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  • ...are automatic. There are two, fore and aft. They are powered by the energy banks. Their status is shown on the HUD. ...trogation Console]] || Astrogatory || The principal control panel for your ship
    11 KB (1,522 words) - 03:18, 29 February 2024
  • The early game can be quite a daunting affair - you have a great ship in the Cobra Mark III, but it is woefully under-equipped at the beginning. ...ou are taking to your destination system, and by using the "^" key (shift+"6") you can cycle between showing the fastest route (which may have more jump
    39 KB (6,811 words) - 08:38, 18 March 2024
  • ...more accurately called objectdata nowadays - a "ship" in Oolite might be a ship, a station, a rock, basically any solid object smaller than a planet (or mo ...ll the definitions necessary to include it as an entity in the game, be it ship, station, freak object or sub-entity [[shipdata_structure|(extra)]]. The fo
    71 KB (10,864 words) - 12:47, 15 April 2024
  • ...ment.plist]], and they're not in the "optional_equipment" list of any core ship either, so most player ships can't equip them except those that went lookin ...getting them to the overheated state will go through most of three energy banks
    4 KB (599 words) - 04:38, 29 February 2024
  • |energybanks = 6 ...ced with polymers and metal. Basically all the luxury was taken out of the ship.
    2 KB (360 words) - 21:42, 3 April 2022
  • [[Image:med1.png|right|thumb|200px|A Navy Medical Ship.]] Specifically this OXP adds 6 new NPC ships:
    17 KB (2,768 words) - 20:44, 10 March 2024
  • A collection of 3 drones, 6 missiles, 5 bombs, 3 mines and ancillary equipment. ...t to intercept and neutralise the incoming weapon before it can strike the ship and cause damage.
    15 KB (2,466 words) - 02:15, 29 February 2024
  • ...ost of these do not have a small variant, so you will find that your small ship defaults to the Vanilla game HUD! ...gerous HUD (fighter cockpit view, hauler cockpit view and glass only view, 6 colours) & Xenon HUD (2 colours)
    13 KB (1,866 words) - 02:53, 29 February 2024
  • ...lite)|Cargo Capacity]] <td>[[Fastest Ships (Oolite)|Max Speed]] <td>Energy Banks <td>Missile Slots <td>Possible Equipment <td>Roll/Pitch <td>Gun Mounts <td>Energy Recharge Rate <td>[[Expensive Ships (Oolite)|Base Cost]]
    23 KB (4,407 words) - 13:49, 22 January 2016
  • ...Appear <td>Revised Tech Levels <td>Ext Cargo Cap. <td>Max Speed <td>Energy Banks <td>Missile Slots <td>Possible Equipment <td>Roll/Pitch <td>Gun Mounts <td>Energy Recharge Rate
    22 KB (4,271 words) - 20:41, 23 January 2016
  • ....png|thumb|right|400px|F5 ''ship details'' screen showing extended list of ship equipment]] [[File:Ship Configuration F3 page (1).png|thumb|right|400px|F3 screen (top level - whit
    79 KB (12,888 words) - 04:24, 29 February 2024
  • 6) This is a dictionary that can contain several special features like: energy = 0.5;
    184 KB (17,196 words) - 02:39, 29 February 2024
  • Your Elite rating depends on your score. Depending on the ship you destroy, you get between 3 (Orbit shuttle) and 150 (Thargoid, Wolf Mk I | 6. || Dangerous || 131,072 || 4 x Competent, ~1,814 kills
    8 KB (1,251 words) - 10:26, 11 April 2021
  • Energy usage is still multiplied: a 5x burst could empty your energy banks pretty fast - so use wisely! ...Lasers]] where there is an '''S''' or '''W''' mark in the lasers column of ship tables.
