Difference between revisions of "Sector1/Diedar"
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== Fiction == | == Fiction == | ||
=== The Traders Almanach === | === The Traders Almanach === | ||
− | If every Credit counts, try this: You can't do anything wrong with buying bargain TV dinners here. You've got the choice to move them to Anisor for a good 100 to 130% profit, with Erbiti being the second choice in destinations and Xequerin, Zainlabi, or Atarza last. And avoid taking party for either the northern or southern continent fraction - you will end up in a bar fight, and always at the loosing end. | + | {{QuoteText|Text=If every Credit counts, try this: You can't do anything wrong with buying bargain TV dinners here. You've got the choice to move them to Anisor for a good 100 to 130% profit, with Erbiti being the second choice in destinations and Xequerin, Zainlabi, or Atarza last. Trading in Erbiti and Atarza is quite dangerous for beginners. And avoid taking party for either the northern or southern continent fraction of the civil war - you will end up in a bar fight, and always at the loosing end.|Source=(Excerpt from: [[The Traders Almanach]] entry for 1:179)}} |
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Latest revision as of 15:10, 8 November 2009
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This world is ravaged by dreadful civil war. |
Old Galactic Catalogue Entry for 1:179 (Diedar) |
Witchspace Routes
There are 8 direct Witchspace Routes from/to Diedar:
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Trade
Item | Price | Quantity | Avail- ability |
Annotations | ||||
Min | Avg | Max | Min | Avg | Max | |||
Food | 2.8 | 3.0 | 3.2 | 18 | 18.5 | 19 | 100.0% | bargain TV dinners |
Textiles | 5.6 | 6.1 | 6.8 | 16 | 17.5 | 19 | 100.0% | |
Radioactives | 18.8 | 20.2 | 21.6 | 20 | 23.5 | 27 | 100.0% | |
Slaves | 4.0 | 10.2 | 16.4 | 0 | 16.0 | 31 | 96.8% | |
Liquor/Wines | 21.2 | 24.1 | 27.2 | 25 | 32.5 | 40 | 100.0% | |
Luxuries | 97.6 | 98.1 | 98.8 | 6 | 7.5 | 9 | 100.0% | |
Narcotics | 0.4 | 65.9 | 99.6 | 0 | 42.0 | 58 | 31.2% | |
Computers | 95.2 | 95.8 | 96.4 | 0 | 0.0 | 0 | 0.0% | |
Machinery | 61.2 | 62.6 | 64.0 | 4 | 7.5 | 11 | 100.0% | |
Alloys | 33.6 | 39.8 | 46.0 | 11 | 26.5 | 42 | 100.0% | |
Firearms | 80.8 | 82.1 | 83.6 | 0 | 0.0 | 0 | 0.0% | |
Furs | 48.8 | 61.4 | 74.0 | 0 | 32.0 | 63 | 98.4% | |
Minerals | 10.4 | 11.0 | 11.6 | 59 | 60.5 | 62 | 100.0% | |
Gold | 36.4 | 37.7 | 39.2 | 8 | 11.5 | 15 | 100.0% | |
Platinum | 63.6 | 69.8 | 76.0 | 3 | 18.5 | 34 | 100.0% | |
Gem-Stones | 15.6 | 18.6 | 21.6 | 0 | 8.0 | 15 | 93.7% | |
Alien Items | 57.2 | 58.6 | 60.0 | 0 | 0.0 | 0 | 0.0% | |
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system. |
OXPs
This system falls under the responsibility of the Navy Command Station 8 in Xeer. (Galactic Navy OXP)
Fiction
The Traders Almanach
If every Credit counts, try this: You can't do anything wrong with buying bargain TV dinners here. You've got the choice to move them to Anisor for a good 100 to 130% profit, with Erbiti being the second choice in destinations and Xequerin, Zainlabi, or Atarza last. Trading in Erbiti and Atarza is quite dangerous for beginners. And avoid taking party for either the northern or southern continent fraction of the civil war - you will end up in a bar fight, and always at the loosing end. |
(Excerpt from: The Traders Almanach entry for 1:179) |