Elite Rating

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Revision as of 19:54, 11 February 2016 by Debresser (talk | contribs) (Ratings: Add 2 breaks.)

A central aspect of both the various Elite games and the Elite universe is the Elite ranking system.

Background

The Elite Federation, an independent body linked to most of the major organisations in Galactic space, introduced the Combat Rating in a drive to spur pilots towards self-defence. The Galactic Co-operative, at the time stretched to the limits of the police force by pirate activity, fully supported this move, even introducing combat training into their flight training programme.

Over the years, the Combat rating, now more commonly referred to as the Elite Rating, has become an integral part of any pilot's spacefaring life. Various organisations and departments have offered perks to pilots who attain the top rank that has given the system its name. Elite combateers are considered to be honoured veterans amongst pilots and non-pilots alike.

Overview

Simply put, the Elite Rating is a ranking system based on how many kills a pilot has accrued. Recording devices in all weapons systems transmit a signal to the Elite Foundation containing visual images and transponder codes confirming each kill.

The Elite Federation has come under fire from human rights protesters in recent years due to their policy of not questioning what sort of kills are made. They will award kills to pirates and lawful pilots alike without issue. This has opened up many claims that they support piracy and terrorism. The EF answer these charges with the same defence every time: "...it is not our job to protect against lawlessness or to assign blame for actions beyond our control. Our job is to assign ratings. A pirate is still a pirate no matter what his Elite Rating - it is up to the police and the Navy to deal with their crimes."

Ratings

The lists describe the available ranks and the kills required to reach them. All new pilots start out as Harmless.

Elite
&
Oolite
Harmless 0 kills
Mostly Harmless 8 kills
Poor 16 kills
Average 32 kills
Above Average 64 kills
Competent 128 kills
Dangerous 512 kills
Deadly 2560 kills
Elite 6400+ kills
Frontier: First Encounters
&
Frontier: Elite II
Harmless 0 kills
Mostly Harmless 8 kills
Poor 16 kills
Average 32 kills
Above Average 64 kills
Competent 128 kills
Dangerous 1000 kills
Deadly 3000 kills
Elite 6000+ kills

MSX Elite
Harmless 0 kills
Mostly Harmless 2000 kills
Poor 4000 kills
Average 8200 kills
Above Average 16350 kills
Competent 32800 kills
Dangerous 131168 kills
Deadly 655384 kills
Elite 1310768 kills (unconfirmed)

When attaining a new rank, you will receive the message "Well Done Commander".

For every 256 destroyed ships you will get the message "Right On Commander".

Explanation

Most traders could achieve a rank of Dangerous within about five years in space. Arguably, if a trader wanted the big profits, he wouldn’t last long unless he achieved a rating of that level. A great many pilots were Dangerous; it implied they were a seasoned space dog, ready for anything, though virtually all their kills would have been in self-defence.

Reaching the giddy height of Deadly required a lot more dedication. It meant apilot had deliberately sought out danger, witchspacing into difficult systems and facing down fierce opponents; perhaps even taking on covert military missions. Deadly implied a pilot was not just a trader, but a fighter as well; going on the offensive, taking big risks. Deadly was a rank associated with advanced skills, a rank that indicated you were cut out for bigger things, that you might be ‘Elite’ material. It indicated a single minded fixation on killing for killing’s sake, a hunter, someone apart from normal society.

Elite, of course, is something else altogether.