Separated Lasers

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Revision as of 14:44, 31 January 2016 by Norby (talk | contribs)

Multiple Lasers producde multiple heat by default, degrading the effectiveness to the level of a single laser after a few seconds due to overheat. This addon allow to heat up as slow as single lasers if there is at least 30m space between all mount points in 3D.

A serious advantage in combat if used well (both for you and your enemies) due to these are real multiple lasers, without the heat penalty of ships with multiple but close mounts.

Large ships can earn up to 5x firepower on broadsides!

Energy usage is still multiplied, an 5x burst could empty your energy banks pretty fast so use wisely.


Separated lasers are available on Anaconda (aft and sides), Boa II (aft), Caduceus, Cat, DTT War Lance, Ghavial, Hornet, Iguana, Krait, Pitviper II, Stormbrewer, Vector, Wolf I, Wolf II (aft) and more. See the S mark in the lasers column of ship tables in Multiple Lasers.


Broadside ships (5 lasers on sides): DTT Atlas, DTT Heart of Gold, Serpent Class Cruiser.

Forward broadside (5 separated forward lasers): Far Arm Corsair, Far Arm Hunter.

Broadside in all 4 views: Kirin, Maelstrom.


Economical lasers are developed for separated mounts with low energy usage.

Compare economical lasers with standard lasers and Laser Cannons:

Name Minimal
Ship
Mass (t)
Separation
need (m)
Range (km) Damage/s Damage
/Heat
Damage
before
OverHeat
Energy
/Shot
Damage
/Shot
Delay Heat
/Shot
Tech Cost Color
Eco Laser 30 30 5 120 5 1200 0.3 15 0.125 3 5 4000 Red
Eco Cannon 130 30 5 200 7.5 2250 2 150 0.75 20 10 40000 Green
Plasma Ray * 130 50 6 80 4 1240 0 40 0.5 10 12 40000 Orange
Eco Artillery 400 50 20 267 10 2800 0 50 0.1875 5 12 400000 Blue
Eco Reactor ** 250 50 0 0 0 0 -2 0 0.1 5 8 10000 Black
Pulse Laser 0 30 12.5 30 2.14 810 0.8 15 0.5 7 4 400 Red
Beam Laser 0 30 15 60 1.88 480 0.5 6 0.1 3.2 5 1000 Yellow
Military Laser 0 30 30 120 2.82 700 1.1 12 0.1 4.25 11 6000 Magenta
Mini Cannon 30 30 5 60 3 960 10 60 1 20 6 1000 Red
Military Cannon 130 30 10 100 3 900 7 75 0.75 25 8 8000 Magenta
Vulcan Cannon 250 30 15 120 6 1860 5 60 0.5 10 12 24000 Cyan
Artillery Cannon 130 30 20 67 5 1950 5 50 0.75 10 12 50000 Blue
* Plasma Ray has some chance to make critical damage which eject the pilot if Laser Cannons OXP is installed.
** Eco Reactor is not a weapon but restore energy when 'fire'.


Wide multiple mounts

Ships with at least 50m space between mounts can separate Eco Artillery, Eco Reactor and Plasma Ray so use these without multiple heat.

Ships with wide mounts: Anaconda (on sides), Krait, Caduceus, Cat, Far Arm Corsair, Far Arm Tanker SE, Pythons (on sides).


Laser Cannons

Some Laser Cannons can be separated also (low damage/shot only): simple Mini Cannon, simple Military Cannon, Vulcan Cannon, and simple Artillery Cannon.

Plasma Ray need at least 50m space between mounts to avoid multiple heat. Especially useful regardless of the low damage due to works without energy usage, which is the main limiter at 3 or more mounts - you can split the heat between your forward and aft lasers if you use these alternately, but you can not split the energy usage.


OXZ is coming soon...

Norby