Difference between revisions of "Modifying a Texture"

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(Quick Guide)
(Added Links)
 
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{{OXPNote|This page was last edited by a knowledgeable programmer back in 2009! (''May 2022 comment'')}}
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Textures or skins are 2D graphics that are wrapped around 3D objects by the game.
 
Textures or skins are 2D graphics that are wrapped around 3D objects by the game.
  
=Quick Guide=
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==Quick Guide==
 
* Find the correct texture .png found in the ''/Textures'' folder
 
* Find the correct texture .png found in the ''/Textures'' folder
 
* Back up the file you want to change
 
* Back up the file you want to change
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* Save it as a .png
 
* Save it as a .png
  
=Detailed Guide=
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==Detailed Guide==
==Location of files==
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===Location of files===
The textures are stored as .png files in the ''/Textures'' folder. Which ''/Textures'' folder depends on whether the object is part of the standard game or part of an add-on.
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The textures are stored in [[Oolite]] as .png files in the ''/Textures'' folder. Which ''/Textures'' folder depends on whether the object is part of the standard game or part of an add-on.
  
 
   $PROGDIR/
 
   $PROGDIR/
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             Textures/  ''<-- Textures for standard ships live here.''
 
             Textures/  ''<-- Textures for standard ships live here.''
 
     Addons/
 
     Addons/
         ShipX/
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         ShipX.oxp/
 
             Textures/  ''<-- Textures for ShipX live here.''
 
             Textures/  ''<-- Textures for ShipX live here.''
         ShipY/
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         ShipY.oxp/
 
             Textures/  ''<-- Textures for ShipY live here.''
 
             Textures/  ''<-- Textures for ShipY live here.''
  
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===Using shipdata.plist to see which textures are loaded===
 
Ship textures usually carry an obvious name ''e.g.'' ShipX_body.png.
 
Ship textures usually carry an obvious name ''e.g.'' ShipX_body.png.
 
But not always. To confirm which textures are loaded for ShipX open the file shipdata.plist in a text editor.
 
But not always. To confirm which textures are loaded for ShipX open the file shipdata.plist in a text editor.
   $PROGDIR/AddOns/ShipX/shipdata.plist
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   $PROGDIR/AddOns/ShipX.oxp/Resources?/shipdata.plist
  
 
   <key>ShipX</key>
 
   <key>ShipX</key>
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     ...
 
     ...
 
     </dict>
 
     </dict>
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== Links ==
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*[[OXP howto texture]] - ''much'' more detail - and pretty pictures too!
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[[Category:Oolite Development]]

Latest revision as of 09:49, 20 December 2023

Textures or skins are 2D graphics that are wrapped around 3D objects by the game.

Quick Guide

  • Find the correct texture .png found in the /Textures folder
  • Back up the file you want to change
  • Open the texture in a 2D graphic editing program
  • Resample the image to 4096x4096
  • You can hopefully see the elements that are mapped to particular features on the model
  • Customize the existing image or ...
  • Create a 'coloring book' outline template and replace the elements from scratch.
  • Resample the image to 1024x1024.
  • Save it as a .png

Detailed Guide

Location of files

The textures are stored in Oolite as .png files in the /Textures folder. Which /Textures folder depends on whether the object is part of the standard game or part of an add-on.

 $PROGDIR/
    Oolite.app/
        Resources/
            Textures/  <-- Textures for standard ships live here.
    Addons/
        ShipX.oxp/
            Textures/  <-- Textures for ShipX live here.
        ShipY.oxp/
            Textures/  <-- Textures for ShipY live here.

Using shipdata.plist to see which textures are loaded

Ship textures usually carry an obvious name e.g. ShipX_body.png. But not always. To confirm which textures are loaded for ShipX open the file shipdata.plist in a text editor.

 $PROGDIR/AddOns/ShipX.oxp/Resources?/shipdata.plist
 <key>ShipX</key>
   <dict>
    ...
    < >
    ...
   </dict>

Links