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  • ...nal idea and implementation of this useful OXP was written by [[User:Frame|Frame]] - see [[Bounty Scanner]].<br/>
    2 KB (200 words) - 02:20, 29 February 2024
  • * Protection for invalid sun references in frame callback.
    22 KB (3,371 words) - 04:43, 29 February 2024
  • ...s a system "owned", this can be seen by the "framework" of the sector. The frame strength (in pixels) indicates the number of occupied systems that this all
    4 KB (599 words) - 12:21, 2 January 2017
  • If Frame's [[Fuel Collector OXP]] is installed, the Fuel Collector will collect fuel
    15 KB (2,192 words) - 02:47, 29 February 2024
  • ...ate true orbital dynamics – calculating the ship's position for the next frame and placing the ship directly into it.
    5 KB (699 words) - 03:43, 29 February 2024
  • I wrote a utility that monitors the frame rate in an effort to tailor my code's impact to the player's setup. ...e feedback and discussion on using this (or something else) to reclaim our frame rate.
    12 KB (1,983 words) - 08:47, 10 April 2024
  • If you suspect the criminal is due to arrive within a small time frame, you can select the "Wait for time period" option<sup>1</sup>, which allows
    9 KB (1,348 words) - 02:47, 29 February 2024
  • | G1 Shield Cell Bank<br>G3 Shield Generator<br>G2 Thrusters<br>'''G5 Frame Shift Drive''' ...<br>G3 Detailed Surface Scanner<br>G1 Power Plant<br>G3 Thrusters<br>'''G5 Frame Shift Drive'''<br>G3 Sensors
    11 KB (1,637 words) - 08:02, 22 April 2021
  • ...e ship geometries are limited to convex hulls to aid in rendering the wire-frame graphics as quickly as possible with hidden line removal. Each vertex is us
    4 KB (719 words) - 05:56, 10 June 2018
  • * Navigation frame * Code to spawn the navigation frame and star textures, as well as to realign them as the player ship moves.
    10 KB (1,554 words) - 03:07, 29 February 2024
  • ...ed me to take a step back and look at the bigger picture, so my thanks to Frame, Eric Walch and phkb for the inspiration!
    5 KB (772 words) - 08:46, 18 March 2024
  • ...ate true orbital dynamics – calculating the ship's position for the next frame and placing the ship directly into it.
    11 KB (1,626 words) - 03:21, 29 February 2024
  • *Comets - see [https://bb.oolite.space/viewtopic.php?t=4578 Frame's Solar Systems OXP] (don't forget to change "www.box.net" to "app.box.net" And see Frame's 2017 YouTube film [https://www.youtube.com/watch?v=e03qmsNYbkM here] wher
    26 KB (3,853 words) - 10:33, 23 June 2024
  • *[[Random Docking Music OXP]] by Frame (2010). ...484 Solar OXP Conceptual Test-Release... beta 0.02] (2008) by [[User:Frame|Frame]]: extra planet with station & jump gates
    63 KB (9,292 words) - 00:04, 29 May 2024
  • We can also extrapolate the approximate time frame of the Dark Wheel novella from this (using logic that is a little more fuzz Obviously a larger time frame is needed for these changes to take effect. Given that players of Elite wo
    27 KB (4,329 words) - 11:40, 22 May 2024
  • :- a "dynamic" component: a new one is picked for every new frame
    3 KB (572 words) - 04:24, 29 February 2024
  • * Dying while turbulence is active will now stop the frame callback.
    24 KB (3,518 words) - 19:32, 19 June 2024
  • *1.1.1 (October 4th, 2014) Fixed bug: crosshairs not being reset when frame callback ended by shipWillEnrterWitchspace etc.
    1 KB (161 words) - 02:31, 29 February 2024
  • Then people started writing OXPs. Commander Frame's Fuel Collector OXP in 2008 led to Phkb's Fuel Tweaks OXP which affected t
    3 KB (417 words) - 03:38, 29 February 2024
  • ...484 Solar OXP Conceptual Test-Release... beta 0.02] (2008) by [[User:Frame|Frame]]: extra planet with station & jump gates (for Oolite versions 1.72 - 1.73.
    20 KB (2,968 words) - 13:53, 22 May 2024

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