Oolite JavaScript Reference: Player

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Revision as of 12:43, 8 December 2008 by Eric Walch (talk | contribs) (alertAltitude better specified)

Prototype: Object

The Player class is represents the player. There is always exactly one Player object in existence, which can be accessed through the player global property.

Properties

alertAltitude

alertAltitude : Boolean (read-only)

Whether the player is dangerously close to a planet. (closer than 4000 meter to the surface)

alertCondition

alertCondition : Number (read-only, integer)

Returns the current alert condition. 0 = Docked, 1 = Green, 2 = Yellow, 3 = Red.

alertEnergy

alertEnergy : Boolean (read-only)

Whether the player’s energy level is depleted (i.e., energy is less than maxEnergy).

alertHostiles

alertHostiles : Boolean (read-only)

Whether there are hostile ships within scanner range.

alertMassLocked

alertMassLocked : Boolean (read-only)

Whether the player is mass locked.

alertTemperature

alertTemperature : Boolean (read-only)

Whether the cabin temperature is dangerously high.

bounty

bounty : Number (read/write integer)

The bounty on the player, which determines legal status. It is halved at each witchspace jump.

See also: legalStatus

contractReputation

This property was added in Oolite test release 1.72.

contractReputation : Number (read-only integer)

The player’s cargo contract reputation, ranging from -7 to +7. Reputation is based on fulfilled and unfulfilled contracts. Both individually ranging from 0 till 7. Both good and bad value erode away in time towards 0. All individually values below 7 are seen as unknown reputation. This unknown part is randomised based on the market situation.

See also: decreaseContractReputation(), increaseContractReputation(), passengerReputation

credits

credits : Number (read/write, integer)

The amount of money the player has.

dockingClearanceStatus

This property was added in Oolite test release 1.72.

dockingClearanceStatus : String (read-only)

A string indicating whether the player has docking clearance. (Clarify: for which station? -Ahruman 20:34, 3 November 2008 (UTC)) Possible values are:

  • "DOCKING_CLEARANCE_STATUS_NONE"
  • "DOCKING_CLEARANCE_STATUS_REQUESTED"
  • "DOCKING_CLEARANCE_STATUS_NOT_REQUIRED"
  • "DOCKING_CLEARANCE_STATUS_GRANTED"
  • "DOCKING_CLEARANCE_STATUS_TIMING_OUT"

legalStatus

This property was added in Oolite test release 1.72.

legalStatus : String (read-only)

A string describing the player’s legal status for display purposes, based on bounty. In English, this is one of "Clean" (bounty = 0), "Offender" (0 < bounty ≤ 50) or "Fugitive", but note that it can be localized.

name

name : String (read-only)

The name of the player’s character (e.g., “Jameson”).

passengerReputation

This property was added in Oolite test release 1.72.

passengerReputation : Number (read-only integer)

The player’s passenger contract reputation, ranging from -7 to +7. Reputation is based on fulfilled and unfulfilled contracts. Both individually ranging from 0 till 7. Both good and bad value erode away in time towards 0. All individually values below 7 are seen as unknown reputation. This unknown part is randomised based on the market situation.

See also: contractReputation(), decreasePassengerReputation(), increasePassengerReputation()

rank

This property was added in Oolite test release 1.72.

rank : String (read-only)

A string describing the player’s rank for display purposes, based on score, such as "Mostly Harmless" or "Dangerous". Note that it can be localized.

score

score : Number (read/write, integer)

The player’s score; nominally the number of kills the player has made, although some missions award additional points.

trumbleCount

This property was added in Oolite test release 1.71.

trumbleCount : Number (read-only nonnegative integer)

The number of trumbles the player is currently blessed with.


Methods

commsMessage

function commsMessage(message : String [, duration: Number])

Writes the specified message in the player’s communications log, as well as displaying it as a console message. The optional duration parameter determines how long the message should be displayed on the console before fading out. It is clamped to the range [1, 10]. If no duration is specified, 4.5 seconds will be used. Example: player.commsMessage("Hello, cruel universe.", 6)

consoleMessage

function consoleMessage(message : String [, duration: Number])

Displays the specified message as a console message, that is, as a message on the HUD. The optional duration parameter determines how long the message should be displayed before fading out. It is clamped to the range [1, 10]. If no duration is specified, 3 seconds will be used.

decreaseContractReputation

function decreaseContractReputation()

Give the player a negative reputation point for cargo contracts. Decreases the underlying value for contractReputation by 1 until a minimum of -7. Depending on the randomised part of the value can the visible value stay the same in one system.

See also: contractReputation, increaseContractReputation()

decreasePassengerReputation

function decreasePassengerReputation()

Give the player a negative reputation point for passenger contracts. Decreases the underlying value for passengerReputation by 1 until a minimum of -7. Depending on the randomised part of the value can the visible value stay the same in one system.

See also: passengerReputation, increasePassengerReputation()

increaseContractReputation

function increaseContractReputation()

Give the player a positive reputation point for cargo contracts. Increases the underlying value for contractReputation by 1 until a maximum of 7

See also: contractReputation, decreaseContractReputation()

increasePassengerReputation

function increasePassengerReputation()

Give the player a positive reputation point for passenger contracts. Increases the underlying value for passengerReputation by 1 until a maximum of 7

See also: passengerReputation, decreasePassengerReputation()