Oolite JavaScript Reference: Dock
Prototype: Ship
Subtypes: none
The Dock
class is an Entity
representing a docking port on a carrier or station. A Dock
has all the properties and methods of a Ship
, and some others.
All Station
s have at least one Dock object associated with them.
Contents
Properties
This property was added in Oolite test release 1.77.
allowsDocking
allowsDocking : Boolean (read/write)
If true
, this dock allows ships to dock with it, and the station's traffic control will direct them to this dock. If false
, station control will not direct any ships to this dock, though ships that end up there may be allowed to dock anyway, depending on the value of disallowedDockingCollides
.
allowsLaunching
allowsLaunching : Boolean (read/write)
Whether or not the dock allows ships to launch from it. If all docks of a station disallow launching, the player will still be allowed to launch from one of them.
disallowedDockingCollides
disallowedDockingCollides : Boolean (read/write)
This property is only used if allowsDocking
is false
. In that situation, when a ship tries to dock with this dock (under normal circumstances, this will either be the player docking manually, or a ship with a customised AI), what happens depends on this property. If true
, the ship will collide with the dock and be repelled, taking damage in the process. If false
, the ship will be allowed to dock with the station anyway.
dockingQueueLength
dockingQueueLength : Number (read-only)
The number of ships currently queued to dock at this port by station traffic control.
launchingQueueLength
launchingQueueLength : Number (read-only)
The number of ships currently queued to launch from this port by station traffic control.
Links
- DockingAI
- Docking Tunnel Length (2023: is there a point where the dock tunnel is too long?)
- Docking - see list of OXPs