    8 KB (1,127 words) - 00:24, 10 April 2024
  • ...to live, to make money, impress women, explore the galaxy etc. etc. - This ship'' ! Energy banks
    20 KB (2,826 words) - 02:57, 29 February 2024
  • ...gragu fbegvr sbe gur Tnynpgvp Anil naq qbpx ng n FrpPbz fgngvba va tnynkl 6, lbh ner orvat nccebnpurq nobhg n fcrpvny zvffvba. Nqzveny Xhegm, n irel fh ...ve flashing contacts show up on sensors - active Thargons, with no control ship in sight (it was there, just lurking outside of sensor range). Inexplicably
    8 KB (1,401 words) - 02:49, 29 February 2024
  • ...n: left; white-space:normal; word-wrap: break-word;"|Buy upgrades for your ship excluding weapons ...t-align: left; white-space:normal; word-wrap: break-word;"|Addons for your ship for blowing up the baddies
    169 KB (24,764 words) - 08:35, 18 March 2024
  • |missileslots = 6 .... And what is better than a Cobra Mark III for about the same price? Why a ship that looks just like the old rust bucket, but with modern upgrades to boost
    4 KB (565 words) - 02:26, 29 February 2024
  • ...(narrower) than 'hud', to help you imagine a smaller cockpit in a smaller ship. { // energy bars
    16 KB (2,261 words) - 09:30, 28 April 2024
  • ...e for its massive size and overwhelming firepower; a single Imperial-class ship is capable of overwhelming most starships or devastating a hostile planet, ...em. Although the New Republic eventually upgrades its starfleet with newer ship types, the Imperial-class Star Destroyer remains in service well into the N
    14 KB (2,016 words) - 02:57, 29 February 2024
  • ...anner, Witchspace Drive, Torus Drive, Shields, Main System Drive, and Core Energy Unit into visible equipment items that can be damaged in combat, giving red ...the items have variable repair costs depending on the size / speed of your ship. All items can also be repaired by third party methods such as Thargoid's [
    8 KB (1,314 words) - 02:20, 29 February 2024
  • Condition red with close range target and shield and energy warning lights ...ook like numbers and glow to draw attention. Specifically, shields, energy banks and capacitors when below normal, target range when target is hostile, spee
    10 KB (1,497 words) - 03:15, 29 February 2024
  • ...|400px|right|The Caduceus über-ship: 8 energy banks, front & rear lasers, 6 broadside mounted plasma cannons, 8 missile slots ...]] ...ship was in a universe with ships that dwarf its power, the fact that the ship is "über" is disputable.
    2 KB (302 words) - 09:26, 18 March 2024
  • |energybanks = 6 |energyrecharge = 3.6
    10 KB (1,721 words) - 02:27, 29 February 2024
  • If you choose a cheaper ship then more will be left from the starting 100.000 credits to buy equipment a The Cobra III is seems to be pretty cheap, but it is an old ship: if you installed [[ShipVersion]] OXP then you will always see the lowest v
    24 KB (3,940 words) - 00:22, 10 April 2024
  • ...ject when they have lost a fight and thus leave behind an almost destroyed ship. If you approach a derelict ship within 100m (or hurtle into it) with a low speed difference (below 10) then
    32 KB (5,055 words) - 09:25, 18 March 2024
  • There are 4 new ship classes, each with a basic and an advanced (combat-optimized) type, so you Almost all of these used by pirates and police also, in all there are 20 ship versions.
    29 KB (4,725 words) - 12:34, 8 November 2022
  • ...c. came about when the D.T.T. (Death To Triangles) Design Firm and Paradox Ship Builders Inc, who had previously partnered in creating a number of outstand ...However, D.T.T. are not primarily focusing their attentions on the luxury ship market, as some other companies with similar design philosophies tend to do
    18 KB (2,933 words) - 02:32, 29 February 2024
  • [[D.T.T. Ship Builders Inc.]] have undertaken a number of commissions for the design and *Energy recharge rate - Medium
    3 KB (430 words) - 02:31, 29 February 2024
  • The <code>shiplibrary.plist</code> file places ship information on the View Ship Library page when Oolite starts up, in version 1.79 or later. It is a list of dictionaries, with the following keys. Strictly, only the 'ship' key is required, but setting at least the 'class' and 'summary' keys is al
    8 KB (1,166 words) - 23:24, 14 May 2024
  • |missileslots = 6 ...s to the trader, the Pitviper is to the bounty-hunter. This corvette-class ship is the result of a joint venture between the Riredian Government and the Co
    10 KB (1,612 words) - 02:28, 29 February 2024
  • Name Cost Energy Recharg Speed Pitch Mass t Eqipment [[EscortPack#Ghavial_Escort|Ghavial Escort]] 180000 300 4 250 0,6 104 Beam Laser, ECM, Injectors, Shield booster
    7 KB (835 words) - 02:40, 29 February 2024
  • ...ax's Drift had no habitable planets and poor mineral reserves. Most of the ship's internal equipment survived the accident, and the colonists have been abl The '''Shaula'''-class survey ship you fly can carry ten modules (in addition to the generator and flight comp
    19 KB (3,170 words) - 03:43, 29 February 2024
  • |energybanks = 6 ...her maximum speed, more energy banks and 2 pylons. It is purely a fighting ship, having no cargo capacity.
