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  • | title = Oolite | image = [[File:oolite-logo3.png]]
    19 KB (2,868 words) - 03:18, 29 February 2024
  • [[Image:oolite-oxp-icon.png|100px|right|OXP icon]] An '''Oolite Expansion Pack''' can cause many big changes or additions to Oolite's gameplay, or it may represent just a small, subtle alteration. By first a
    24 KB (3,844 words) - 03:16, 29 February 2024
  • ...cally any solid object smaller than a planet (or moon)|Source=([https://bb.oolite.space/viewtopic.php?p=275475#p275475 Cim])}} pilot = "oolite-hunter";
    71 KB (10,864 words) - 12:47, 15 April 2024
  • ...ctionality can be duplicated - often more effectively - with Javascript in Oolite 1.77 or later. ...ipdata.plist#script_actions|script_actions]]'') are called for, or when an AI calls for a script action to be performed.
    20 KB (2,823 words) - 03:08, 29 February 2024
  • ...ips and to have future improvements to AI incorporated easily. Alternative AI controller libraries released as OXPs may also be used. ...2012-13, before the introduction of the new AI's in the Vanilla game with Oolite v.1.80 & v.1.82}}
    43 KB (6,329 words) - 11:59, 28 February 2024
  • ...which probably replaced what is here. See the '''notice''' on [[OXP howto AI]]. All entities in Oolite have an AI, this is a plist file that defines a [[state machine]] that determines thei
    6 KB (814 words) - 02:11, 29 February 2024
  • What follows is in [[Legacy Scripting]]. For something in Javascript see Thargoid's [[Ring Racer OXP]] ...an AI from a custom oxp. The prototype training ring system has a separate AI for each single ring. However, they are linked together and are virtually i
    2 KB (246 words) - 02:41, 29 November 2022
  • ...the methods not mentioned in the general scripting methods wiki. Used in AI-scripting mostly. === AI mechanisms ===
    13 KB (2,023 words) - 02:11, 29 February 2024
  • ...found through the Wiki links provided above. The announcement [https://bb.oolite.space/viewtopic.php?p=130332#p130332 here] may be of use (scroll down to "J == Using JavaScript ==
    26 KB (3,525 words) - 03:44, 29 February 2024
  • *Planetfall Markets ([[User:Norby|Norby]]) [https://bb.oolite.space/viewtopic.php?p=239233#p239233 Publication of OXP] (4th July 2015) *PlanetFall Market Saver ([[User:SMax|SMax]]) [https://bb.oolite.space/viewtopic.php?f=4&t=18330 BB Thread] (12th September 2016)
    9 KB (1,523 words) - 08:43, 18 March 2024
  • [[File:Oolite-IconBW.png | right | width=90px | height=90px ]] ...forum.php?f=9 Oolite-Linux] and [https://bb.oolite.space/viewforum.php?f=8 Oolite-PC].
    25 KB (4,284 words) - 03:18, 29 February 2024
  • <small>'''Prototype:''' <code>[[Oolite JavaScript Reference: Entity|Entity]]</code></small><br /> ...de>[[Oolite JavaScript Reference: Station|Station]]</code>, <code>[[Oolite JavaScript Reference: PlayerShip|PlayerShip]]</code></small>
    85 KB (11,514 words) - 03:19, 29 February 2024
  • <small>'''Prototype:''' <code>[[Oolite JavaScript Reference: Ship|Ship]]</code></small><br /> ...ode>Station</code> has all the properties and methods of a <code> [[Oolite JavaScript Reference: Ship|Ship]]</code>, and some others.
    19 KB (2,610 words) - 03:19, 29 February 2024
  • ...ear. The OXP itself never ends as long as it stays in the AddOns folder of Oolite. * Download [[Media:UPS_Courier.oxz|UPS_Courier.oxz]] v2.1.2 Version for Oolite 1.82+ users. (downloaded {{#downloads:UPS_Courier.oxz}} times).
    10 KB (1,527 words) - 15:28, 18 March 2024
  • ...s (':') inside square brackets as special characters. When you do not want Oolite to replace text, use a double % ('%%') to display a single %, and put a bac ...a 3-digit number), e.g., %J007 is Lave while in Galaxy 1 (feature added in Oolite 1.73)
    11 KB (1,645 words) - 21:53, 19 September 2022
  • AI-Docking Instructions for Oolite ships. == The AI of the docking ship ==
    6 KB (1,020 words) - 02:35, 29 February 2024
  • ...systems it is more likely that escorts are subtracted. From v1.79 onwards, Oolite allows more flexibility in the type and number of ships escorting the "moth ...scanclass and the groupID of the mother. Only when 'auto_ai' is false, the AI as defined in shipdata.plist is used.
    8 KB (1,184 words) - 20:46, 20 October 2022
  • Most of the legacy scripts for Oolite are written without a structure. This includes the legacy native missions i ...a script. After completion it just waits until the code is started again. Oolite can not select a certain part of the code, or code from a certain script, i
    8 KB (1,304 words) - 04:30, 29 February 2024
  • ...due to its size. People can always indicate either way here or on the main Oolite site. The station is a repair facility for ships in the systems. For ease, As well as the developers of Oolite for the game and Milinks for the original OXP, thanks go to Thargoid and Sv
    9 KB (1,445 words) - 03:42, 29 February 2024
  • {{Infobox StationStats Oolite| title =Taxi Station }}{{Infobox ShipStats Oolite| title=Taxi Cab (Adder)
    7 KB (1,149 words) - 04:33, 29 February 2024

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