Difference between revisions of "Separated Lasers"
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Note the energy usage is still multiplied, an 5x burst could empty your energy banks pretty fast so use wisely. | Note the energy usage is still multiplied, an 5x burst could empty your energy banks pretty fast so use wisely. | ||
− | Some [[Laser Cannons]] can be separated also (low damage/shot only): Mini Cannon, Military Cannon, Vulcan Cannon, Plasma Ray, Artillery Cannon | + | Some [[Laser Cannons]] can be separated also (low damage/shot only): single Mini Cannon, single Military Cannon, Vulcan Cannon, Plasma Ray, single Artillery Cannon. |
Revision as of 15:17, 29 January 2016
Multiple Lasers producde multiple heat by default, degrading the effectiveness to the level of a single laser after a few seconds due to overheat. This addon allow to heat up as slow as single lasers if there is at least 30m space between all mount points in 3D.
A serious advantage in combat if used well (both for you and your enemies) due to these are real multiple lasers, without the heat penalty of ships with multiple but close mounts.
Large ships can earn up to 5x firepower on broadsides!
Note the energy usage is still multiplied, an 5x burst could empty your energy banks pretty fast so use wisely.
Some Laser Cannons can be separated also (low damage/shot only): single Mini Cannon, single Military Cannon, Vulcan Cannon, Plasma Ray, single Artillery Cannon.
Separated lasers are available on Anaconda (aft and sides), Boa II (aft), Caduceus, Cat, DTT War Lance, Ghavial, Hornet, Iguana, Krait, Pitviper II, Stormbrewer, Vector, Wolf I, Wolf II (aft).
Broadside ships: DTT Atlas, DTT Heart of Gold, Kirin, Maelstrom (in all 4 views!), Serpent Class Cruiser.
OXZ is coming soon...