User:Gunney Plym

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Revision as of 13:08, 29 August 2008 by Gunney Plym (talk | contribs) (My OXP's (Released))

About Me

I played Elite on the BBC Model B many years ago, then on the Electron and a few other computers around at that time. Not many more recent games come close to the fun of Elite with it's combination of trading and combat but the nearest, at least to me, were the I-War games (I-War 2 site).

And then I bumped into Oolite :-)

Currently Used OXP's

Alternative HUD's

  • G-HUD Mk2 - See below

Dockable Objects

Ships and Ship Variants

Ship Systems

Sound Sets

Other Objects and miscellaneous Eye-Candy


My OXP's (Released)

G-HUD. With thanks to Cmdr. Maegil on the Bulletin Boards this is now upgraded to the Mk2 version which has moved things out from the centre and added a background to the Main Scanner for some extra clarity.
Update : This was written for Version 1.65, on 1.71.2 then scanner background isn't displaying properly. It's on my to figure out what's gone wrong list !
G-HUD Mk2 resize.png
For a larger screenshot click here

My OXP's (Under development, but don't hold your breath !)

It is my intention that the below will be released in two parts - the ships and then a mission pack that will utilise them. So far modelling and texture creation (except the Minotaur) is complete and testing is underway to get the ships to behave as I want them. This will probably involve a lot of cribbing from other developers, hopefully they won't mind too much :-)

The idea for the smaller ships came from the 'Renegade Pirates'. I thought that if the bad guys were getting more powerful then the forces of light should be countering. In this series each nacelle, with the exception of the Jaguar, will be a laser mounting point.

The inspiration for the larger ships came from having HMS Albion outside my office window !

The downer is that they seem to require a moderately capable graphics card to show smoothly.

The text is reversed as I have found that somewhere in the process of turning these into Oolite ships the texture gets turned around. <edit>Found a more up to date version of Obj2DatTex.py that has this issue resolved</edit>

Cheetah - Escort Cruiser. Military or Police vessel, similiar to a Cobra III but better armed
Cheetah.png

Leopard - Light Cruiser. Up spec'ed Cheetah.
Leopard.png

Tiger - Heavy Cruiser, Up spec'ed again :-)
Tiger.png

Jaguar - Civilian, and the only player vessel in the set. Based around the Leopard but with some systems removed to make room for cargo and with a lower performance. Vixen.png

Goliath Fleet Auxiliary - With it's modular cargo handling the Goliath is a very flexible vessel. This example is fully loaded with three standard cargo pallets and a dry dock pallet. Each cargo pallet is about ten times the volume of the Tiger shown inside the dry dock, the dock itself being capable of the full range of maintenance tasks from simple repaints to full battlefield repair.
FA Loaded.png

Minotaur Planetary Assault Vessel - Colloquially known as the Planet Killer or simply PK. Remove the cargo capacity of a Goliath and replace with a high power energy weapons system. Despite it's nick-name this ship cannot physically destroy a planet but can devastate large areas of the surface, or even dump sufficient energy into the atmosphere to wreck the targets ecosystem. Slow and with restricted manoeuvrability it will always be accompanied by a Support Group of other vessels.

From fore to aft this example carries the twin main beams (with it’s associated baffle and shielding), the main beams power supply, and the ‘Command and Control’ module. The C&C carries a 'Flexible Missile Launcher' which can release a variety of ordinance.

The simple presence of a PK Group in-system can have a significant influence on local politics ! PlanetKiller.png