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  • ...tures in 1.82 fix this. Plus, there are some bugs in 1.80 relating to ship AI and hyperspace destination systems that are fixed in 1.82. ...ly, the things this OXP does do contribute to a much richer experience for Oolite players.
    30 KB (4,787 words) - 12:26, 9 March 2024
  • The bounty system in the core game of Oolite is somewhat primitive, a product of its 8-bit roots. If you commit a crime, * Stopped switching NPC's active target to prevent possible conflicts in the AI routines.
    20 KB (3,235 words) - 01:35, 27 May 2024
  • ...round each system. Very little by way of new ships, stations, equipment or AI's has been added to the game. The idea was to simply make use of the existi * [https://bb.oolite.space/viewtopic.php?f=4&t=17846 Manifest Scanner] - Can aid with finding ca
    36 KB (5,422 words) - 01:37, 27 May 2024
  • ...be manually adjusted to taste, the preferred way is by using the following JavaScript interfaces described below. ==JavaScript Interfaces==
    15 KB (2,192 words) - 02:47, 29 February 2024
  • But, it is a jolly hard task to simulate true orbital dynamics in Oolite: In Oolite we have no gravity nor energy. Acceleration is limited to propulsion accele
    5 KB (699 words) - 03:43, 29 February 2024
  • ...erview''' essay gives an insight into some difficulties of programming for Oolite. But, it is a jolly hard task to simulate true orbital dynamics in Oolite:
    11 KB (1,626 words) - 03:21, 29 February 2024
  • ...the "Submit" button after you're finished!) See the discussion [https://bb.oolite.space/viewtopic.php?p=142502#p142502 here]. In particular, I was enormously pleased to read the [https://bb.oolite.space/viewtopic.php?p=237469#p237469 conversation between Mohawk and Spara]
    13 KB (2,225 words) - 02:55, 29 February 2024
  • ...are '''not''' in the in-game Expansions Manager. Maybe 200 work fully with Oolite v.1.90! [[File:Oolite ad1 .jpg|right|320px]]
    63 KB (9,260 words) - 20:21, 27 May 2024
  • ...everything is written in the legacy scripts. When Aegidian started writing Oolite it was purely for the AppleMac, hence the ability to overwrite portions of ...anslating the more opaque XML into OpenStep which you can find [https://bb.oolite.space/viewtopic.php?f=2&t=10039 here] (2011-17). The older version is on th
    5 KB (710 words) - 14:46, 18 March 2024
  • ...t leads you! One of [[Giles Williams|Aegidian/Giles]]'s desires was to use Oolite to teach people how to code. ...er OXPs are written in '''legacy scripting''' - either XML or OpenStep. '''Javascript''' was slowly introduced after 2006 as an option, and then as the best way
    11 KB (1,912 words) - 09:50, 10 April 2024
  • ...Hermit (Oolite)|Rock Hermit]]. In effect this OXP creates a new version of Oolite, with new goals and new problems. ...as you play, and please let me know your thoughts/ideas/experience via the Oolite BB topic for this OXP (see Links at the bottom of this wiki page)}}
    364 KB (44,358 words) - 02:54, 29 February 2024
  • ...tive ship set, or optionally used as an additional shipset to add to one's Oolite fauna. ...n Service”, and the classic OXPs of [[User:Smivs|Smivs]] who carried the Oolite retro low poly style (let’s call it [[RELOP]]y) to the next level.
    48 KB (6,703 words) - 02:58, 29 February 2024

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