    4 KB (632 words) - 09:51, 10 April 2022
  • ...trading. Many players who pursue a trading career will find changing their ship to a [[Python_(Oolite)|Python]] (100TC), [[Boa_(Oolite)|Boa]] (125TC), [[Bo ...those values will take up cargo space, rather than being contained by the ship's safe, which is kept on the escape pod.
    28 KB (4,739 words) - 14:36, 18 March 2024
  • |energybanks = 6 ...rdened ship for any Elite Combateer. It's got marvelous energy banks for a ship of its class, and even a token amount of cargo space for all the pods of yo
    2 KB (245 words) - 03:44, 29 February 2024
  • [[File:Vimana 6 MFD docked HUD.png|thumb|right|320px|Docked Vimana 6MFD: blow-up of bottom 6 Distance to Target (if selected on [[Scanner]])
    9 KB (1,421 words) - 04:40, 29 February 2024
  • ...tics of the previous models – increased cargo capacity, manoeuvrability, energy, and shield- and missile-capability. But, exciting though it was, the ‘ya ...de-mounted plasma turrets. Those turrets pack a good punch and fire to the ship’s fore, port, and starboard.(2)
    6 KB (834 words) - 02:44, 29 February 2024
  • *'''Collapsible Shields and Fuel Consumption''': ''everything consumes energy - and using the Torus drive now reduces one's shields.'' ...allows scooping solar wind flux to compensate for everything now consuming energy.''
    26 KB (4,216 words) - 02:53, 29 February 2024
  • Note that of these 6 OXP's only New Cargoes, Demand Driven Economy & Stranger's SW Economy are a == Ship pricing ==
    37 KB (5,640 words) - 14:39, 18 March 2024
  • ...|400px|right|The Caduceus über-ship: 8 energy banks, front & rear lasers, 6 broadside mounted plasma cannons, 8 missile slots ...]] ...round your ship - as in the game coding in Elite). The debates about the [[Energy Bomb]] (see there) show the importance of this - and how many people felt i
    12 KB (2,024 words) - 05:19, 18 March 2024
  • The ship's clock is started at a defined value (PLAYER_SHIP_CLOCK_START) plus the cu [[User:Aegidian|Aegidian]]'s above: the date indicated by your ship's clock (2084004 * 86400) is '''1st Jan 3015'''
    6 KB (895 words) - 13:01, 19 April 2024
  • ...specs, and the unique '''Phased Array Particle Beam''' weapon system, each ship in the series differs in loadout and capability, making each suited for spe Energy banks: 4
    1 KB (216 words) - 21:35, 3 May 2022
  • ...nded up with was a craft that had almost enough cargo room to be a trading ship, and almost enough speed and kick to be a combat craft. ...t the advice of the design department, the decision was made to adapt this ship to the GalCop market. The unique engine caused nightmares to the developers
    11 KB (1,531 words) - 04:43, 29 February 2024
  • |capacity = 6 TC |capacityext = 6 TC
    8 KB (1,153 words) - 14:33, 18 March 2024
  • :The closest to a fighter is arguably the [[Moray Star Boat (Oolite)]], a ship that was granted a non-canonical speed boost in Oolite. Its design doesn't Elite didn't need a varied player-ship selection but maybe Oolite could benefit from one, so if we're going to doc
    4 KB (628 words) - 02:44, 29 February 2024
  • ...r]] with a scoop for collecting trophies and a light Sidewinder. This last ship could, if necessary, act alone, sniffing out prey and directing the flock t ...shaven, but everyone was sober – work is work. Only the contents of the ship's hold were not quite ordinary for a law-abiding merchant, and in truth, th
    92 KB (16,192 words) - 02:57, 29 February 2024