Difference between revisions of "Configurable Populator"
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Cholmondely (talk | contribs) (Page Created: needs license information) |
Cholmondely (talk | contribs) (First round of tweaks) |
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*[[Library]] | *[[Library]] | ||
*Oolite v.1.84 | *Oolite v.1.84 | ||
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+ | == Download == | ||
+ | *[http://wiki.alioth.net/img_auth.php/2/25/Configurable_Populator.oxz Configurable Populator] by [[User:Ngalo|Ngalo]]. Download the oxz and place in your ManagedAddOns folder (see [[OXP]] if you need more detail on manually managing .oxz's]] | ||
== Links == | == Links == |
Revision as of 09:02, 5 August 2021
Makes some populator settings easily adjustable
Contents
Overview
This OXP exposes the populator script's existing skill and weapon settings to a user-friendly interface, and adds several new ones allowing some manipulation of group sizes and spawn frequencies. The aim is to let players adjust the difficulty and flavour of their game: not merely 'easy' or 'hard' but 'lots of easy kills' or 'few tough enemies'.
Note that for some settings, 0 does not quite mean 0. For instance, most groups always spawn a minimum of 2 or 3 ships anyway, and despite my best efforts I have been unable to completely stamp out the assassination industry
Requirements
- Library
- Oolite v.1.84
Download
- Configurable Populator by Ngalo. Download the oxz and place in your ManagedAddOns folder (see OXP if you need more detail on manually managing .oxz's]]
Links
- BB Thread (2016)
- System Populator Memory BB Discussion on population (2016)
- Ngalo for his other oxp's