Difference between revisions of "Vanilla game"
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== Links == | == Links == | ||
*[[Oolite]] for the History of the development of Oolite | *[[Oolite]] for the History of the development of Oolite | ||
+ | *[http://www.aegidian.org/bb/viewtopic.php?f=4&t=3442 Strict/Unstrict Gameplay] (2007) | ||
[[Category:Oolite]][[Category:Factual]][[Category:Help pages]][[Category:Concepts]] | [[Category:Oolite]][[Category:Factual]][[Category:Help pages]][[Category:Concepts]] |
Revision as of 17:27, 11 October 2021
This is the basic game without any added OXPs.
If you choose Strict Game when you start up Oolite, this will constrain you to the basic vanilla game, excluding whatever OXP/OXZs you may or may not have loaded.
Older Versions of Oolite
The Vanilla game used to be very different from the oxp'd game. The strict game before Oolite v.1.80 was not just an oxp-less version of Oolite. It was a mildly modified version of the original Classic Elite. In those days, the Vanilla game was just the (regular) oxp-able game - but before adding in any oxp's.
Optional vanilla-game equipment lost in the original strict game:
- Fuel Injectors
- anti-ECM missiles ("hard heads")
- shield boosters
- scanner targeting enhancements
Game options lost:
- contract hauling
- the F5F5 cargo-hold manifest screen
- the F3F3 shipyard
Other losses:
- no navigation beacons
- no stopping at a standstill
But it did have the Energy Bomb - which has since been replaced with the Quirium Cascade Mine! But then so did the regular Oolite game!
Cim started the process of changing the strict game away from this. See the discussion here.
Links
- Oolite for the History of the development of Oolite
- Strict/Unstrict Gameplay (2007)