Difference between revisions of "TorusToSun"
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Practical when an addon moved the Sun farther and if you travel to non-main stations also. | Practical when an addon moved the Sun farther and if you travel to non-main stations also. | ||
− | Your speed multiplier will be limited by the distance of the nearest planetary | + | Your speed multiplier will be limited by the distance and mass of the nearest planetary object and can reach maximum 8 times of the original Torus Drive. |
+ | |||
+ | The built-in proximity detector will slow to 1x Torus speed when anything is arrive into scanner range. This is a help to do not miss Rock Hermits, but you still must press the slow key immediately if you want stop. | ||
+ | |||
+ | |||
+ | Multipliers over 2x need unpowered weapons. If you want to slow down at far objects like a [[Giant_Space_Pizza|Giant Space Pizza]] then turn back your weapons in time to avoid overrun. | ||
+ | |||
+ | By unpowering your weapons (press the underscore key) a 2x time forwarding is applied in addition so your game clock will adjusting. When you reach the maximal Torus multiplier (8x) then forwarding will be inceased to 4x so your top speed is as if you have a 32x drive. In this way you can use [[Realistic Stars]] OXP where the Sun is 8 times farther and still arrive to the Sun in 2 minutes due to the very fast last part of the travel will compensate the slow start from the planet. | ||
[[CombatMFD|Combat MFD]] display the multiplier if installed and is not damaged so no console messages printed in this case. | [[CombatMFD|Combat MFD]] display the multiplier if installed and is not damaged so no console messages printed in this case. | ||
− | You can move the Sun farther in this addon in Config/planetinfo.plist. | + | |
+ | You can not leave the Sun as fast as you arrived due to the high gravity of this huge mass can help to keep up the high speed until the last moment when you fall into but will slow you strongly when you turn back to leave until you are near. | ||
+ | |||
+ | There are side effects what you must accept as feedbacks of the extreme speeds: | ||
+ | *the sky will shaking, | ||
+ | *the engine trails in the aft view will get left far behind you. | ||
+ | |||
+ | You can move the Sun farther in this addon also in Config/planetinfo.plist. | ||
=== Instructions === | === Instructions === | ||
Line 19: | Line 33: | ||
=== Changelog === | === Changelog === | ||
+ | 2018.08.19. v1.7 Performance improvement when no speed bonus, thanks to tokugawa. | ||
+ | 2015.07.27. v1.6 Bugfix of increasing speed bonus after multiple jumps, thanks to avder. | ||
+ | 2015.05.18. v1.5 Slow to 1x Torus speed when anything is arrive into scanner range. | ||
+ | Speed multiplier is limited to 2x if weapons are online. | ||
+ | A 2x time forward is always available with offline weapons. | ||
+ | Maximal time forwarding is reduced to 4x (adjustable in torustosun.js). | ||
+ | Fixed timer stop. | ||
+ | 2014.08.03. v1.4 Speed is limited to 4x if weapons are online. | ||
+ | 2014.07.27. v1.3 Use the gravity of Sun to earn faster approach and slower leaving. | ||
+ | Use 8x time forwarding to earn 64x top speed (not TAF but adjustment). | ||
+ | 2014.07.26. v1.2 Nonlinear speed calculation. | ||
+ | Better handling of Additional planets. | ||
+ | Fix the ovelapping gravity if the distance is small between two planets. | ||
2014.07.24. v1.1 Equipment added. | 2014.07.24. v1.1 Equipment added. | ||
2014.07.23. v1.0 First release. | 2014.07.23. v1.0 First release. | ||
=== Download === | === Download === | ||
− | [[Media:TorusToSun_1. | + | [[Media:TorusToSun_1.7.oxz|TorusToSun_1.7.oxz]] (downloaded {{#downloads:TorusToSun_1.7.oxz}} times). |
+ | |||
+ | [[Media:TorusToSun_1.6.oxz|TorusToSun_1.6.oxz]] (downloaded {{#downloads:TorusToSun_1.6.oxz}} times). | ||
===Quick Facts=== | ===Quick Facts=== | ||
− | {{OXPLevel|0}}{{Infobox OXPb| title = | + | {{OXPLevel|0}}{{Infobox OXPb| title = TorusToSun |
− | |version = 1. | + | |version = 1.7 |
− | |release = | + | |release = 2018-08-19 |
− | |features = | + | |features = Faster Torus Drive |
|license = CC BY-NC-SA 4 | |license = CC BY-NC-SA 4 | ||
|category = Mechanics OXPs | |category = Mechanics OXPs | ||
|author = [[User:Norby|Norby]] | |author = [[User:Norby|Norby]] | ||
− | |feedback = [ | + | |feedback = [https://bb.oolite.space/viewtopic.php?f=4&t=16730 BB-Link] |
}} | }} |
Latest revision as of 08:25, 18 March 2024
Description
Your Torus Drive get an upgrade to reach the Sun faster if you buy Torus To Sun Drive for 500Cr.
