Screenbackgrounds.plist
From Elite Wiki
The .plist in the Vanilla game code looks like this:
Svengali also used them in some of his oxps.
{ short_range_chart = "oolite-short-range-chart.png"; long_range_chart = "oolite-long-range-chart.png"; system_data_nova = "oolite-nova-system.png"; /* // This section is commented out, and not used by standard Oolite. // Use the following settings to add custom images to Oolite's screens intro = "intro.png"; // background for the ships at game start shiplibrary = "shiplibrary.png"; // background for the ship library screen keyboardsettings = "keyboardsettings.png"; // background for the keyboard settings display newgame = "newgame.png"; // background for the new game (scenario select) screen status = "status.png"; status_docked = "status-docked.png"; // if not defined, same as status status_in_flight = "status-in-flight.png"; // if not defined, same as status status_red_alert = "status-red-alert.png"; // if not defined, same as status report = "report.png"; // if not defined, same as status_docked manifest = "manifest.png"; equip_ship = "equip-ship.png"; mount_weapon = "mount-weapon.png"; // if not defined, same as equip_ship shipyard = "shipyard.png"; interfaces = "interfaces.png"; long_range_chart1 = "long-range-chart1.png"; // if not defined, same as long_range_chart long_range_chart2 = "long-range-chart2.png"; // if not defined, same as long_range_chart long_range_chart3 = "long-range-chart3.png"; // if not defined, same as long_range_chart long_range_chart4 = "long-range-chart4.png"; // if not defined, same as long_range_chart long_range_chart5 = "long-range-chart5.png"; // if not defined, same as long_range_chart long_range_chart6 = "long-range-chart6.png"; // if not defined, same as long_range_chart long_range_chart7 = "long-range-chart7.png"; // if not defined, same as long_range_chart long_range_chart8 = "long-range-chart8.png"; // if not defined, same as long_range_chart short_range_chart_mission = "short-range-chart-mission.png"; // if not defined, same as short_range_chart custom_chart_mission = "custom-chart-mission.png"; // if not defined, same as short_range_chart_mission and then short_range_chart long_range_chart_mission = "long-range-chart-mission.png"; // if not defined, same as long_range_chart long_range_chart1_mission = "long-range-chart-mission.png"; // if not defined, same as long_range_chart_mission and then long_range_chart1 long_range_chart2_mission = "long-range-chart-mission.png"; // if not defined, same as long_range_chart_mission and then long_range_chart2 long_range_chart3_mission = "long-range-chart-mission.png"; // if not defined, same as long_range_chart_mission and then long_range_chart3 long_range_chart4_mission = "long-range-chart-mission.png"; // if not defined, same as long_range_chart_mission and then long_range_chart4 long_range_chart5_mission = "long-range-chart-mission.png"; // if not defined, same as long_range_chart_mission and then long_range_chart5 long_range_chart6_mission = "long-range-chart-mission.png"; // if not defined, same as long_range_chart_mission and then long_range_chart6 long_range_chart7_mission = "long-range-chart-mission.png"; // if not defined, same as long_range_chart_mission and then long_range_chart7 long_range_chart8_mission = "long-range-chart-mission.png"; // if not defined, same as long_range_chart_mission and then long_range_chart8 system_data = "system-data.png"; market = "market.png"; marketinfo = "marketinfo.png"; settings = "settings.png"; // game options / settings load_save = "load-save.png"; // load / save game screens mission = "mission.png"; // default mission background, overridden by mission's background parameter. // Use overlays to add extra info / graphic elements to the screen. mission_overlay_with_title = "mission-overlay1.png"; // generic mission overlay, used when there is a mission tile. Overridden by mission's overlay parameter. mission_overlay_no_title = "mission-overlay2.png"; // overlay used when mission title is a blank string. Overridden by mission's overlay parameter. overlay = "overlay.png"; // in-flight overlay docked_overlay = "docked-overlay.png"; paused_overlay = "paused-overlay.png"; // in-flight and paused paused_docked_overlay = "paused-docked-overlay.png"; newgame_overlay = "newgame_overlay.png"; overwrite_overlay = "overwrite-overlay.png"; // overlay used in the 'overwrite saved game?' screen */ }