Difference between revisions of "User:Redspear"

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(Pared down to OXP list)
m (Mechanics: Death to typos! Even my own!)
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=== Mechanics ===
 
=== Mechanics ===
*Equipment by Ship Class: Size of ship, tech level and grade all affect equipment perfermance
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*Equipment by Ship Class: Size of ship, tech level and grade all affect equipment performance
 
*Escape Pod As Standard
 
*Escape Pod As Standard
 
*[[Hyperdrives]]: size, tech level & equipment (''eg'' the [[Extra Energy Unit|EEU]]) all affect countdown time & maximum distance of witchspace jumps  
 
*[[Hyperdrives]]: size, tech level & equipment (''eg'' the [[Extra Energy Unit|EEU]]) all affect countdown time & maximum distance of witchspace jumps  

Revision as of 00:47, 26 November 2020

OXPs

Be aware that in some cases Redspear placed a major essay in his threads explaining the justification for eg Re-imagining Laser Combat or Redistributing traffic.

Ambience (done with collaborators: Spara etc)

  • Additional Planets Demux Pack Redspear, spara and collaborators
  • Additional Planets Redux Pack Redspear, spara and collaborators
  • Additional Planets SR Demux Volcanic Pack Redspear, spara and collaborators
  • Additional Planets SR Others Gas Giants pack Redspear, spara and collaborators
  • Additional Planets SR: Alien Worlds Redspear, spara and collaborators
  • Additional Planets SR: Earthlike Redspear, spara and collaborators
  • Additional Planets SR: free bitmaps dusty Redspear, spara and collaborators
  • Additional Planets SR: free bitmaps icy Redspear, spara and collaborators
  • Additional Planets SR: free bitmaps rocky Redspear, spara and collaborators
  • Additional Planets SR: Ocean Worlds Redspear, spara and collaborators
  • Additional Planets SR Base Redspear, Spara, PHKB

Equipment

  • Missile Combat Reimagined: higher tech, fragile ECMs & 3 types of missile
  • Weapon Laws means that the government system now affects availability (not just the TL)

Mechanics

  • Equipment by Ship Class: Size of ship, tech level and grade all affect equipment performance
  • Escape Pod As Standard
  • Hyperdrives: size, tech level & equipment (eg the EEU) all affect countdown time & maximum distance of witchspace jumps
  • Indestructible Injectors
  • Masslock Compensator: passive (neutral) masslocks are less inhibitory than active (combative) masslocks.
  • Power To Engines: 50% speed boost when weapons are off-line
  • Star Fuel: speed bonus for fuel scooped from larger stars
  • Traffic Redistributer: changing the speeds of different ships helps reduce mass-lock

Ships

  • FdL Lightspeeder: a sleeker, faster, Fer-de-Lance

Weapons

  • Laser Combat Reimagined: pulse laser gets longer range, several new laser types, not all ships can carry all lasers.
  • New lasers 21 new lasers: availability depends on which species inhabits the planet!