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  • ...tures found in the classic Elite universe (systems and the descriptions of systems generated by an algorithm, rather than text that the author has written). L ...ew ships with custom AI and textures as well as new missions. Some notable OXPs have been to replace the space stations in Tech Level 13+ planets with a "2
    19 KB (2,868 words) - 03:18, 29 February 2024
  • - you can save your game, add, remove and upgrade lots of OXPs, load your game, and have it work ...eloper Release/Test Release version is specially developed for testing out OXPs. It comes with a [[Debug OXP]]/Debug Console allowing one to spawn ships/st
    24 KB (3,844 words) - 03:16, 29 February 2024
  • ...all systems or expand it, so you will get different programs in different systems. You can even add your own music to the playlist. So rip your CDs, download 1. Just place your soundfiles in the OXPs Music-folder.<br>
    5 KB (712 words) - 02:55, 29 February 2024
  • ...adjust price of -2, which means it's slightly more expensive in Industrial systems than in agricultural ones, but overall the price differential is quite smal ...or instance a solution will highly likely by incompatible with any station-OXPs; which may be a sacrifice that many players (me included) may not be willin
    6 KB (947 words) - 02:28, 29 February 2024
  • ...anetinfo.[[plist]]''' in 'AddOns/Config' contains a dictionary for each of systems for which you wish to set custom data. A list of all galaxies and planets c ==Specific Systems==
    27 KB (3,915 words) - 18:50, 14 April 2024
  • Ship are OXPs) ...e makes it a problem to dock with many space stations. In many busier star systems, reservations must be made to handle a craft of this size. It also only jus
    9 KB (1,512 words) - 00:10, 13 March 2024
  • ...energy from the engines and can then transmit it to the shields and other systems. | [[Life Support Systems]] || Generic || These are fully automatic.
    11 KB (1,522 words) - 03:18, 29 February 2024
  • #REDIRECT [[All OXPs by Category#Ship Systems]]
    47 bytes (7 words) - 12:28, 23 June 2012
  • == OXPs == *[[Life Support Systems]] (standard equipment)
    9 KB (1,484 words) - 02:39, 29 February 2024
  • {{QuoteText|Text=...The two thousand star systems of the Cooperative once enjoyed a golden age of peace and prosperity, and p ...gets too high). Squadrons of pirates roam the space lanes freely in these systems, their usual formation being one or more large cargo-carriers equipped with
    6 KB (985 words) - 08:43, 18 March 2024
  • {{OXPNote|This OXP rewrites the details (''eg'' [[TL]]) for a number of the systems in the NE corner of Galaxy 2}} ...ination with system_redux.oxp. (Both OXPs increased the sky colour of some systems in a way the effects were added)<br>
    5 KB (737 words) - 02:58, 29 February 2024
  • ...oney fast, but check the route to the destination. Are there any dangerous systems you have to pass through? What type of parcel is being carried? Could it at * Look for "milk runs", two systems located close together that have opposite economies. A rich industrial next
    39 KB (6,811 words) - 08:38, 18 March 2024
  • ...uch fuel that by the time you've finished with the Thargoids, there are no systems within hyperspace range! It is a good idea to have a system selected. This Witch Fuel Injectors were developed by [[Prosset Drive Systems]]. They used a fleet of [[Cobra Mk.1 (Oolite)|Cobra Mk.1]] ships to prototy
    6 KB (953 words) - 04:42, 29 February 2024
  • ...ult is false) indicates to the Oolite system populator (and potentially to OXPs) that they may change the weapons, missile load, equipment and other such p ...ced Space Compass]]. Most letters have been used multiple times in various OXPs.
    71 KB (10,864 words) - 12:47, 15 April 2024
  • ...ck hermits]] (if you are close enough), and a plethora of goodies from any OXPs you may have added to your Vanilla game: other planets and their [[Stations == OXPs ==
    8 KB (1,288 words) - 02:12, 29 February 2024
  • ...no trivial upgrade, as it involves moving bulkheads and rerouting multiple systems, while maintaining the ship's inertial balance. Currently, there are quite === OXPs ===
    1 KB (163 words) - 02:23, 29 February 2024
  • Depending on which additional OXPs you have installed, the behaviour of the galactic hyperdrive can be slightl == OXPs ==
    5 KB (689 words) - 23:55, 2 January 2024
  • ...The legacy scripting engine used by this is not recommended for use in new OXPs - use [[Oolite_JavaScript_Reference|Javascript]] for scripted behaviour ins ...ide Oolite with additional information to generate and populate customised systems.
