Language
There are three issues here.
- Non-English languages and the associated difficulties of learning the game
- Languages in the Ooniverse
- Programming Languages
Contents
Non English languages
There are at least two problems.
- Non-English Keyboards
- Learning to play Oolite
Oolite en Français
- Poovga's translation (2013) for v.1.77
- Keyconfig.plist for French (Gracieuseté du Monsieur le Commandant STyx, 2020).
Oolite auf Deutsch
Website seems to have died
- SwissMäc's's translation (2009) for v.1.71.1
- Commander McLane's translation (2010) for v.1.74
- Keyconfig.plist for German (With grateful gratifications to Freiherr von Tsoj, 2021).
Oolite Italiano
- Another_Commander's translation (2013) for v.1.77
- BB Thread (2008-13)
Russian
- Website (mostly 2012): search for " Roolite.org " This is the best (and currently only) language site, a partial duplicate of this one, dated, but with a current forum/bulletin board and with Russian translations of old version OXPs such as PlanetFall.
- There are 2 OXPs - by CatSam (2009) and by RadCapricorn (2009). Roolite states that CatSam did a better job (words don't creep over each other).
- Oolite introduction in Russian (by Stranger, 2020)
- Mr Gimlet in Russian (by Stranger, 2020)
Spanish
- Keyconfig.plist for Latin American (Gracias al Supremo, Serendipitoso y Sereno El Señor Comandante Reval).
Language packs: a thought
From the Roolite website
First of all, I want to say that I am not a supporter of translating both the game itself and the additions into Russian.
Firstly, a localized product always looks flawed, both in content (the naturalness of the textual part laid down by the authors is lost) and in appearance (typography conceived for the Latin alphabet in the Cyrillic version suffers greatly). Secondly, it is simply unrealistic to process the entire amount of information with high quality and the game will constantly sin of bilingualism. Third, translations often create confusion in terminology. English names are more succinct and concise. For example, "radioactives" could be translated literally as "radioactive", but the trouble is that such a word has not yet been invented in Russian and there is no reason to invent it yet. Therefore, the translator needs to write something like "radioactive materials". This something does not fit into the geometry invented by the developers. Although, of course, there is always an alternative to indicate simply "uranium" or "plutonium", but all this will only cause controversy and completely unnecessary discrepancies, as mentioned above. Fourth, the amount of useful information is, after all, less than the general amount of information. Therefore, it seems to me that it makes sense to work with the translation of the documentation, not the interface. For example, on this site, materials translated word by word from an English-language source are not posted, but instead concise, summarized articles about the main thing, with verified content, linking to more complete publications (full of both technical points and all kinds of lyrics). |
(Roolite) |
Links
Old versions of Oolite for the translation packages above
- v.1.77.1 see bottom of page
Languages in the Ooniverse
- The peculiarities of Thargoid language may be due to faults in the translation.
Programming Languages
There is the language of the code of the Vanilla game, and then there are the languages of the OXPs.
For the Vanilla game code languages see the bottom-right corner
For OXP languages see Category:Oolite JavaScript Reference for newer OXPs & Legacy Scripting for older OXPs