Sector1/Xeesle

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Revision as of 16:11, 3 November 2009 by Treczoks (talk | contribs) (The Traders Almanach)
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Logo64 Feudal.png Xeesle Logo64 MainlyIndustrial.png
Logo TL7.png
GalCat ID: 1:31
Location: 53,209 in the medium seven o'clock direction of GalSector 1
Government: Feudal
Economy: Mainly Industrial
Technology Level: 7
Population: 2.9 Billion
(Large Blue Fat Felines)
Productivity: 8120 MCr
Planet Radius: 3381km
Location of Xeesle in Sector 1
Sector1Overview.png
MicroCircle.png
The world Xeesle is a boring planet.
Old Galactic Catalogue Entry for 1:31 (Xeesle)

Witchspace Routes

There are 8 direct Witchspace Routes from/to Xeesle:

Destination Distance Gov. Eco. TL Pop. Prod
Esesla 6.0 LY 2Logo64 MultiGovernment.png 6Logo64 AverageAgricultural.png 04Logo TL4s.png 2.1 Bln. 0040324032 MCr
Ensoreus 2.8 LY 7Logo64 CorporateState.png 0Logo64 RichIndustrial.png 12Logo TL12s.png 5.2 Bln. 04576045760 MCr
Ontiat 3.6 LY 5Logo64 Confederacy.png 6Logo64 AverageAgricultural.png 06Logo TL6s.png 3.2 Bln. 0092169216 MCr
Tionisla 6.8 LY 6Logo64 Democracy.png 1Logo64 AverageIndustrial.png 12Logo TL12s.png 5.2 Bln. 03744037440 MCr
Isinor 4.0 LY 5Logo64 Confederacy.png 7Logo64 PoorAgricultural.png 07Logo TL7s.png 3.7 Bln. 0079927992 MCr
Bemaera 2.4 LY 2Logo64 MultiGovernment.png 6Logo64 AverageAgricultural.png 04Logo TL4s.png 2.1 Bln. 0040324032 MCr
Zaalela 3.2 LY 1Logo64 Feudal.png 6Logo64 AverageAgricultural.png 05Logo TL5s.png 2.4 Bln. 0038403840 MCr
Ararus 5.6 LY 0Logo64 Anarchy.png 7Logo64 PoorAgricultural.png 04Logo TL4s.png 2.0 Bln. 0019201920 MCr

Trade

Item Price Quantity Avail-
ability
Annotations
Min Avg Max Min Avg Max
Food 5.2 5.4 5.6 12 12.5 13 100.0%
Textiles 6.8 7.3 8.0 13 14.5 16 100.0%
Radioactives 22.4 23.7 25.2 11 14.5 18 100.0%
Slaves 10.0 16.2 22.4 0 8.5 16 50.0%
Liquor/Wines 27.2 30.1 33.2 10 17.5 25 100.0%
Luxuries 88.0 88.6 89.2 30 31.5 33 100.0% Xeeslese furniture items made from real wood
Narcotics 26.4 50.3 74.4 0 21.0 41 37.5%
Computers 78.4 79.0 79.6 14 15.5 17 100.0%
Machinery 54.0 55.3 56.8 22 25.5 29 100.0%
Alloys 32.4 38.5 44.8 14 29.5 45 100.0%
Firearms 65.2 66.6 68.0 0 0.0 0 0.0%
Furs 59.6 72.2 84.8 0 27.5 54 84.3%
Minerals 11.6 12.2 12.8 56 57.5 59 100.0%
Gold 37.6 39.0 40.4 5 8.5 12 100.0%
Platinum 66.0 72.1 78.4 0 19.0 63 96.8%
Gem-Stones 16.8 19.8 22.8 0 6.5 12 75.0%
Alien Items 39.2 40.6 42.0 0 0.0 0 0.0%
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system.

OXPs

Galactic Navy

Sector1 Navy Sector Command 3 SmallNavySectorMap.png

This system falls under the responsibility of the Navy Command Station 3 in Isinor. (Galactic Navy OXP)

Fiction

The Traders Almanach

Once you've got more Credits to spend, the best would be to buy microprocessors or Xeeslese furniture items made from real wood and haul them to Isinor or Ararus. If I remember correctly, I bought 30 tons of those microprocessors I mentioned here and sold them with a plus of 669 Credits in Ararus. On another thought, those microprocessors I mentioned can also be sold well enough in Esesla, Ontiat, Bemaera, or Zaalela. Trading in Ararus and Zaalela is quite dangerous for beginners.
(Excerpt from: The Traders Almanach entry for 1:31)