    3 KB (397 words) - 10:45, 9 August 2021
  • ...ioactives]] || Ores and by-products of quantum-chemical processes.<br>Some systems require traders to have special permit, request info and collect the proper ...d hallucinogens, trumbles, tobacco, Arcturian Megaweed.<br>Illegal in many systems, wanted in most. || align="right" | 51.0 || TC
    4 KB (573 words) - 02:28, 29 February 2024
  • == Oxps affecting hermits == :Note - the lore/logic behind these various oxps differs - you need to decide on what makes most sense in ''your'' game.
    9 KB (1,341 words) - 03:42, 29 February 2024
  • ...t generation of ECM-systems, but it is only a matter of time until new ECM systems find a way to destroy them. == OXPs ==
    2 KB (268 words) - 02:36, 29 February 2024
  • The political nature of the systems (whether they can afford extra police to control the pirates) is thus very While both are safe systems, they are horribly close to anarchic '''Riedquat''' & '''Uszaa''' - and feu
    5 KB (737 words) - 03:09, 29 February 2024
  • ...o do so until it reaches the top of the gauge, at which point life support systems will fail and you will die an agonising death). == OXPs ==
    10 KB (1,662 words) - 01:01, 10 April 2024
  • There are only five systems in Galaxy 1 with the technological capabilities to manufacture and/or insta == OXPs ==
    1 KB (142 words) - 03:09, 29 February 2024
  • === OXPs === :Some ship OXPs such as [[Far Arm ships]] come with new missiles (these are included in the
    5 KB (695 words) - 03:10, 29 February 2024
  • *See here: [[Career Options]] (also lists useful OXPs) ...nilla game ( with v.1.80/1.82) where pirates started visiting local "safe" systems - and their combat AI's were much improved.
    2 KB (331 words) - 02:20, 29 February 2024
  • ...'' was officially created in 2696, being formed from the loose alliance of systems known as the '''Old Worlds'''. These planets, led by [[Lave]], had seceded ...s were redesigned to only show the worlds of GalCop – travel to unlisted systems or worlds was disabled.
    34 KB (5,427 words) - 02:47, 29 February 2024
  • *Now you're with the Faraway Orientation Systems Controller; FOSC—or SysCon—sets you up for the big jump. You're going t ...anics and repairmen crawl over them, checking and servicing their external systems. At such a point in any advanced system like Lave you'll see every ship of
    7 KB (1,199 words) - 04:35, 29 February 2024
  • ''Introduces a "living market" to systems with rewards and risks for in-system trading.'' ...l (on entering Station Aegis). A players reputation proceeds them in other systems as well, at least for a while. In the Ooniverse friendships can be short li
    5 KB (806 words) - 02:57, 29 February 2024
  • It is the central planet of an unusual collection of systems. These systems, collectively known as the '''Old Worlds''', are comprised of a single star ...s not canon for Oolite - and the various planet-adding [[Guide to Ambience OXPs|ambient oxp's]] ignore this, bunging in planets everywhere with gay abandon
    8 KB (1,379 words) - 03:02, 29 February 2024
  • ...depolarised, more damage will cause a massive loss of power as the ship's systems short out. Fortunately the banks are recharged continuously by the [[Engine ''The following OXPs all make the game harder (and more realistic).''
    4 KB (590 words) - 02:38, 29 February 2024
  • ...replating of damaged hull sections, shield and scoop system de-ionization, systems tune-up, repainting and detailed valeting. == OXPs ==
    8 KB (1,281 words) - 08:29, 10 April 2024
  • | (?) || ? || (?) || (?) || || Toggles colour of systems (sun colour/economy/government/TL). ...mp debug-messages to Oolite's logfile. This is highly useful for debugging OXPs or helping to debug Oolite.
    17 KB (2,186 words) - 08:38, 18 March 2024
  • === OXPs ===
    7 KB (1,007 words) - 03:39, 29 February 2024
  • ...ns (see [[Guide to Ambience OXPs]] - you need OXPs for the planets ''and'' OXPs for the extra stations). You can add in more stations which sit around the ...ers as defenders (changed by OXPs to other police ships for some political systems such as Commies or Dictatorships).
