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  • This [[OXP]] adds a piece of equipment which ejects your escape pod automatically when ...d to the proper functioning of the Auto Eject Module, be it the price of a new escape capsule or the value of any cargo lost with the abandoned ship.
    3 KB (572 words) - 02:16, 29 February 2024
  • Adds a shipyard dictionary entry for a new ship to the shipyard of the station. As the key must be unique, it is strongly recommended to prefix it with an OXP-specific string.
    19 KB (2,610 words) - 03:19, 29 February 2024
  • If <code>true</code> (the default state set on entry to a new system), the break pattern will be shown to the player as they exit witchsp ...number generator. It should only be used for backwards-compatibility. For new development, use <code>[[#scrambledPseudoRandomNumber|scrambledPseudoRandom
    22 KB (2,934 words) - 14:51, 18 March 2024
  • This expansion pack adds four new ships to the Universe, the [[Python_ET_Special|Python ET Special]], the pro The OXP was written by [[User:Aegidian|Aegidian]] (a.k.a Giles Williams, the author
    2 KB (391 words) - 06:27, 10 February 2022
  • ...nally, however, some small variations on existing missions may appear. The OXP itself never ends as long as it stays in the AddOns folder of Oolite. ...olution in the new galaxy, but a new mission will be presented soon in the new galaxy. So intergalactic jumping in the middle of a mission should do no re
    10 KB (1,527 words) - 15:28, 18 March 2024
  • This property allows an [[OXP]] to detect various game settings. It has the following read-only propertie Contain full path of loaded config files and expansion packs, including all .oxp folders and .oxz files.
    4 KB (519 words) - 03:19, 29 February 2024
  • ...l picture. The pictures are placed in a folder called "images", inside the OXP. ...e text for "Your String" and not just "YES" or "NO" as other badly written OXP could react on those often used responses.
    12 KB (1,786 words) - 21:51, 21 January 2023
  • ...re stored in a character.plist file that resides in the Config folder of a OXP. You can add a character in a ship by defining a pilot for a ship. When the * '''script''' is new in Oolite 1.75. It is the filename of a JS script in the Scripts folder. Wh
    6 KB (978 words) - 20:13, 18 April 2015
  • The crosshairs.plist is not intended to be changed by an OXP. For custom crosshairs it is intended to add a <code>crosshair</code> entry ...[[missiontext.plist]] and it also resides in the config folder inside the OXP.
    11 KB (1,776 words) - 03:10, 29 February 2024
  • ...'[example]'). Additionally, the special value '\n' will be replaced by a new line, which can be prevented by preceding it with an extra slash ('\\n' wil ...recommended''' that OXP-specific entries in [[descriptions.plist]] have an OXP or creator-specific prefix to ensure uniqueness.
    11 KB (1,645 words) - 21:53, 19 September 2022
  • ...Galaxy 8, he has two major objectives. He is having fun with [[Random Hits OXP|a lot of assassinations]], while at the same time trying to sell large amou ...version 1.70 (making it obsolete as an OXP), and [[Anarchies OXP|Anarchies.oxp]] (now in version 2.5).
    23 KB (3,887 words) - 11:16, 22 May 2024
  • Of course you can just jump into OXP development. Skip this section and move on. * be sure to run the OXP Developer's version of Oolite: http://oolite.org/download/
    13 KB (2,088 words) - 03:17, 29 February 2024
  • ...ifferent. As this is often not well understood this goes sometime wrong in OXP's resulting in ships that behave differently than intended by the author. When a player enters a system after a witchspace jump or after starting a new game, the system must be populated with ships. First the populator looks at
    5 KB (841 words) - 08:16, 24 April 2013
  • ...s more models and textures for asteroids to the game. The graphics for the new types of asteroids are based upon asteroids in the Real Life Sol System. ...In the native game there are two types of asteroid. If you play with this OXP installed then more variety is added to the shapes and sizes of the asteroi
    10 KB (1,581 words) - 02:15, 29 February 2024
  • ...It is supported in test releases since 1.70, and will be supported in the OXP developer version of the upcoming stable release. When a special enabling [[OXP]] is installed, Oolite acts as a client for the debug console protocol, and
    26 KB (3,422 words) - 18:38, 30 January 2021
  • ...ships are now guided to points more closely to the docking port by giving new approach parameters. In the last phase also a rotation is given on rotating ...issues a "DOCKING_REQUESTED" to his own AI. That should react to jump to a new state were the docking is handled. When the ship came to a standstill it ca
    6 KB (1,020 words) - 02:35, 29 February 2024
  • ...running.</font> Even a Harmless [[Jameson|Jameson]] can safely install the OXP, as the [[Space Bar|space bars]] do not present a threat to clean Commander ...s being offered for a successful kill or capture. None of the ships in the OXP are uber; if a character is flying a [[Cobra_Mk.3_(Oolite) |Cobra Mk III]]
    39 KB (6,702 words) - 03:39, 29 February 2024
  • ...rum of experience, my tastes were for Vanilla Oolite but I now err towards OXP Ooheavy version of Oolite. ''2022 note: This list dates back to 2013: many of these oxp's are not on the in-game [[Expansions Manager]]''
    6 KB (981 words) - 05:02, 29 February 2024
  • |isoxp = OXP New rules from GalCop have meant that FTZ's can, as an alternative to marking d
    7 KB (981 words) - 12:22, 25 June 2024
  • ...Murgh, Wombat and LittleBear, plus some others specially created for this OXP. ...e OXP adds several new ship and station variants, advanced weapon systems, new AIs and hails, and changes to star systems in response to events.
    7 KB (1,078 words) - 04:38, 29 February 2024

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