Difference between revisions of "Modifying a Model"
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Cholmondely (talk | contribs) (Note on lack of knowledgeable editing since 2009) |
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When finished export the model as an .obj and run obj2dat. | When finished export the model as an .obj and run obj2dat. | ||
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+ | == Links == | ||
+ | *[[OXP howto model]] - ''much'' more detail (and pretty pictures too!) | ||
[[Category:Oolite Development]] | [[Category:Oolite Development]] |
Revision as of 09:48, 20 December 2023
The underlying 3D models in Oolite are contained in .dat files.
$PROGDIR/ AddOns/ ShipX/ ShipY/
To modify a .dat the file must first be converted to a Wavefront .obj file. Conversion utilities are available here [1], although they are listed under Linux they are cross-platform and require the installation of Python[2].
Oolite forum thread about the conversion tools: [3]
Run dat2obj or dat2objTex on the .dat.
The resulting file can be imported into any 3D program that supports .obj.
[The free, open source program Wings3D [4] is the de facto standard, Blender also works.]
When finished export the model as an .obj and run obj2dat.
Links
- OXP howto model - much more detail (and pretty pictures too!)