Difference between revisions of "CustomLasers"
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== Links == | == Links == | ||
*[https://bb.oolite.space/viewtopic.php?t=11914 BB Thread] | *[https://bb.oolite.space/viewtopic.php?t=11914 BB Thread] | ||
| + | *[https://bb.oolite.space/viewtopic.php?t=5538 Laser Brands] (2009) Fons et origo of this OXP | ||
*[[New lasers]] - Redspear's more up-to-date version of this (with more lasers, too!) | *[[New lasers]] - Redspear's more up-to-date version of this (with more lasers, too!) | ||
{{Weapon-OXP}} | {{Weapon-OXP}} | ||
Latest revision as of 15:53, 14 July 2025
Adds 8 New Lasers
Contents
Overview
CommonSense 'Outside-the-Box' Design Studios Ltd. is ecstatic to bring you a new concept in custom lasers and weapons to oolite 1.77. The idea is to create lasers/weapons from Elite canon and original custom weapons to enhance your play experience. This is currently a work in progress and requires much testing and feedback. Enjoy!
THIS OXP IS A PRODUCTION OF COMMONSENSE 'OUTSIDE-THE-BOX' DESIGN STUDIOS LTD.
Author: CommonSenseOTB May 31, 2012
Compatibility
- Currently requires Oolite v.1.77 trunk.
- Now works with extended shipyards and ship storage helper oxps
- Other oxp compatibility yet to be determined.
Tester information
Things to check when testing this oxp:
Before you start, note that the virtual lasers will NOW replace the original ones automatically now on startup and when buying a ship. Like all oxp equipment, sell the virtual lasers BEFORE removing the oxp from the AddOns when finished testing.
This oxp is indeed NOW compatible with the extended shipyards and ship storage helper. Enjoy!
Is the kill counted? Do the weapons break any mission? Random Hits, Constrictor, etc. (I already checked this first one and Random Hits missions are registering perfectly)
Any unusual operation of the weapon, could it be made better and how?
Is a weapon too damaging? Is the energy use too high? Trying for some balance here.
Overall are the weapons balanced and/or useful? Do they fit your playstyle?
When buying/selling weapons any unusual behaviour.
Is the progression of weapons believeable/usable?
Other odd or strange things noticed or what you really liked about these would be good to hear about.
Thanks for testing and reporting any noteworthy results to help improve this concept.
-CSOTB
Details
TL3, 200₢, JK Pulse Laser
- "Short range, very low power, slow-cycle laser. Basically a modified industrial laser capable of dealing with navigational hazards and useable for self defence in a pinch."
TL4, 400₢, Ingram 1919A4 Pulse Laser
- "Short range, low power, medium-cycle laser. This basic defense laser is very common as a standard fitting on many vessels."
TL5, 1000₢, Ingram 1928A2 Beam Laser
- "Medium range, medium power, rapid-cycle laser. This is the most commonly requested upgrade from Ingram's 1919A4 pulse laser, primarily by merchant vessel captains plying the more dangerous trade routes."
TL6, 1600₢, Ingram MegaBlast Pulse Laser
- "Short range, high power, medium-cycle laser. This is a GalCop standard issue laser on most Viper patrol craft. Sustained accurate fire from one of these can take out even the most heavily modified fugitive vessel."
TL7, 2400₢, Coltmaster Starlaser
- "Long range, medium power, fast-cycle laser. A timeless classic and for centuries various incarnations have been standard equipment onboard the larger freighters. This is an excellent laser for convincing hostiles of the mistake they just made."
TL8, 3000₢, Hassoni Hi-Rad Pulse Laser
- "Short range, extremely high power, very slow-cycle laser, fast heat-up. The entry level laser from Hassoni embodies the company motto, 'Fly swiftly and carry a big laser'. Marksmanship is a requirement."
TL9, 9000₢, Hassoni-Kruger Burst Laser
- "Medium range, extremely high power under 2.5km, fires very rapid-cycle 3-shot bursts on a very slow recharge cycle, fast heat-up. A joint venture between Hassoni and Kruger, this premium naval laser was originally designed for the AspMkII where blockade busting was paramount. All of the laser rods are focused for close range penetration and do little damage beyond 5 or 10km. Perfect for dogfighting or hit-and-run tactics, this laser is the embodiment of the Hassoni company motto."
TL10, 3600₢, Ergon E3 Assault Laser
- "Medium range, low power, extremely rapid-cycle laser. Popular with bounty hunter types, this laser does a lot of damage very quickly, deciding the outcome in mere seconds."
