Oolite JavaScript Reference: EquipmentInfo
Prototype: Object
This class was added in Oolite test release 1.72.
EquipmentInfo
objects provide information about a type of equipment. To acquire an EquipmentInfo
object, use the infoForKey()
method, as in:
var missileInfo = EquipmentInfo.infoForKey("EQ_MISSILE");
Contents
- 1 Properties
- 1.1 description
- 1.2 effectiveTechLevel
- 1.3 equipmentKey
- 1.4 incompatibleEquipment
- 1.5 isAvailableToAll
- 1.6 isExternalStore
- 1.7 isPortableBetweenShips
- 1.8 name
- 1.9 price
- 1.10 requiredCargoSpace
- 1.11 requiresAnyEquipment
- 1.12 requiresCleanLegalRecord
- 1.13 requiresEmptyPylon
- 1.14 requiresEquipment
- 1.15 requiresFreePassengerBerth
- 1.16 requiresFullFuel
- 1.17 requiresMountedPylon
- 1.18 requiresNonCleanLegalRecord
- 1.19 requiresNonFullFuel
- 1.20 scriptInfo
- 1.21 techLevel
- 2 Static methods
Properties
description
description : String (read-only)
A short description of the equipment, as seen on the Ship Outfitting screen.
effectiveTechLevel
effectiveTechLevel : Number (read/write nonnegative integer)
The effective tech level required to purchase this item. Unlike techLevel
, this takes the special meaning of 99 and TL_FOR_EQ_WHATEVER
mission variables into account. If the raw tech level is 99, changing the value of effectiveTechLevel
is equivalent to setting the appropriate TL_FOR_EQ_WHATEVER
mission variable. If the raw tech level is not 99, changes to effectiveTechLevel
are ignored.
Starting with 1.74: Setting "effectiveTechLevel = null", will remove the corresponding TL_FOR_EQ_WHATEVER
mission variable.
See also: techLevel
equipmentKey
equipmentKey : String (read-only)
The equipment key for the equipment described by this EquipmentInfo
object. For EQ_MISSILE, this is "EQ_MISSILE".
incompatibleEquipment
incompatibleEquipment : Array (read-only)
An array of equipment keys (in arbitrary order). In order to be installed, no item in this array may already be installed.
See also: requiresAnyEquipment
, requiresEquipment
isAvailableToAll
isAvailableToAll : Boolean (read-only)
isExternalStore
isExternalStore : Boolean (read-only)
True for _MISSILE and _MINE equipment types.
isPortableBetweenShips
isPortableBetweenShips : Boolean (read-only)
name
name : String (read-only)
The display name for the equipment described by this EquipmentInfo
object. This string is localized. For EQ_MISSILE in English, this is "Missile".
price
price : Number (read-only nonnegative integer)
This is the value as used in the equipment.plist. Divide this by ten for the real value in credits.
requiredCargoSpace
requiredCargoSpace : Number (read-only nonnegative integer)
requiresAnyEquipment
requiresAnyEquipment : Array (read-only)
An array of equipment keys (in arbitrary order). In order to be installed, at least one item in this array must already be installed.
See also: incompatibleEquipment
, requiresEquipment
requiresCleanLegalRecord
requiresCleanLegalRecord : Boolean (read-only)
See also: requiresNonCleanLegalRecord
requiresEmptyPylon
requiresEmptyPylon : Boolean (read-only)
True for equipment that requires at least one pylon to have nothing on it.
See also: requiresMountedPylon
requiresEquipment
requiresEquipment : Array (read-only)
An array of equipment keys (in arbitrary order). In order to be installed, all items in this array must already be installed.
See also: incompatibleEquipment
, requiresAnyEquipment
requiresFreePassengerBerth
requiresFreePassengerBerth : Boolean (read-only)
requiresFullFuel
requiresFullFuel : Boolean (read-only)
See also: requiresNonFullFuel
requiresMountedPylon
requiresMountedPylon : Boolean (read-only)
True for equipment that requires at least one pylon to have a store (missile, mine or equipment) on it.
See also: requiresEmptyPylon
requiresNonCleanLegalRecord
requiresNonCleanLegalRecord : Boolean (read-only)
See also: requiresCleanLegalRecord
requiresNonFullFuel
requiresNonFullFuel : Boolean (read-only)
See also: requiresFullFuel
scriptInfo
scriptInfo : Object (read-only)
The contents of the script_info
key in the equipments’s equipment.plist entry, if any. This may be any property list object, but the reccomended approach is to use a dictionary whose keys have a unique prefix (such as you should be using for file names, ship names etc.). A property list dictionary is converted to a JavaScript object with properties corresponding to the dictionary’s keys. All other property list types used with Oolite have directly corresponding JavaScript types.
techLevel
techLevel : Number (read-only nonnegative integer)
The raw tech level required to purchase this item. Unlike effectiveTechLevel
, this does not take the special meaning of 99 and TL_FOR_EQ_WHATEVER
mission variables into account.
See also: effectiveTechLevel
Static methods
infoForKey
function infoForKey(equipmentKey : String) : EquipmentInfo
Returns the equipment info object for a given type of equipment, or null
for an unrecognised key. Example: var missileInfo = EquipmentInfo.infoForKey("EQ_MISSILE");