Missiontext.plist
This is the filename of the file that contains all the text relevant to scripted missions. It should be placed inside the /Config - folder (see OXP HowTo). See the Property List page for more detail on plists.
Structure
The file is organised as a dictionary { }. Every entry consists of the key name, followed by a '=' and then the text in quotes.
Example:
conhunt_short_desc1 = "Hunt for the constrictor stolen from Xeer.";
Special Expansions
These can be included in your text, inside the quotation marks in openStep, to automatically insert the following details:
[commander_name] - Displays the name of the saved game file.
[commander_shipname] - Displays the name of the player's ship, as specified by shipdata.plist.
[commander_shipdisplayname] - Could be different from commander_shipname.
[commander_rank] - Displays the player's Elite rating.
[commander_legal_status] - Displays the player's current legal status.
[commander_bounty] - Displays the current bounty on the player. (Oolite v1.74 & up)
[mission_xxxx] - displays the missionVariables.xxxxx.
[nom] - Generate a random surname.
[thanks-for-assist] - Err, thanks the player for their assistance.
[police-thanks-for-assist] - the police thanks the player personally.
[describe-pirate] - Random description for an outlaw.
[describe-Pirate] - Capitalized random description for an outlaw.
[thargoid_curses] - Random Thargoid curses.
[police_warning] - Random impending fines notifications.
[police_attack_warning] - Random warning of immediate(?) attack.
%H - Will display the current system name i.e. Isinor.
%I - Displays the current system name with "ian" attached i.e. Isinorian.
%R - Random word. (Use %N for a better result)
%N - Random name. More variation than with %R. Multiple repetitions of %N in the same string generate the same expansion. (Feature added with Oolite 1.73)
%Jxxx - Will display the system name of system with ID number "xxx". xxx must be a 3 digit number or no replacement takes place. e.g. %J007 is Lave. This replacement follows any system renaming by other OXPs. (Feature added with Oolite 1.73)
%Gxxxyyy - Will display the system name of system with ID number "xxx" in galaxy with ID "yyy". xxx and yyy must be 3 digit numbers or no replacement takes place. e.g. %G007000 is Lave. This replacement follows any system renaming by other OXPs. (Feature added with Oolite 1.87)
[oolite_key_FOO] - A human-readable description of the keyconfig.plist entry key_FOO, if one exists. (Feature added with Oolite 1.79) It is discouraged for OXPs to use these, instead it is recommended to use oolite-keycode- prefixed entries found in descriptions.plist.
If the message contains elements enclosed in square brackets [like_this] that correspond to mission_variable names or keys in descriptions.plist, or several other variations, then these also will be expanded and substituted into the original message.
Layout/Punctuation
Several special characters are used in determining the layout of the text, just as in Wiki.
- \" Enables the use of quotation marks etc.
- \\n Inserts a hard Enter.
In XML:
- \n Inserts a hard Enter.
Example:
trumble_offer = "Commander,\\n\\nYou look like someone who could use a Trumble!...";
Choices
Most missions offer a choice, that is the spirit of elite.
Example:
nova_yesno = {
YES = "Okay, I'll help";
NO = "No, sorry.";
}
On the missionscreen the choices are sorted by key.
Links
- Oolite Internals (downloaded unknown times) 3 internal Oolite missions in JS by Eric Walch (2008) with a 4th by Ahruman. How to do it...
- Creating misssion oxp (2009) Rustybolts' thread for developing his BlackjacksBullion OXP
- Mission choice returns null (2011) Issues with the Mission screens
- Columns in missionText (2015)
- Oolite in French (2009) - handling diacritical signs on letters