Difference between revisions of "Misjump Inducer"
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This equipment is NOT infallible! Unstable wormholes, random Thargoid ambushes (which use a very powerful field generator to collapse the wormhole tunnel), and/or other equipment may overpower Misjump Inducer! | This equipment is NOT infallible! Unstable wormholes, random Thargoid ambushes (which use a very powerful field generator to collapse the wormhole tunnel), and/or other equipment may overpower Misjump Inducer! | ||
| + | === Why an inducer? === | ||
| + | What's the advantage of using an equipment over just pulling up? | ||
| + | *The Misjump Inducer allows the convenience of flying arbitrary directions at the moment of hyperspacing, such as trying to flee from an ECM-resistant missile. | ||
| + | *It also works with NPC ship wormholes. | ||
| + | *It can even be used <5 seconds before hyperspacing to check that you're NOT about to misjump due to some other overriding condition. (such as other OXPs that previously set misjump = true.) | ||
== Download == | == Download == | ||
| Line 28: | Line 33: | ||
== Links == | == Links == | ||
| − | *[ | + | *[https://bb.oolite.space/viewtopic.php?f=4&t=9551 Misjump Inducer v0.2 OXP!] (2011-2) |
*[[User:Switeck|Switeck]]'s other OXPs are [[Cargo Contract Mod OXP]], [[Auto-ECM]] & [[Switeck's Shipping OXP]]. | *[[User:Switeck|Switeck]]'s other OXPs are [[Cargo Contract Mod OXP]], [[Auto-ECM]] & [[Switeck's Shipping OXP]]. | ||
{{Equipment-OXP}} [[Category:Equipment]] | {{Equipment-OXP}} [[Category:Equipment]] | ||
Latest revision as of 22:49, 8 June 2025
| Misjump Inducer OXP | |
|---|---|
| Name | Misjump Inducer |
| Cost | 1,000₢ |
| TL Availability | 10 |
...Because sometimes you WANT to go fight Thargoids but are too lazy to use the normal player-inducing misjump method to do it. :lol:
Overview
Misjump Inducer is On/Off activation equipment to cause misjumps (or not) on demand. It costs 1000 credits and is available at all systems TL 10+.
This equipment is design to work both with NPC ship wormholes and regular player hyperspace jumps.
Once fitted, the Misjump Inducer can be activated/deactivated using the usual activation method. (N and Shift+N - see Priming Equipment)
This equipment is NOT infallible! Unstable wormholes, random Thargoid ambushes (which use a very powerful field generator to collapse the wormhole tunnel), and/or other equipment may overpower Misjump Inducer!
Why an inducer?
What's the advantage of using an equipment over just pulling up?
- The Misjump Inducer allows the convenience of flying arbitrary directions at the moment of hyperspacing, such as trying to flee from an ECM-resistant missile.
- It also works with NPC ship wormholes.
- It can even be used <5 seconds before hyperspacing to check that you're NOT about to misjump due to some other overriding condition. (such as other OXPs that previously set misjump = true.)
Download
- Unzip the file, and then move the folder "Misjump Inducer v0.2.oxp" to the AddOns directory of your Oolite installation.
Version History
- v0.2: Now requiring both Scanner Targeting Enhancement and Wormhole Scanner equipment to be functional to buy and use the Misjump Inducer. This is done for game balance (to avoid making it too cheap) and for in-universe explanation on how the equipment works.
- v0.1: Basic but functional. Incorrectly implies that it will run on v1.74 -- it won't! It also requires v1.75 and later!
Links
- Misjump Inducer v0.2 OXP! (2011-2)
- Switeck's other OXPs are Cargo Contract Mod OXP, Auto-ECM & Switeck's Shipping OXP.