Energy Containment Unit OXP
From Elite Wiki
Temporary invulnerability to lasers.
Contents
[hide]Overview
Energy Containment Unit enhancements to Standard Equipment
Usage
Prime any ECU license with <Shift> N
. Activate with n
.
Availability
Shield Boosters ECU
Cost: 4,900 Cr Techlevel: 12
- Requires clean status to purchase
- Requires Shield Boosters to purchase
- Requires Shield Boosters ECU Licence to activate
Once activated, player's ship is immune to lasers. Energy from incoming laser fire is absorbed and used to charge ship's shields.
Shield Boosters ECU License
Cost: 150 Cr Techlevel: 4
- Requires clean status to purchase
- Required to activate Shield Boosters ECU
- Single use license: activation lasts
- until next dock
- until next hyperspace jump
Forward Weapon ECU
Cost: 2,000 Cr Techlevel: 12
- Requires clean status to purchase
- Requires Pulse Laser / Beam Laser / Mining Laser / Military Laser mounted in forward position to purchase
- Requires Forward Weapon ECU Licence to activate
Once activated, player's foward weapon does not overheat. Use of the ECU with any non-standard forward weapon will damage the ECU.
Forward Weapon ECU License
Cost: 250 Cr Techlevel: 4
- Requires clean status to purchase.
- Required to activate Forward Weapon ECU
- Single use license: activation lasts
- until next dock
- until next hyperspace jump
Download
Links
- BB thread
- Source, version archive, changelog on github
- OXZ file page File:Oolite.oxp.mils32k.EnergyContainmentUnit.oxz
- Inspiration: Cheating, invulnerability to lasers BB thread
Quick Facts
Version | Released | License | Features | Category | Author(s) | Feedback |
---|---|---|---|---|---|---|
0.2.2 | 2025 | UNLICENSE | Temporary invulnerability to lasers | Equipment OXPs | mils32k | BB thread |