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  • ...ady humanoid often spotted at Hoopy Casinos in particularly rich high tech systems where he can be seen playing the hoops, courting middleaged lobstoid heires == List of OXPs ==
    2 KB (358 words) - 11:27, 22 May 2024
  • This equipment can be purchased in all high-technical systems (12+) for the sum of 3,500₢. ...xp" and a readme. Move the Ore_processor.oxp folder to AddOns. As with all OXPs, its the folder ending .oxp that you need to put in Oolite's AddOns folder,
    9 KB (1,363 words) - 08:53, 18 June 2024
  • Dr.Nil's original 2006 OXP adds clerics from four faiths to some systems. === Permission to update his OXPs ===
    6 KB (954 words) - 03:10, 29 February 2024
  • Their investigation of the ship found that although a number of key systems were damaged, the main drives and navigational computer were still function ...em back to their workshops on Tezaeded. After modifying and replacing some systems with their own designs along with several cosmetic alterations, they produc
    7 KB (920 words) - 11:41, 21 November 2021
  • ...nts were taken directly from the Asp for compatibility with existing naval systems, such as the Voltaire Whiplash HZ Pulsedrive engine and the Hassoni-Kruger |category = Ships OXPs
    3 KB (436 words) - 02:44, 29 February 2024
  • ...There is very little energy reserve as so much is given over to the flight systems. The hull is prone to catastrophic failure if shields are down as both the *OR try here: [[Guide_to_Unlisted_OXPs#Named_Collections|Guide to Unlisted OXPs]] - the link to Charlie's collection (2006-8) is further down the page
    6 KB (1,066 words) - 03:35, 29 February 2024
  • ...tional station to place [[Obnoxicorp|Obnoxicorps]] sector HQs in high tech systems. This [[OXP|oxp]] (infrequently) alternates Globe stations in high TL systems to your Oolite experience.<br>
    3 KB (378 words) - 02:50, 29 February 2024
  • Well armed Military Stations appear in the more advanced systems. This station is in a few OXPs;<br>
    818 bytes (109 words) - 23:16, 1 July 2023
  • ...will decay back to "unknown" slowly over time, while "unknown" may in some systems (randomised on entry) be partially treated as "good", to represent imperfec See [[Bounty]] for a (partial?) list of OXPs affecting this.
    18 KB (2,308 words) - 03:19, 29 February 2024
  • The <code>startUp</code> handler is called after all OXPs have been loaded. This also means that it is called every time the player l ...ff. The <code>state</code> parameter contains the new state of the weapons systems
    42 KB (5,646 words) - 15:21, 12 June 2024
  • ...ake you to a wiki page where you can download the latest versions of these OXPs. ...t whilst docked), new hails, new AIs, an Assassins Guild Ranking, changing Systems data (player and NPC actions change the Universe!) and over 50 Mission Brie
    13 KB (2,206 words) - 16:39, 14 May 2024
  • [[File:Galactic Navy Facelift (SecCom Station).png|right|thumb|200px|Systems: Galactic Navy]] ...are another 400 listed elsewhere: (see [[OXP List]] & [[Guide to Unlisted OXPs]])
    940 members (19 subcategories, 0 files) - 08:05, 21 August 2022
  • ...planetary control (usually ''just'' before you would actually land)! Your systems will automatically make all the necessary requests, and once permission is ...ng computers]]. Then at all reputable (and a few not so reputable) tech 9+ systems you can purchase planetary landing capabilities. These consist of some twea
    10 KB (1,565 words) - 16:24, 16 June 2024
  • Starting with Oolite version 1.84, it is possible to display the different systems along a plotted route on the '''F7 screen''' by using the left/right arrow == OXPs ==
    3 KB (513 words) - 02:12, 29 February 2024
  • ...older that you find inside your AddOns-folder; which is where you put your OXPs. (PC-users have to create the folder /AddOns/Config/ first and then drop a ...However, completing the mission allows you to buy these units from high TL systems.}}
    25 KB (4,284 words) - 03:18, 29 February 2024
  • ...ith a little time and effort can contribute to producing expansion packs, (OXPs), of a multitude of natures that really interests him. ...tica. Since then there has been a steady release of a number of additional OXPs all of which are listed below and are available for download.
    6 KB (995 words) - 13:54, 22 May 2024
  • |category = Ships OXPs ...eral pulse engines to manoeuvre to avoid attack from the planetary defence systems.
    5 KB (839 words) - 02:22, 29 February 2024
  • ...e scriptInfo, the JS engine is not able to detect the type reliably on all systems, so you always must explicitly convert its content to a number by using par
    85 KB (11,514 words) - 03:19, 29 February 2024
  • ...more info about the <code>coordScheme</code>, look at [[Oolite coordinate systems]]. These methods are kept for backwards-compatibility; for new development, ...For example, if two different OXPs add a certain type of station to 25% of systems using <code>if (system.pseudoRandomNumber < 0.25)</code>, the two station t
    22 KB (2,934 words) - 14:51, 18 March 2024
  • ...e many organisations in the universe that delivers goods between planetary systems. Normally they use their own ships and pilots. On rare occasions they ask s ...d if you press F4 (or F8-F8 on older Oolite versions). Unlike most mission OXPs that offer a story that is only run once, this OXP will continually offer r
    10 KB (1,527 words) - 15:28, 18 March 2024

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