Difference between revisions of "User:Cag"

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''And'' this code could also be used for structuring relations with NPC's.
 
''And'' this code could also be used for structuring relations with NPC's.
  
Cag has also been invaluable helping replace splotchy & cronky javascript with [[Optimization_tips|cleaner code]].
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Cag has also been invaluable helping replace splotchy & cronky javascript with [[Javascript optimization tips|cleaner code]].
  
 
Lastly, he fixed some outstanding issues with the [[ReverseControl|Reverse control with inertia]] OXP. He created a measureramp.oxz (not intended for general consumption; it was a one-off tool which writes data to Latest.log file. Discussion on Inertia starts here: https://bb.oolite.space/viewtopic.php?p=259811#p259811
 
Lastly, he fixed some outstanding issues with the [[ReverseControl|Reverse control with inertia]] OXP. He created a measureramp.oxz (not intended for general consumption; it was a one-off tool which writes data to Latest.log file. Discussion on Inertia starts here: https://bb.oolite.space/viewtopic.php?p=259811#p259811
  
 
[[Category:OXP authors]]
 
[[Category:OXP authors]]

Revision as of 09:15, 30 June 2024

Cag's immersive Station Options

Cag took over the horrendously complex Telescope OXP first devised by Norby, updating it, fixing various issues, adding an auxiliary MFD, screen notifications, etc.

He also developed an ingenious interface for Telescope's myriad options (Station Options) which is immersive! There are currently over 100 options for Telescope! And this code could also be used for structuring relations with NPC's.

Cag has also been invaluable helping replace splotchy & cronky javascript with cleaner code.

Lastly, he fixed some outstanding issues with the Reverse control with inertia OXP. He created a measureramp.oxz (not intended for general consumption; it was a one-off tool which writes data to Latest.log file. Discussion on Inertia starts here: https://bb.oolite.space/viewtopic.php?p=259811#p259811