Difference between revisions of "Oolite JavaScript Reference: Vector3D"
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+ | <small>'''Prototype:''' <code>Object</code></small><br /> | ||
+ | <small>'''Subtypes:''' none</small> | ||
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The '''<code>Vector</code>''' class is a [http://en.wikipedia.org/wiki/Vector_%28spatial%29 geometrical vector] in three-dimensional space, in cartesian representation. It is used to represent positions, headings and velocities. Explaining vector geometry is beyond the scope of this document, but there are numerous tutorials on the web. | The '''<code>Vector</code>''' class is a [http://en.wikipedia.org/wiki/Vector_%28spatial%29 geometrical vector] in three-dimensional space, in cartesian representation. It is used to represent positions, headings and velocities. Explaining vector geometry is beyond the scope of this document, but there are numerous tutorials on the web. | ||
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== Properties == | == Properties == | ||
=== <code>x</code> === | === <code>x</code> === | ||
− | x | + | '''x''' : Number (read/write) |
The ''x'' co-ordinate of the vector. | The ''x'' co-ordinate of the vector. | ||
=== <code>y</code> === | === <code>y</code> === | ||
− | y | + | '''y''' : Number (read/write) |
The ''y'' co-ordinate of the vector. | The ''y'' co-ordinate of the vector. | ||
=== <code>z</code> === | === <code>z</code> === | ||
− | z | + | '''z''' : Number (read/write) |
The ''z'' co-ordinate of the vector. | The ''z'' co-ordinate of the vector. | ||
== Methods == | == Methods == | ||
=== Constructor === | === Constructor === | ||
− | new Vector([ [[#Vector Expressions|vectorExpression]]]) | + | '''new Vector'''([value : [[#Vector Expressions|vectorExpression]]]) : Vector |
Create a new vector with the specified value. If no value is provided, the vector is initialized to (0, 0, 0). | Create a new vector with the specified value. If no value is provided, the vector is initialized to (0, 0, 0). | ||
=== <code>add</code> === | === <code>add</code> === | ||
− | + | function '''add'''(v : [[#Vector Expressions|vectorExpression]]) : Vector | |
− | Returns the vector sum of the target and | + | Returns the vector sum of the target and <code>v</code>. |
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− | + | '''See Also:''' <code>[[#subtract|subtract]]()</code> | |
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=== <code>angleTo</code> === | === <code>angleTo</code> === | ||
− | + | function '''angleTo'''(v : [[#Vector Expressions|vectorExpression]]) : Number | |
Returns the angle (in radians) between the target and <code>[[#Vector Expressions|vectorExpression]]</code>. | Returns the angle (in radians) between the target and <code>[[#Vector Expressions|vectorExpression]]</code>. | ||
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=== <code>cross</code> === | === <code>cross</code> === | ||
− | + | function '''cross'''(v : [[#Vector Expressions|vectorExpression]]) : Vector | |
Returns the [http://en.wikipedia.org/wiki/Vector_%28spatial%29#Cross_product cross product] of the target and <code>[[#Vector Expressions|vectorExpression]]</code>. | Returns the [http://en.wikipedia.org/wiki/Vector_%28spatial%29#Cross_product cross product] of the target and <code>[[#Vector Expressions|vectorExpression]]</code>. | ||
− | + | '''See Also:''' <code>[[#dot|dot]]()</code> | |
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=== <code>direction</code> === | === <code>direction</code> === | ||
− | + | function '''direction'''() : Vector | |
Returns the [http://en.wikipedia.org/wiki/Unit_vector unit vector] with the same direction as the target. | Returns the [http://en.wikipedia.org/wiki/Unit_vector unit vector] with the same direction as the target. | ||
<code>v.direction()</code> is equivalent to <code>v.[[#multiply|multiply]](1 / v.[[#magnitude|magnitude]]())</code>. | <code>v.direction()</code> is equivalent to <code>v.[[#multiply|multiply]](1 / v.[[#magnitude|magnitude]]())</code>. | ||
+ | |||
+ | '''See Also:''' <code>[[#magnitude|magnitude]]()</code> | ||
+ | |||
+ | === <code>distanceTo</code> === | ||
+ | function '''distanceTo'''(v : [[#Vector Expressions|vectorExpression]]) : Number | ||