Practical when an addon moved the Sun farther and if you travel to non-main stations also.
Your speed multiplier will be limited by the distance and mass of the nearest planetary object and can reach maximum 8 times of the original Torus Drive.
The built-in proximity detector will slow to 1x Torus speed when anything is arrive into scanner range. This is a help to do not miss Rock Hermits, but you still must press the slow key immediately if you want stop.
Multipliers over 2x need unpowered weapons. If you want to slow down at far objects like a Giant Space Pizza then turn back your weapons in time to avoid overrun.
By unpowering your weapons (press the underscore key) a 2x time forwarding is applied in addition so your game clock will adjusting. When you reach the maximal Torus multiplier (8x) then forwarding will be inceased to 4x so your top speed is as if you have a 32x drive. In this way you can use Realistic Stars OXP where the Sun is 8 times farther and still arrive to the Sun in 2 minutes due to the very fast last part of the travel will compensate the slow start from the planet.
Combat MFD display the multiplier if installed and is not damaged so no console messages printed in this case.
You can not leave the Sun as fast as you arrived due to the high gravity of this huge mass can help to keep up the high speed until the last moment when you fall into but will slow you strongly when you turn back to leave until you are near.
There are side effects what you must accept as feedbacks of the extreme speeds:
- the sky will shaking,
- the engine trails in the aft view will get left far behind you.
You can move the Sun farther in this addon also in Config/planetinfo.plist.
Instructions
In Oolite v1.79 or later do not unzip the .oxz file, just move into the AddOns folder of your Oolite installation. In Oolite v1.77 make a TorusToSun.oxp subfolder in your AddOns folder and unzip the .oxz file into the newly created subfolder.
License
This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike License version 4.0. If you are re-using any piece of this OXP, please let me know by sending an e-mail to norbylite at gmail.com.
Changelog
2018.08.19. v1.7 Performance improvement when no speed bonus, thanks to tokugawa. 2015.07.27. v1.6 Bugfix of increasing speed bonus after multiple jumps, thanks to avder. 2015.05.18. v1.5 Slow to 1x Torus speed when anything is arrive into scanner range. Speed multiplier is limited to 2x if weapons are online. A 2x time forward is always available with offline weapons. Maximal time forwarding is reduced to 4x (adjustable in torustosun.js). Fixed timer stop. 2014.08.03. v1.4 Speed is limited to 4x if weapons are online. 2014.07.27. v1.3 Use the gravity of Sun to earn faster approach and slower leaving. Use 8x time forwarding to earn 64x top speed (not TAF but adjustment). 2014.07.26. v1.2 Nonlinear speed calculation. Better handling of Additional planets. Fix the ovelapping gravity if the distance is small between two planets. 2014.07.24. v1.1 Equipment added. 2014.07.23. v1.0 First release.
Download
TorusToSun_1.7.oxz (downloaded 0 times).
TorusToSun_1.6.oxz (downloaded 2548 times).
Quick Facts
Version | Released | License | Features | Category | Author(s) | Feedback |
---|---|---|---|---|---|---|
1.7 | 2018-08-19 | CC BY-NC-SA 4 | Faster Torus Drive | Mechanics OXPs | Norby | BB-Link |