Difference between revisions of "UberTharg"
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Cholmondely (talk | contribs) m (Oops!) |
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diffuse_map = "ubertharg.png"; | diffuse_map = "ubertharg.png"; | ||
emission_map = { name = "ubertharg-glows.png"; }; | emission_map = { name = "ubertharg-glows.png"; }; | ||
− | specular_map = {name = "ubertharg.png"}; | + | specular_map = {name = "ubertharg.png"; }; |
}; | }; | ||
}; | }; | ||
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diffuse_map = "ubertharg.png"; | diffuse_map = "ubertharg.png"; | ||
emission_map = { name = "ubertharg-glows.png"; }; | emission_map = { name = "ubertharg-glows.png"; }; | ||
− | specular_map = {name = "ubertharg.png"}; | + | specular_map = {name = "ubertharg.png"; }; |
}; | }; | ||
}; | }; |
Revision as of 09:22, 30 April 2023
This is a DIY oxp!
Overview
SimonB created this as part of his Re2Dux oxp suite, but it languishes unfinished!
Instructions
Fixing the ubertharg is quite straight forward.
Download ubertharg-pre1.zip and re2dux.zip from Simon's box account.
copy thargon-dux2.dat from re2dux/Models to ubertharg/Models
Just replace shipdata.plist in ubertharg.oxp/Config with the following:
{ "uthargun" = { aft-weapon-type = "WEAPON_THARGOID_LASER"; forward_weapon_type = "WEAPON_THARGOID_LASER"; ai_type = "dumbAI.plist"; cargo_type = "CARGO_NOT_CARGO"; laser_color = "greenColor"; model = "thargon-dux2.dat"; name = "Thargoid Hardpoint"; roles = "thargoid-hardpoint"; scan_class = "CLASS_THARGOID"; }; "utharg-core" = { aft_weapon_type = "WEAPON_THARGOID_LASER"; ai_type = "dumbAI.plist"; cargo_type = "CARGO_NOT_CARGO"; forward_weapon_type = "WEAPON_THARGOID_LASER"; laser_color = "greenColor"; model = "ubertharg-core.dat"; name = "Thargoid Hardpoint"; roles = "ubertharg-component"; rotating = "true"; scan_class = "CLASS_THARGOID"; materials = { "ubertharg.png" = { diffuse_map = "ubertharg.png"; emission_map = { name = "ubertharg-glows.png"; }; specular_map = {name = "ubertharg.png"; }; }; }; }; "ubertharg" = { like_ship="oolite_template_thargoid"; aft_eject_position = "0.0 0.0 0.0"; missile_launch_position = "0.0 0.0 -20.5"; model = "ubertharg.dat"; roles = "thargoid(0.5) thargoid-mothership(0.5)"; frangible = "false"; materials = { "ubertharg.png" = { diffuse_map = "ubertharg.png"; emission_map = { name = "ubertharg-glows.png"; }; specular_map = {name = "ubertharg.png"; }; }; }; subentities = ( "utharg-core 0 0 0 1 0 0 0", "uthargun 0 160 25 1 0 0 0", "uthargun 0 -160 25 1 0 0 0", "uthargun 160 0 25 1 0 0 0", "uthargun -160 0 25 1 0 0 0", "*FLASHER* 0 0 -39 180 0 0 100", "*FLASHER* 0 0 -39 180 0 0 90" ); }; }
These instructions are taken from Amah in 2015 from here.
Links
- Simon B
- How to tweak OXZ's - note that these are the older format OXP's - not OXZ's!
- Thargoids