Difference between revisions of "The Dark Side"
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== Links == | == Links == | ||
*See '''The Embrace of the Dark Side''' in the ''Applied Theology'' section on the page for the [[Church of Giles the Creator]] | *See '''The Embrace of the Dark Side''' in the ''Applied Theology'' section on the page for the [[Church of Giles the Creator]] | ||
+ | *[http://aegidian.org/bb/viewtopic.php?f=8&t=7861 What "can" be changed without re-compiling?] (2010-date) - for what oxp's ''cannot do'' see the 2021-2 posts | ||
*[[:Category:Oolite scripting]] | *[[:Category:Oolite scripting]] | ||
*[[Property list]] - a good place to start - try tweaking the description.plist in [[Famous Planets]] and see if it works when you look at the F7 screen! | *[[Property list]] - a good place to start - try tweaking the description.plist in [[Famous Planets]] and see if it works when you look at the F7 screen! |
Revision as of 08:52, 21 September 2022
"Modding" or tweaking and writing OXPs - and eventually maybe even the Vanilla game code if you get to be good enough!
Sneak a peek at How to tweak OXZ's ... and see where it leads you!
Just for shock effect, the older OXPs are written in legacy code - either XML or OpenStep. Javascript was slowly introduced after 2006 as an option, and then as the best way of writing OXPs.
Oolite is currently written in Objective-C (72.5%), C (19%), JavaScript (7%) and fragments in other stuff.
Links
- See The Embrace of the Dark Side in the Applied Theology section on the page for the Church of Giles the Creator
- What "can" be changed without re-compiling? (2010-date) - for what oxp's cannot do see the 2021-2 posts
- Category:Oolite scripting
- Property list - a good place to start - try tweaking the description.plist in Famous Planets and see if it works when you look at the F7 screen!
- if (player.ship.dockedStation.isMainStation) - major discussion on a line of code (2012)