Difference between revisions of "SOTL Altmap"
Cholmondely (talk | contribs) m (Minor Tweaks) |
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<div style="clear:both"></div> | <div style="clear:both"></div> | ||
+ | [[File:AltMap Icons.png|left|300px]] | ||
[[File:SOTL Altmap F6.png|right|320px]] | [[File:SOTL Altmap F6.png|right|320px]] | ||
− | The Biripaon Entente is the local Alliance of star-systems | + | *The ''Biripaon Entente'' is the local Alliance of star-systems where one starts. |
+ | *AT systems tend not to be settled - or to have orbital stations! And not just AT systems... | ||
+ | <div style="clear:left"></div> | ||
+ | '''First Row: Political Systems'''<br> | ||
+ | 1) '''Purple Null''': Empty System (No government) - often no orbital station | ||
+ | 2) '''Yellow Star''': USC (United Species Coalition: Embassy?) | ||
+ | 3) '''Brown Arrows''': Civil War/Fragmented Rule | ||
+ | 4) '''Pink Crown''': Feudal paradise/Family Clan rule/Martial Law | ||
+ | 5) '''Red Sickle''': Socialist/Communist | ||
+ | 6) '''Blue Lozenge''': Quarantined system/Anarchy/Precedentarchy/Transapientist | ||
+ | 7) '''Blue Ballot''': Democracy: Direct/Federal/Republican | ||
+ | 8) '''Green N''': Company monopoly/Timocracy | ||
− | + | '''Second Row: Economies'''<br> | |
+ | 1) '''Red Atom''': Research (Comp/Soc) - might be low TL! | ||
+ | 2) '''Purple Phone''': Cultural/Service Economy/Tourism | ||
+ | 3) '''Green Plant''': Farming/Agricultural | ||
+ | 4) '''Brown Flag''': Colonization | ||
+ | 5) '''Mauve Gear''': Shipyard/Production/Refining | ||
+ | 6) '''Yellow Hammers''': Mining: ground mining/asteroid mining | ||
+ | 7) '''Blue Swords''': Military | ||
+ | 8) '''Red Hazard''': Survival (often no population/orbital station) | ||
<div style="clear:both"></div> | <div style="clear:both"></div> | ||
+ | <br> | ||
[[File:SOTL Altmap F7.png|right|283px]] | [[File:SOTL Altmap F7.png|right|283px]] | ||
A nearby system to your starting point. | A nearby system to your starting point. |
Revision as of 10:37, 23 May 2021
Cim's second tailor-made universe - 8 galaxies worth!
Your new ship, actually based on a Cobra MkIII, but tweaked a tad & named a "Kodiak". Note that you can customize the equipment, affecting the readouts on the right.
- The ES bar (top left, yellow) tells you how much Equipment Space you have.
- The DES bar (bottom left, yellow) is for Drive Equipment Space.
- The green slider bar on the middle on the right determines how much energy goes into your fore & aft shields
Rejigging your equipment - here showing options for Engines
- The Biripaon Entente is the local Alliance of star-systems where one starts.
- AT systems tend not to be settled - or to have orbital stations! And not just AT systems...
First Row: Political Systems
1) Purple Null: Empty System (No government) - often no orbital station
2) Yellow Star: USC (United Species Coalition: Embassy?)
3) Brown Arrows: Civil War/Fragmented Rule
4) Pink Crown: Feudal paradise/Family Clan rule/Martial Law
5) Red Sickle: Socialist/Communist
6) Blue Lozenge: Quarantined system/Anarchy/Precedentarchy/Transapientist
7) Blue Ballot: Democracy: Direct/Federal/Republican
8) Green N: Company monopoly/Timocracy
Second Row: Economies
1) Red Atom: Research (Comp/Soc) - might be low TL!
2) Purple Phone: Cultural/Service Economy/Tourism
3) Green Plant: Farming/Agricultural
4) Brown Flag: Colonization
5) Mauve Gear: Shipyard/Production/Refining
6) Yellow Hammers: Mining: ground mining/asteroid mining
7) Blue Swords: Military
8) Red Hazard: Survival (often no population/orbital station)
A nearby system to your starting point.
The first of some 2 1/2-odd pages of commodities!
This is a real discovery game! There is at the outset little clue as to what the prices might be at the next system. If you breeze through enough of the various F7 pages, it seems that there was an alien invasion many years ago, which hampered settling the systems in the Galaxy. There are references to various power-blocs strewn around the galaxy. It's up to you to discover how it all works!
Oh ... it seems that the usual optional vanilla game equipment (fuel injectors, EEU's, ASC's etc) is not easily available - if at all! Some of it is worked into the equipment components you can buy for your ship (combat computer, navigation computer etc).
Download
There are 3 files.
- The Loader OXZ (1.1)
- And Altmap (1.0)
- also the Exploration OXZ (0.4) - see SOTL Exploration for details of this second scenario
As this is a scenario OXP which changes many of Oolite's basic rules, it is disabled in conventional Oolite games, and requires the starting of a new game from a special position to play it. This position is available in the SOTL Loader/Startup OXP (for technical reasons this must be downloaded separately).
None of your normal OXPs will be usable in a SOTL Exploration game.
For more information, see the forum thread
Warning
This is currently an experimental OXP. It is a collection - not necessarily a particularly coherent one - of various pieces of code written to test 1.82's new features while they were being developed, as well as a few other bits of prototype feature.
It includes:
- - 2048 long-form planetary descriptions
- - complex ship customisation
- - NPC's now get the torus drive too!
- - alternative economy and trade good set
- - various other proof-of-concept and prototypes code
- SOTL Exploration - for details of the other game!
- BB Discussion Thread (2015+)
- Cim: link to author's page & his other oxp's