Equipment-overrides.plist
From Elite Wiki
Revision as of 03:54, 20 August 2020 by Phkb (talk | contribs) (Created page with "<code>equipment-overrides.plist</code> is added with Oolite 1.89. It loads after all the <code>equipment.plist</code> data is read in. Whenever it finds a match with a k...")
equipment-overrides.plist is added with Oolite 1.89.
It loads after all the equipment.plist data is read in. Whenever it finds a match with a key that also exists in equipment.plist of any oxp, it overwrites the entries defined in equipment-overrides.plist but leaves the others as they were.
The structure of the file is slightly different to the equipment.plist file, which is an array of arrays. This is a dictionary of dictionary objects. Each element of an equipment definition is specified with it's own unique property name. A sample file is shown below.
{
"EQ_WEAPON_PULSE_LASER" = {
techlevel = 7;
price = 50000;
short_description = "Laser Pointer";
long_description = "A simple, all purpose (but weak) laser. Only useful for irritating pirates.";
available_to_all = YES;
weapon_info = {
color = "whiteColor";
};
};
}
See OXP_howto for an overview about the other plists.