Oolite planet list
Overview
Although this list was taken from Oolite the data applies equally well to the BBC version of Classic Elite (and some other versions).
Each entry shows the system number, name, coordinates, tech level, inhabitants, government and a comment on the system.
For OXP writers, note that references to a particular galaxy in Oolite (in a Planetinfo.plist entry for example), should subtract 1 from the galaxy number – Galaxy 1 is referred to as 0, etc. In the original planet lists posted, references to a planet must subtract 1 from the planet number. The Technology Levels in the original planet lists posted already have the 1 subtracted as required by the plist , whereas that displayed to the player has 1 added. In the revised planet lists and table summaries posted the Technology Level has the 1 added that the player sees; whereas the planet numbering starts at zero (indicated by the # symbol) to agree with the charts posted.
A spreadsheet of all galaxies can be downloaded in Excel format or Open Document format.
Where do these crazy names come from?
If you read through the source code and/or binary for either Elite or Oolite, you will not find any text containing the list of planets and their properties. The entire universe (including the famous edible poet) is constructed programmatically (using a truncated Fibonacci function) from a handful of seed numbers and the strings "ABOUSEITILETSTONLONUTHNOAL" (used by the planet description string) and "..LEXEGEZACEBISOUSESARMAINDIREA.ERATENBERALAVETIEDORQUANTEISRION" which is used to generate all the system names in the 8 Galaxies (the periods indicate placeholders where the name generation can be terminated early). The algorithm was reverse-engineered from the original BBC disk by Christian Pinder, and implemented in Objective-C for Oolite.