TL11, 4800₢, Ergon E5 Military Laser
- "Medium range, medium power, extremely rapid-cycle laser. Very popular with the bounty hunter crowd, this laser does tremendous damage in a big hurry, often making resistance a pointless endeavour."
TL11, 6000₢, Lance&Ferman LF90 Military Laser
- "Long range, high power, very rapid-cycle laser. This is Lance&Ferman's entre' into the laser market. Performance requirements set by the Navy to be capable of destroying a smaller Thargoid Warship before overheating were easily met. An extremely effective piece of hardware, it is equally useful as well for both bounty hunters and dangerous route traders alike."
TL13, 18000₢, Lance&Ferman LF180 Military Laser
- "Long range, very high power, extremely rapid-cycle laser. Developed by Lance&Ferman on contract to the Navy for a 'Special Operations' laser for smaller vessels. Performance is at least twice that of the LF90, allowing for successful hit-and-run tactics against multiple Thargoid Warships when installed on both the forward and aft laser mounts. Bounty hunters should find the LF180 'satisfactory'."
TL11, 800₢, Kruger ARM64 Mining Laser
- "Short range, very high power, extremely slow-cycle laser. A standard model mining laser for amateur miners and ideal for basic mineral extraction from small asteroids."
TL12, 1600₢, MiniReduc 15 Mining Laser
- "Short range, extremely high power, extremely slow-cycle laser. A premium model mining laser tuned specifically to make short work of fragmenting even large asteroids. This is the 'belters' choice and is very popular with professional 'roid miners."
TL13, 1800₢, Kruger ARM128 Combat/Mining Laser
- "Dual mode mining laser similar to the ARM64 with a 10 second change-over. It converts to a short range, low power, medium-cycle laser for defense purposes, activating on target acquisition. This is ideal for mining in dangerous systems."
TL14, 6000₢, MiniReduc 30 Combat/Mining Laser
- "Dual mode mining laser similar to the MiniReduc 15 with a 10 second change-over. It converts to a long range, medium power, fast-cycle laser for defense purposes, activating on target acquisition. This is the 'belters' choice for those that frequent the most dangerous systems."
Changelog
- May 17, 2012 release of test version 0.1 for use with 1.77trunk.
- May 30, 2012 release of test version 0.2 for use with 1.77trunk.
- -virtual lasers now replace the save game and bought ship lasers automatically.
- -like all oxp equipment still must sell virtual lasers before REMOVING the oxp of course.
- -various script tweaks.
- -8 new virtual lasers added.
- May 31, 2012 release of test version 0.21 for use with 1.77trunk
- -now works with extended shipyards and ship storage helper oxps
Notes
- Author: CommonSenseOTB (thinking outside-the-box for your playing enjoyment and the improvement of oolite).
- Completed: May 31, 2012 test release v0.21.
- CustomLasersv021.oxp is the current version.
- CustomLasersv021.oxp brings you lasers/weapons from Elite canon as well as original lasers and weapons.
The newly added methods to read the temperature of the lasers and to switch lasers by script has made this concept possible in trunk oolite 1.77. By adding variation in ships weaponry with pluses and minuses and characteristics that fit different playstyles, I am attempting to enhance the oolite experience.
Many of the names for weapons are right out of the Elite manuals. Hopefully this will enhance the fun factor in the game.
Cheers!
Still to do
- simulated damage routines, weird and strange things can happen too
- weapon jamming code
- there are PERHAPS 12 weapons to be done yet
- damage probability and taking up cargo space
- menu is good for now, might be redone later
- (if possible) NPC's made to use these weapons too, one thing at a time though
Thanks & Recognition
cim, another_commander and Eric Walch for making this possible with all their hard work on trunk1.77. My personal gratitude gentlemen! PAGroove for ideas in an old viewtopic to make Elite lasers reinforcing my own thoughts about making Elite lasers. Everyone that voiced an idea in a viewtopic in the past about making new weapons or different lasers. I will attempt to do several of these excellent suggestions.
Everyone that contributed ideas and support on the customlasers viewtopic.
THANK YOU ALL FOR YOUR SUPPORT AND HELP! -Sincerely, CommonSenseOTB.
ABOUT THIS PRODUCT
Test release CustomLasersv021.oxp requires the current trunk version 1.77 to work.
TO USE THIS OXP: Unzip and drag or move the CustomLasersv02.oxp folder into your addons folder.
- Virtual lasers will replace the original one automatically.
License
This OXP is released under the Creative Commons Attribution - Non-Commercial - Share Alike 3.0 license
Download
Links
- BB Thread
- Laser Brands (2009) Fons et origo of this OXP
- New lasers - Redspear's more up-to-date version of this (with more lasers, too!)