Difference between revisions of "Wireframe Ship Images"
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==Overview== | ==Overview== | ||
This OXP contains a repository of almost 700 different ship images, linked to almost 2000 different ship entities, in wireframe form, that can be utilised by other OXP's. Each of the images is 512x512 pixels in size. | This OXP contains a repository of almost 700 different ship images, linked to almost 2000 different ship entities, in wireframe form, that can be utilised by other OXP's. Each of the images is 512x512 pixels in size. | ||
| + | |||
| + | It is a necessity for the [[Vimana-X HUD]]. | ||
==Methodology== | ==Methodology== | ||
| Line 7: | Line 9: | ||
var wsi = worldScripts.WireFrameShipImages; | var wsi = worldScripts.WireFrameShipImages; | ||
| − | wsi.$getShipImage(ship); | + | var file = wsi.$getShipImage(ship); |
This function will return a filename, which will be the wireframe image of the ship. "ship" in this instance refers to an in-game ship object (for instance, using "player.ship.target", or even "player.ship"). | This function will return a filename, which will be the wireframe image of the ship. "ship" in this instance refers to an in-game ship object (for instance, using "player.ship.target", or even "player.ship"). | ||
| Line 20: | Line 22: | ||
==Version History== | ==Version History== | ||
| + | 1.7 | ||
| + | * Updated Taxi Station. | ||
| + | |||
| + | 1.6 | ||
| + | * Added missing pirate cove key. | ||
| + | |||
| + | 1.5 | ||
| + | * Added image for PlanetFall2 Ground Control Interface points. | ||
| + | |||
| + | 1.4 | ||
| + | * Added more images. | ||
| + | |||
1.3 | 1.3 | ||
* Added more images. | * Added more images. | ||
| Line 34: | Line 48: | ||
1.0 | 1.0 | ||
* Initial release | * Initial release | ||
| + | |||
| + | == Links == | ||
| + | *[https://bb.oolite.space/viewtopic.php?p=42386#p42386 First Wireframe ship] in Oolite ([[User:Griff|Griff]], 2007) | ||
| + | *[https://bb.oolite.space/viewtopic.php?t=3975 Wireframe Oolite]: Discussion about incorporation in the Vanilla game code (2007). | ||
==Quick Facts== | ==Quick Facts== | ||
{{OXPLevel|0}}{{IconOXP|ooVersion="1.80"|oxpCPU="Low"|oxpMEM="Low"|oxpGPU="Low"|oxpIsAPI=true|oxpIsDocumented=true}} | {{OXPLevel|0}}{{IconOXP|ooVersion="1.80"|oxpCPU="Low"|oxpMEM="Low"|oxpGPU="Low"|oxpIsAPI=true|oxpIsDocumented=true}} | ||
{{Infobox OXPb| title = WireframeShipImages.oxz | {{Infobox OXPb| title = WireframeShipImages.oxz | ||
| − | |version = 1. | + | |version = 1.7 |
| − | |release = 2025- | + | |release = 2025-07-25 |
|license = CC BY-NC-SA 4.0 | |license = CC BY-NC-SA 4.0 | ||
|features = Ship images | |features = Ship images | ||
Latest revision as of 09:38, 19 August 2025
Overview
This OXP contains a repository of almost 700 different ship images, linked to almost 2000 different ship entities, in wireframe form, that can be utilised by other OXP's. Each of the images is 512x512 pixels in size.
It is a necessity for the Vimana-X HUD.
Methodology
The following example demonstrates how to use the OXP:
var wsi = worldScripts.WireFrameShipImages; var file = wsi.$getShipImage(ship);
This function will return a filename, which will be the wireframe image of the ship. "ship" in this instance refers to an in-game ship object (for instance, using "player.ship.target", or even "player.ship").
If no ship image is found, the function will return wsi_blank.png, which is a valid file but contains no image.
Download
Download WireframeShipImages.oxz
License
Creative Commons Attribution Non-Commercial Share-Alike 4.0 (https://creativecommons.org/licenses/by-nc-sa/4.0/)
Version History
1.7
- Updated Taxi Station.
1.6
- Added missing pirate cove key.
1.5
- Added image for PlanetFall2 Ground Control Interface points.
1.4
- Added more images.
1.3
- Added more images.
1.2
- Added new images and references for Assassins Guild Rebooted OXP.
1.1
- Cargo containers now have unique images.
- Metal fragments now have unique images.
- Wreckage now have unique images.
- Various other ship updates and tweaks.
1.0
- Initial release
Links
- First Wireframe ship in Oolite (Griff, 2007)
- Wireframe Oolite: Discussion about incorporation in the Vanilla game code (2007).
Quick Facts
| Version | Released | License | Features | Category | Author(s) | Feedback |
|---|---|---|---|---|---|---|
| 1.7 | 2025-07-25 | CC BY-NC-SA 4.0 | Ship images | Misc OXPs | phkb | Oolite BB |