+ | Returns the distance between the target and <code>v</code>. | ||
+ | |||
+ | <code>u.distanceTo(v)</code> is equivalent to <code>u.[[#subtract|subtract]](v).[[#magnitude|magnitude]]()</code>. | ||
+ | |||
+ | '''See Also:''' <code>[[#squaredDistanceTo|squaredDistanceTo]]()</code> | ||
+ | |||
+ | === <code>dot</code> === | ||
+ | function '''dot'''(v : [[#Vector Expressions|vectorExpression]]) : Number | ||
+ | Returns the [http://en.wikipedia.org/wiki/Vector_%28spatial%29#Dot_product dot product] of the target and <code>v</code>. | ||
+ | |||
+ | '''See Also:''' <code>[[#cross|cross]]()</code> | ||
=== <code>magnitude</code> === | === <code>magnitude</code> === | ||
− | + | function '''magnitude'''() : Number | |
Returns the magnitude (or length) of the vector. | Returns the magnitude (or length) of the vector. | ||
+ | |||
+ | '''See Also:''' <code>[[#squaredMagnitude|squaredMagnitude]]()</code>, <code>[[#direction|direction]]()</code> | ||
+ | |||
+ | === <code>multiply</code> === | ||
+ | function '''multiply'''(f : Number) : Vector | ||
+ | Returns the product of the target and <code>f</code>. This has the effect of scaling the vector by the factor <code>f</code>. | ||
+ | |||
+ | === <code>rotateBy</code> === | ||
+ | function '''rotateBy'''(q : [[Oolite JavaScript Reference: Quaternion#Quaternion Expressions|quaternionExpression]]) : Vector | ||
+ | Apply the rotation specified by <code>q</code> to the target. | ||
+ | |||
+ | === <code>rotationTo</code> === | ||
+ | function '''rotationTo'''(v : [[#Vector Expressions|vectorExpression]] [, maxArc : Number]) : [[Oolite JavaScript Reference: Quaternion|Quaternion]] | ||
+ | Returns a [[Oolite JavaScript Reference: Quaternion|quaternion]] corresponding to a rotation from the target to <code>v</code>. The optional parameter <code>maxArc</code> specifies a maximum rotation angle; if the angle between the target and <code>v</code> is greater than <code>maxArc</code> radians, a rotation of <code>maxArc</code> radians towards <code>vectorExpression</code> is generated instead. | ||
+ | |||
+ | === <code>subtract</code> === | ||
+ | function '''subtract'''(v : [[#Vector Expressions|vectorExpression]]) : Vector | ||
+ | Returns the vector difference between the target and <code>v</code>. | ||
+ | |||
+ | '''See Also:''' <code>[[#add|add]]()</code> | ||
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+ | === <code>squaredDistanceTo</code> === | ||
+ | function '''squaredDistanceTo'''(v: [[#Vector Expressions|vectorExpression]]) : Number | ||
+ | Returns the square of the distance between the target and <code>v</code>. | ||
+ | |||
+ | <code>u.squaredDistanceTo(v)</code> is equivalent to <code>u.[[#distanceTo|distanceTo]](v) * u.[[#distanceTo|distanceTo]](v)</code>, or <code>u.[[#subtract|subtract]](v).[[#squaredMagnitude|squaredMagnitude]]()</code>. | ||
=== <code>squaredMagnitude</code> === | === <code>squaredMagnitude</code> === | ||
− | + | function '''squaredMagnitude() : Number | |
Returns the square of the magnitude of the vector. | Returns the square of the magnitude of the vector. | ||
<code>v.squaredMagnitude()</code> is equivalent to <code>v.[[#magnitude|magnitude]]() * v.[[#magnitude|magnitude]]()</code>. | <code>v.squaredMagnitude()</code> is equivalent to <code>v.[[#magnitude|magnitude]]() * v.[[#magnitude|magnitude]]()</code>. | ||
− | === <code> | + | === <code>tripleProduct</code> === |
− | + | function '''tripleProduct'''(v : [[#Vector Expressions|vectorExpression]], w : [[#Vector Expressions|vectorExpression]]) : Number | |
− | + | Returns the [http://en.wikipedia.org/wiki/Vector_%28spatial%29#Triple_product triple product] of the target, <code>v</code> and <code>w</code>. | |
− | + | <code>u.tripleProduct(v, w)</code> is equivalent to <code>u.[[#dot|dot]](v.[[#cross|cross]](w))</code>. | |
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[[Category:Oolite scripting]] [[Category: Oolite]] | [[Category:Oolite scripting]] [[Category: Oolite]] |
Revision as of 22:16, 20 August 2007
Prototype: Object
Subtypes: none
The Vector
class is a geometrical vector in three-dimensional space, in cartesian representation. It is used to represent positions, headings and velocities. Explaining vector geometry is beyond the scope of this document, but there are numerous tutorials on the web.
