New model, textures, and pylon icon.
    Modified Hard Missile AI.

Version 1.1 - May 2013:
    Corrected shipdata.plist. Price and availability changed as noted above.
    Major rework of custom AI - missile now has distance traveled check.
Version 1.07 - October 2011 – new pylon icon
Version 1.06 – August 2011
Available to NPC’s = 0.001, small vulnerability to ECM, price increase
Version 1.05 – August 2011
Version 1.0 - July 2011

Download

I-Missile OXZ (downloaded 5393 times)