Difference between revisions of "FttAI"
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Cholmondely (talk | contribs) (Added note) |
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| + | An NPC Racing Pilot AI (Oolite v.1.65) | ||
| + | |||
{ | { | ||
GLOBAL = { | GLOBAL = { | ||
| Line 5: | Line 7: | ||
"DESIRED_RANGE_ACHIEVED" = ("setStateTo: PASS_THRU_RING"); | "DESIRED_RANGE_ACHIEVED" = ("setStateTo: PASS_THRU_RING"); | ||
"NOTHING_FOUND" = (exitAI); | "NOTHING_FOUND" = (exitAI); | ||
| − | + | }; | |
| − | |||
: | : | ||
"PASS_THRU_RING" = { | "PASS_THRU_RING" = { | ||
| Line 12: | Line 13: | ||
"ENDPOINT_REACHED" = ( | "ENDPOINT_REACHED" = ( | ||
"setStateTo: NEXT_RING"); | "setStateTo: NEXT_RING"); | ||
| − | + | }; | |
| − | |||
: | : | ||
| − | "NEXT_RING" = { | + | "NEXT_RING" = { |
ENTER = ("setSpeedFactorTo: 0.0", "targetNextBeaconWithCode: tr"); | ENTER = ("setSpeedFactorTo: 0.0", "targetNextBeaconWithCode: tr"); | ||
"TARGET_FOUND" = ("setStateTo: PASS_THRU_RING"); | "TARGET_FOUND" = ("setStateTo: PASS_THRU_RING"); | ||
"LAST_BEACON" = (exitAI); | "LAST_BEACON" = (exitAI); | ||
| − | + | }; | |
| − | |||
} | } | ||
[[AI|BACK]] | [[AI|BACK]] | ||
| + | |||
| + | See also [[Racing Script]] | ||
| + | |||
| + | [[Category:Oolite scripting]] | ||
Latest revision as of 01:43, 29 November 2022
An NPC Racing Pilot AI (Oolite v.1.65)
{
GLOBAL = {
ENTER = ("setSpeedFactorTo: 0.5", "targetFirstBeaconWithCode: tr" );
"TARGET_FOUND" = (setDestinationToTarget, "setSpeedFactorTo: 1.0", "setDesiredRangeTo: 5000", performFlyToRangeFromDestination);
"DESIRED_RANGE_ACHIEVED" = ("setStateTo: PASS_THRU_RING");
"NOTHING_FOUND" = (exitAI);
};
"PASS_THRU_RING" = {
ENTER = ("setSpeedFactorTo: 0.60", "setSpeedTo: 225", setRacepointsFromTarget, performFlyRacepoints);
"ENDPOINT_REACHED" = (
"setStateTo: NEXT_RING");
};
"NEXT_RING" = {
ENTER = ("setSpeedFactorTo: 0.0", "targetNextBeaconWithCode: tr");
"TARGET_FOUND" = ("setStateTo: PASS_THRU_RING");
"LAST_BEACON" = (exitAI);
};
}
See also Racing Script