Difference between revisions of "Griff's No Shaders Shipset"

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(Gallery)
(Methods)
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== Methods ==
 
== Methods ==
 +
Shipdata coordinates, models and original textures by Griff
 +
 +
Diffuse Texture Modification:
 +
1) Decomposed to RGBA
 +
2) Copied and removed Alpha channel
 +
3) Recomposed RGB
 +
4) Minor adjustments to brightness, contrast, hue, and saturation
 +
5) Pseudo relief layer from desaturated, high contrast, RGB normal map
 +
6) Seamless metal texture layer for enhanced grain
 +
7) Layers merged down with soft light blending at 70% - 80%
 +
8) Greyscale glow map composite from texture set (diffuse, effects and normalmap)
 +
9) Diffuse texture decomposed to RGBA
 +
10) Glow map anchored to alpha channel
 +
11) Final texture composed to RGBA
 +
 +
Materials section of shipdata.plist:
 +
diffuse_map
 +
specular_color
 +
shininess
 +
emission_map - alpha channel of diffuse map
 +
emission_modulate_color
  
 
== Download OXP ==
 
== Download OXP ==
  
 
[[Category:Retextures_OXPs]][[Category:Ships OXPs]][[Category:Oolite expansion packs]]
 
[[Category:Retextures_OXPs]][[Category:Ships OXPs]][[Category:Oolite expansion packs]]

Revision as of 22:40, 8 May 2012

About

Griff has made some fantastic models of ships which use normalmapping and shaders to produce some of the best looking ships available in Oolite. They look as intended on hardware that supports full shader capabilities. This OXP began as a personal project to bring Griff's ship set to a shaderless Ooniverse. Methods are outlined below. Announcements are made on the forum, so keep an eye on this thread.

Gallery

Click on thumbnails to view full size images

Methods

Shipdata coordinates, models and original textures by Griff

Diffuse Texture Modification: 1) Decomposed to RGBA 2) Copied and removed Alpha channel 3) Recomposed RGB 4) Minor adjustments to brightness, contrast, hue, and saturation 5) Pseudo relief layer from desaturated, high contrast, RGB normal map 6) Seamless metal texture layer for enhanced grain 7) Layers merged down with soft light blending at 70% - 80% 8) Greyscale glow map composite from texture set (diffuse, effects and normalmap) 9) Diffuse texture decomposed to RGBA 10) Glow map anchored to alpha channel 11) Final texture composed to RGBA

Materials section of shipdata.plist: diffuse_map specular_color shininess emission_map - alpha channel of diffuse map emission_modulate_color

Download OXP