    13 KB (1,861 words) - 03:20, 29 February 2024
  • ...n stations, commonly called ''Dodos'', are now a common sight in high-tech systems. The first prototype of the basic [[GASEC]] model went into orbit around Le [[Griff Industries#Other OXPs|Dodo Stations OXP]]
    2 KB (306 words) - 18:25, 17 December 2022
  • ...f warzones. Regular sorties are made by lone vessels into some surrounding systems. ...systems, especially those poorly defended by the local forces, than other systems. ([https://bb.oolite.space/viewtopic.php?p=215970#p215970 Source])
    14 KB (2,195 words) - 04:34, 29 February 2024
  • ...et. Hitherto known for their highly effective and relatively cheap missile systems, in the military laser they have in effect created a whole new laser market == OXPs ==
    2 KB (238 words) - 15:32, 16 August 2022
  • == OXPs == * See [[Guide to Accuracy OXPs]] for a list of OXPs which help aiming!
    2 KB (279 words) - 03:37, 29 February 2024
  • == OXPs == * See [[Guide to Accuracy OXPs]] for a list of OXPs which help aiming!
    1 KB (216 words) - 00:48, 2 November 2022
  • You can see in a few OXPs background images in the UV-Maps ('''pic 3'''). This is just wasted texture ...go in a few thousands of faces when a lot of models are used in installed OXPs. Luckily there's a way as Wings3D provides a hole material. This is a speci
    19 KB (3,189 words) - 14:50, 18 March 2024
  • Calling upon the '''Short Range Chart''' will show the systems that are within, or near hyperjump distance. ...he QuickInfo feature is activated, exposing the basic facts of the visible systems.
    3 KB (346 words) - 19:35, 12 July 2021
  • ...ardened Missile]], which costs 350 credits and is only available from star systems that are tech level 9 or greater. In today's combat environment, standard m ...it down with your laser (might be difficult without a [[Guide to Accuracy OXPs|laser-locking OXP]]),
    8 KB (1,402 words) - 03:10, 29 February 2024
  • ...potted in normal space, but typically they lurk in the spaces between star systems using a system that can interrupt witch-space transits to ambush traders. M For a full list of OXP's you can visit oolite.space/oxps, which lists all OXP's that can be downloaded directly from within the game
    9 KB (1,421 words) - 12:30, 6 November 2023
  • ...laser; they are really only any good for ships that never go to dangerous systems. They are just about powerful enough to discourage opportunists from robbin There are two OXPs which help with aiming the rear laser at targets.
    17 KB (2,897 words) - 03:02, 29 February 2024
  • ...to the game. Passenger liners can be seen in the space lanes of the safer systems transporting paying customers to their destinations. Also features Moray Tr ..." and a readme. Move the transports 2.xx.oxp folder to AddOns. As with all OXPs, its the folder ending .oxp that you need to put in Oolite's AddOns folder,
    2 KB (362 words) - 04:37, 29 February 2024
  • ...Clipper ''Search and Rescue'' ship is frequently seen in the more advanced systems, scouting along the space lanes and their peripheries. Its intent is to loc ...eText|Text=...of course you may feel totally free to update any of the old OXPs or otherwise make use of the old scraps if they can still hold appeal. It w
    4 KB (673 words) - 02:26, 29 February 2024
  • | Yes (TL 9) || Yes (TL 9) || Yes <br> (in unstable and dangerous systems on stations outside GalCop jurisdiction) * '''The Outrider Mark II-N could only be bought in systems with a government of 2 (multi-government) or lower and only on stations not
    11 KB (1,470 words) - 03:21, 29 February 2024
  • ...onfig for AddOns Settings List).png|320px|thumb|Config for AddOns (List of OXPs with settings)]] ...nformation on the PAD about Guild memberships, NPC's met, peculiarities of systems, ''etc''. It already does this for the [[Galactic Navy OXP]].
    12 KB (1,952 words) - 05:28, 3 April 2024
  • :More pirates in bad systems. pirates now can have cargo. |category = Ambience OXPs
    5 KB (875 words) - 14:38, 18 March 2024

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