Difference between revisions of "Missiles and Bombs"

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== Version Requirement ==
 
== Version Requirement ==
The latest version of Missiles and Bombs is v2.7 requires Oolite v1.79+ to work properly.
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The latest version of Missiles and Bombs is v2.8 requires Oolite v1.79+ to work properly.
  
 
== Download ==
 
== Download ==

Revision as of 06:30, 1 July 2021

Overview

Missiles and Bombs is an OXP containing a collection of weapons and equipment available to buy from medium and high tech shipyards. While heavily focused on offensive weapons, the package also provides a selection of defensive equipment that may be particularly useful to pilots operating slower vessels.

Offensive Weapons

BlueSteel.png
AS-1 Blue Steel Stand-off Cascade MissileThe Blue Steel is a large ship-sized missile armed with a 10-megaton quirium cascade warhead, effective at ranges of up to 20km. Although slower and less maneuverable than a conventional missile, the Blue Steel is hardened against both electronic countermeasures and direct laser fire, increasing its survivability in combat situations.
Availability: TL13+ systems, 10,000₢ each.
RedPivot.png
AS-2 Red Pivot Fragmentation MissileThe Red Pivot is a medium-sized missile armed with a fragmentation warhead. Upon initial detonation, a collection of bomblets are released which are then exploded via a time-delay fuse. The weapon has a 750m blast radius.
Availability: TL9+ systems, 750₢ each.
GreenSpark.png
AS-3 Green Spark Laydown Fragmentation BombThe Green Spark is a derivative of the Red Pivot missile and is armed with with a similar but significantly larger fragmentation warhead. The weapon is deployed in the form of a mine, and so may be used without a specific target being set into a ship's systems. The wide blast radius of the bomb makes it especially effective against multiple-ship formations or static targets such as asteroids or space stations.
Availability: TL8+ systems, 650₢ each.
OrangeTear.png
AS-4 Orange Tear Immobilisation MissilePopularly known as the 'Lawmaker', the Orange Tear was developed for use by GalCop to help in apprehending fugitives. The missile uses a short-range electromagnetic pulse to temporarily disable a ship's systems, bringing the vehicle to a stop and allowing it to be boarded and searched by law enforcement officers.
Availability: TL10+ systems, 2,000₢ each.
BlueNeon.png
AS-5 Blue Neon High Speed Interception MissileThe Blue Neon is a small and highly-maneuverable missile designed for use against fast, agile targets capable of outrunning conventional weapons. For maximum speed the missile is equipped with fuel injection, however due to size and weight constraints this results in a relatively small warhead. The Blue Neon in therefore best used to damage and slow down targets, bringing them within range of laser fire or heavier missile weapons.
Availability: TL7+ systems, 50₢ each.
YellowChisel.png
AS-6 Yellow Chisel Multiple Warhead Anti-Thargoid MissileDeveloped for use by the Imperial Navy against Thargoid warship formations, the Yellow Chisel is a large missile weapon that splits into four independent warheads; each warhead is equipped with a smart seeker head that is able to automatically identify and engage Thargoid ships, significantly increasing the odds of a successful attack. In the hands of Navy pilots, the Yellow Chisel is helping to turn the tide against the Thargoid menace.
Availability: TL10+ systems, 8,000₢ each.
VioletFlax.png
AS-7 Violet Flax Electronic Override MissileAn advanced development of the Orange Tear, the Violet Flax analyses a target's systems and within seconds generates an intelligent software virus designed to strike at vulnerable areas of code within the target's avionics systems. The virus is transmitted by the missile via a short-range electromagnetic pulse, and results in temporary control failure and severe damage to the ship's equipment.
Availability: TL13+ systems, 8,500₢ each.
PurpleStrand.png
AS-8 Purple Strand Remote Detonation BombThe Purple Strand is a high explosive munition that is deployed in the same way as a mine but is detonated using remote control rather than a time-delay fuse. The weapon is armed once it has reached a sufficient distance from the launching ship, after which it may be detonated using an ECM pulse. The bomb has an effective range of 5km.
Availability: TL10+ systems, 2,000₢ each.

Defense Systems

Chaff Dispenser

The Chaff Dispenser allows a pilot to launch bundles of chaff to provide a passive defense against most conventional missiles, including the industry-standard Faulcon de Lacy HM3 and HMX5 models. Chaff refills, available in bundles of five, may be purchased at shipyards once the dispenser equipment is installed.

Availability: TL8+ systems, 5,000₢
Chaff refills: TL5+ systems, 500₢ per refill.

Defense Mine

The Defense Mine is an anti-missile defense system. Each mine releases four smart missiles, each armed with a small fragmentation warhead, that automatically seek and destroy any other missiles in the immediate area.

Availability: TL10+ systems, 7,000₢ each.

Distress Beacon

For pilots operating in dangerous territory, the Distress Beacon is an invaluable security precaution. Once deployed, the beacon transmits a distress signal to the nearest police unit, which will dispatch a squadron of ships to assist against any hostile targets.

Availability: TL10+ systems, 700₢ each.

Version Requirement

The latest version of Missiles and Bombs is v2.8 requires Oolite v1.79+ to work properly.

Download

Download v2.7 in OXZ format here for Oolite 1.79 or later (downloaded 0 times). Discussion of this updated version can be found on the BB Forum here.

Missiles and Bombs (v2.5) is available from Ramirez' Oolite Pages here.