Difference between revisions of "Numeric Style HUDs"

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(Introduction)
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For many years the members of the vast oolite community have asked for and discussed the possibility/probability of "Numeric Style HUDs" with no solution in sight...until now!(June 13, 2011)original version 1
 
For many years the members of the vast oolite community have asked for and discussed the possibility/probability of "Numeric Style HUDs" with no solution in sight...until now!(June 13, 2011)original version 1
  
The current version is NumericHUDv2(release Dec. 6, 2011)
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The current version is NumericHUDv2 authored by CommonsenseOTB(release Dec. 6, 2011)
  
CommonSenseOTB proudly presents the following HUDs:
 
  
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CommonSense 'Outside-the-Box' Design Studios Ltd. proudly presents the following HUDs:
  
 
== Pictures==
 
== Pictures==

Revision as of 21:39, 6 December 2011

Introduction

For many years the members of the vast oolite community have asked for and discussed the possibility/probability of "Numeric Style HUDs" with no solution in sight...until now!(June 13, 2011)original version 1

The current version is NumericHUDv2 authored by CommonsenseOTB(release Dec. 6, 2011)


CommonSense 'Outside-the-Box' Design Studios Ltd. proudly presents the following HUDs:

Pictures

NumericHUDv2

NumericHUDv1.3.2

Condition green with no target NumericHudv1.2-1.png


Condition red with medium range target NumericHudv1.2-2.png


Condition red with close range target NumericHudv1.2-3.png


Condition red with close range target and shield and energy warning lights NumericHudv1.2-4.png

Overview/Features

NumericHUDv2 is the newest version. It incorporates a smaller numberset in a layout compatible with widescreen monitors. New numeric gauges include shield capacitor readouts, cabin temperature readout and a PPR(proportion of planetary radius)altitude readout. Some gauges now disappear when not needed. There is now a custom missile display with missile ID feature. The stick sensitivity indicator has been integrated into the crosshair design and at Cmdr Wyvern's suggestion a contraster from the MilHUD series has also been integrated. An alert condition stoplight has also been added as well.


NUMERIC HUDv1.3.2 is a numeric gauge hud that use arrangements of "draw surrounds" controlled by equipment activation in the hud.plist to produce a numeric gauge animation with the use of frame callbacks for frame-by-frame updating of the display. This is a first for oolite and a must see. Other features include the use of 2 colors and color switching to highlight thresholds of various gauges. Also a custom range-to-target gauge changes color to indicate the nature of the target. A fuel-required gauge is included to remind players of hyperspace fuel required for the target system. And finally, the scanner and compass change size, position and color to indicate alert condition and to provide ease/efficiency of use, all within the hud without switching huds. There are also critical shield and energy warning lights and the first animated position adjustable crosshair for all 4 views. Another must see. The crosshair has 10 size/shape configurations that grow/change as the range to the target decreases in an attempt to provide better targetting and accuracy in combat. The positions of the crosshairs are adjustable in all 4 views to allow the player to match the ships lasers with the sight more accurately. Also included is the first morphing main hud with morphs for the scanner, compass and several icons that are triggered by change in alert condition. Finally, there is an escape pod hud that shows the inside of the escape pod just prior to docking. Overall it is a fully equipped and very playable/useable HUD.

Summary/Future

Versions 1.1 and 1.2 were demonstrators of the hud.plist/equipment.plist arrays and scripts that make up numeric gauges. As well version 1.2 was a demonstration of an animated adjustable crosshair. Version 1.3.2 illustrates the use of morphing animation in the swapping of various gauges and has an example of an escape pod hud. Version 2 has a full set of smaller numeric gauges with an improved layout. Future version 3 will utilize text for the numberset and version 4 will use images for the numberset.

Requirements(version 2)

  • Oolite v1.75.3 or higher due to CTD when the player dies on earlier versions of oolite.
  • Compatible with widescreen monitors.
  • Requires shield equalizer+capacitors.oxp to display capacitor gauges.
  • Requires scanner targetting enhancement to display target range gauge.
  • Target Reticle Sensitivity built into this hud. No need for the oxp.
  • Compatible with the Sniper Camera Systemv1.1.oxp.
  • Compatible with Q-Chargerv1.1.oxp and displays the correct top speed.
  • No dependencies.

Developers

You have unlimited permission to use these hud.plist/equipment.plist arrays and scripts as the foundation of your HUDs provided you give fair attribution to the author(CommonSenseOTB).As well all variables, equipment names and hud.plist names must be uniquely labelled. NOW GO AND MAKE SOME AMAZING NEW HUDS!!!

Downloads

NumericHUDv2 is the newest version with smaller numbers, widescreen compatibility and some added numeric gauges.

NUMERIC HUDv1.3.2 is the previous version and has morphing animated gauge swapouts triggered by changes in alert condition and an example of an escape pod hud.

Check here for more Information

To post your comments and suggestions on this new HUD concept please go here