Equipment-overrides.plist
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Revision as of 03:54, 20 August 2020 by Phkb (talk | contribs) (Created page with "<code>equipment-overrides.plist</code> is added with Oolite 1.89. It loads after all the <code>equipment.plist</code> data is read in. Whenever it finds a match with a k...")
equipment-overrides.plist
is added with Oolite 1.89.
It loads after all the equipment.plist
data is read in. Whenever it finds a match with a key that also exists in equipment.plist
of any oxp, it overwrites the entries defined in equipment-overrides.plist but leaves the others as they were.
The structure of the file is slightly different to the equipment.plist file, which is an array of arrays. This is a dictionary of dictionary objects. Each element of an equipment definition is specified with it's own unique property name. A sample file is shown below.
{ "EQ_WEAPON_PULSE_LASER" = { techlevel = 7; price = 50000; short_description = "Laser Pointer"; long_description = "A simple, all purpose (but weak) laser. Only useful for irritating pirates."; available_to_all = YES; weapon_info = { color = "whiteColor"; }; }; }
See OXP_howto for an overview about the other plists.