Contents
Vector Expressions
All Oolite-provided functions which take a vector as an argument may instead be passed an Entity instead, in which case the entity’s position
is used. In specifications, this is represented by arguments named vectorOrEntity
.
Additionally, most Vector
methods may be passed three numbers instead of a vector. In specifications, this is represented by arguments named vectorExpression
. For example, if a
and b
are vectors whose values are (0, 1, 0) and (1, 0, 0) respectively, the following are equivalent:
var c = a.add(b); var d = a.add(1, 0, 0); // c and d are now both (1, 1, 0).
Properties
x
x : Number (read/write)
The x co-ordinate of the vector.
y
y : Number (read/write)
The y co-ordinate of the vector.
z
z : Number (read/write)
The z co-ordinate of the vector.
Methods
Constructor
new Vector([value : vectorExpression]) : Vector
Create a new vector with the specified value. If no value is provided, the vector is initialized to (0, 0, 0).
add
function add(v : vectorExpression) : Vector
Returns the vector sum of the target and v
.
See Also: subtract()
angleTo
function angleTo(v : vectorExpression) : Number
Returns the angle (in radians) between the target and vectorExpression
.
v.angleTo(u)
is equivalent to acos(v.direction().dot(u.direction()))
.
cross
function cross(v : vectorExpression) : Vector
Returns the cross product of the target and vectorExpression
.
See Also: dot()
direction
function direction() : Vector
Returns the unit vector with the same direction as the target.
v.direction()
is equivalent to v.multiply(1 / v.magnitude())
.
See Also: magnitude()
distanceTo
function distanceTo(v : vectorExpression) : Number
Returns the distance between the target and v
.
u.distanceTo(v)
is equivalent to u.subtract(v).magnitude()
.
See Also: squaredDistanceTo()
dot
function dot(v : vectorExpression) : Number
Returns the dot product of the target and v
.
See Also: cross()
magnitude
function magnitude() : Number
Returns the magnitude (or length) of the vector.
See Also: squaredMagnitude()
, direction()
multiply
function multiply(f : Number) : Vector
Returns the product of the target and f
. This has the effect of scaling the vector by the factor f
.
rotateBy
function rotateBy(q : quaternionExpression) : Vector
Apply the rotation specified by q
to the target.
rotationTo
function rotationTo(v : vectorExpression [, maxArc : Number]) : Quaternion
Returns a quaternion corresponding to a rotation from the target to v
. The optional parameter maxArc
specifies a maximum rotation angle; if the angle between the target and v
is greater than maxArc
radians, a rotation of maxArc
radians towards vectorExpression
is generated instead.
subtract
function subtract(v : vectorExpression) : Vector
Returns the vector difference between the target and v
.
See Also: add()
squaredDistanceTo
function squaredDistanceTo(v: vectorExpression) : Number
Returns the square of the distance between the target and v
.
u.squaredDistanceTo(v)
is equivalent to u.distanceTo(v) * u.distanceTo(v)
, or u.subtract(v).squaredMagnitude()
.
squaredMagnitude
function squaredMagnitude() : Number
Returns the square of the magnitude of the vector.
v.squaredMagnitude()
is equivalent to v.magnitude() * v.magnitude()
.
tripleProduct
function tripleProduct(v : vectorExpression, w : vectorExpression) : Number
Returns the triple product of the target, v
and w
.