Difference between revisions of "Save In Flight OXP"
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Revision as of 14:05, 17 January 2023
Contents
Overview
Save In Flight allow the player to save the game in mid-flight, i.e. while not docked at a station.
This is done through a new piece of equipment, Save in Flight, available at Ship Outfitting at Tech Level 1 and above for 0.1 credits.
To save while not docked, the player must move away from other entities until the scanner is empty (it wouldn't do to let any Ooniverse habitant see those extra-dimensional entities coming and going!), bring the ship to a stop, and then prime and activate the Save In Flight equipment.
The player ship will then be "teleported" to the Station at the End of the Universe, where the game can be saved (or reloaded).
To come back from the Station at the End of the Universe, the player should just launch and the player's ship will be moved to the last place where the Save In Flight equipment was activated.
Details
- Tech Level - 1.
- Cost - 0.1 credits.
Download
Download Save In Flight v1.0.1.
Old versions:
Acknowledgments
- This OXP is based on suggestions by cim in a discussion in the forum
- Save and Jump OXP (2012)
Version History
v1.0.1 (sep/2022):
- Restore original Fuel Leak Rate after launch (Battle Damage OXP migth cause a fuel leak upon launch if the hull was damaged before saving;
- Restore TC use for scooped marshallable commodities (those in g and kg) after launch (the core game marshalled them at launch) - thanks to Massively Locked for the heads up and code;
v1.0.0 (sep/2022):
- Initial version
Quick Facts
Version | Released | License | Features | Category | Author(s) | Feedback |
---|---|---|---|---|---|---|
1.0.0 | 2022-09-06 | CC BY-NC-SA 4.0 | Allows saving the game in-flight. | Miscellaneous OXPs | Dybal | BB-Link |