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  • *[[Bounty Informer OXP]] - this is Timer's more recent update and is on the in-game [[Expansions Manager]]
    2 KB (243 words) - 02:20, 29 February 2024
  • ...igion than I had believed possible. When the mass ended, I set the meter's timer to a twenty-four hour delay between reintegrations and told the barbarians
    20 KB (3,500 words) - 03:50, 29 February 2024
  • ...>guiScreenChanged</tt>, <tt>alertConditionChanged</tt> or triggered by the timer. OXPs can also be notified about changes via the <tt>.Notify</tt> and <tt>. ...LaunchFromStation</tt>) to avoid loading order stuff without the need of a timer and grabs the reference. If a user changes the settings through OXPConfigs
    14 KB (2,158 words) - 03:15, 29 February 2024
  • |aut=[[User:timer|timer]] |aut=[[User:timer|timer]]
    169 KB (24,764 words) - 08:35, 18 March 2024
  • ...solutions to this problem by either running the initialisation code from a timer or from a screen change event instead of the startUp function but these met ...not handle dependency chains very well (if at all) and you have to set the timer to trigger long enough afterwards to guarantee that the code your code depe
    7 KB (1,155 words) - 02:53, 29 February 2024
  • :Number. Switches the nextTime for the countdown timer to clock.absoluteSeconds+offset (0...0.3). This can help to ‘correct’ t
    13 KB (1,797 words) - 14:42, 20 September 2023
  • *no longer uses a timer, core game now handles the actual shield recharging;
    4 KB (662 words) - 03:13, 29 February 2024
  • a point. The timer that the OXP had before while you were looking When the timer expires (a random time but usually a few hours),
    20 KB (3,222 words) - 14:40, 18 March 2024
  • ...eaves the system or in case of entities is out of scanner range based on a timer with 25 sec intervals. The range check can by bypassed.
    4 KB (527 words) - 19:03, 10 April 2024
  • ...t circuit can be heard when the discharge occurs. In addition, a countdown timer/alarm alerts the pilot to the status of capacitor charging. ...harging and discharging are in separate functions; charging is essentially timer-driven, but discharging, i.e., transferring energy from the capacitor to th
    8 KB (1,205 words) - 04:24, 29 February 2024
  • *Version 1.1: 21/6/11 – Bug fix to the timer mechanism that updates the scanner to avoid log warning messages. ...ed a ‘silent’ bug in my use of timer mechanism. Added code to stop the timer on player death.
    4 KB (557 words) - 03:36, 29 February 2024
  • Version 1.3 released 30/6/12 - Added extra checks to stop timer showing warning message if a jump countdown with a damaged drive is aborted
    8 KB (1,314 words) - 02:20, 29 February 2024
  • ...ic.php?f=4&t=11357&start=30 SniperLock] suggestion to conversion to OXZ by Timer (2014)
    4 KB (635 words) - 04:27, 29 February 2024
  • ...n Cargo Bay (takes up 8t storage). Refillable by ''eg'' [[Sun skimming]]. (Timer 2013)
    5 KB (828 words) - 02:41, 29 February 2024
  • * Timer on start up for the worldscripts has been added to allow each worldscript t
    10 KB (1,583 words) - 20:57, 23 January 2016
  • It's a big blimp. Huge cargo capacity, but slow. Perfect for the old timer Ooliters. ...p. Large cargo capacity, and also slow. Perfect for the not-quite so old timer Ooliters.
    6 KB (935 words) - 03:06, 29 February 2024
  • this.$addFriendlyTimerReference = new Timer(this, function () { this.$addFriendlyTimerReference = new Timer(this, function () {
    6 KB (813 words) - 02:46, 29 February 2024
  • ===using a Timer and it's callback function (modified example taken from [[Ore Processor]]): ...function. When the equipment is activated, the timer is being started. The timer is configured to fire every 0.5 seconds. Every time it fires, the callback
    3 KB (405 words) - 03:44, 29 February 2024
  • ...ounts in Cargo Bay (takes up 8TC storage). Refillable by eg Sun skimming. (Timer 2013)
    17 KB (2,692 words) - 05:28, 18 March 2024
  • A fix against garbage-collected timer in log.
    20 KB (2,617 words) - 04:18, 19 April 2024

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