Difference between revisions of "Sector4/Mavelege"

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(Created page with "{{System|Name=Mavelege|Sector=4|System=13|XPos=127|YPos=108|Location=|Government=6|Economy=0|Techlevel=10|Population=4.7|Inhabitants=Human Colonists|Productivity=22560|PlanetR...")
 
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{{WitchspaceEntry|Name=Edbire|Sector=4|System=139|Distance=6.4|Government=0|Economy=2|Techlevel=2|Population=1.1|Productivity=1408|Routes=}}
 
{{WitchspaceEntry|Name=Edbire|Sector=4|System=139|Distance=6.4|Government=0|Economy=2|Techlevel=2|Population=1.1|Productivity=1408|Routes=}}
 
{{WitchspaceFooter}}
 
{{WitchspaceFooter}}
{{LocalAreaMapHeader|Name=Mavelege|Sector=4|X=127|Y=108|Radius=5}}{{LocalAreaMapEntry|Name=Veteerza|RX=-2|RY=-4|Radius=4}}{{LocalAreaMapEntry|Name=Esarqure|RX=7|RY=14|Radius=4}}{{LocalAreaMapEntry|Name=Laqusoed|RX=-8|RY=1|Radius=4}}{{LocalAreaMapEntry|Name=Edbire|RX=-15|RY=-14|Radius=4}}
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{{LocalAreaMapHeader|Name=Mavelege|Sector=4|X=127|Y=108|Radius=5}}{{LocalAreaMapEntry|Name=Veteerza|RX=-2|RY=-4|Radius=4}}{{LocalAreaMapEntry|Name=Esarqure|RX=7|RY=14|Radius=4}}{{LocalAreaMapEntry|Name=Laqusoed|RX=-8|RY=1|Radius=4}}{{LocalAreaMapEntry|Name=Edbire|RX=-15|RY=-14|Radius=4}}{{LocalAreaMapFooter}}
 
== Trade ==
 
== Trade ==
 
{{PricelistEconomy0}}
 
{{PricelistEconomy0}}

Revision as of 23:37, 14 January 2015

Logo64 Democracy.png Mavelege Logo64 RichIndustrial.png
Logo TL10.png
GalCat ID: 4:13
Location: 127,108 of GalSector 4
Government: Democracy
Economy: Rich Industrial
Technology Level: 10
Population: 4.7 Billion
(Human Colonists)
Productivity: 22560 MCr
Planet Radius: 5759km
Location of Mavelege in Sector 4
Sector4Overview.png
MicroCircle.png
This world is plagued by frequent earthquakes.
Old Galactic Catalogue Entry for 4:13 (Mavelege)

Witchspace Routes

There are 4 direct Witchspace Routes from/to Mavelege:

Destination Distance Gov. Eco. TL Pop. Prod
Veteerza 0.8 LY 6Logo64 Democracy.png 7Logo64 PoorAgricultural.png 12Logo TL12s.png 5.1 Bln. 04080040800 MCr
Esarqure 3.6 LY 0Logo64 Anarchy.png 5Logo64 RichAgricultural.png 08Logo TL8s.png 3.1 Bln. 0079367936 MCr
Laqusoed 3.2 LY 2Logo64 MultiGovernment.png 1Logo64 AverageIndustrial.png 07Logo TL7s.png 3.2 Bln. 0076807680 MCr
Edbire 6.4 LY 0Logo64 Anarchy.png 2Logo64 PoorIndustrial.png 02Logo TL2s.png 1.1 Bln. 0014081408 MCr

Trade

Item Price Quantity Avail-
ability
Annotations
Min Avg Max Min Avg Max
Food 7.6 7.7 8.0 6 6.5 7 100.0%
Textiles 8.0 8.6 9.2 10 11.5 13 100.0%
Radioactives 26.0 27.4 28.8 2 5.5 9 100.0%
Slaves 16.0 22.1 28.4 0 1.0 1 3.1%
Liquor/Wines 33.2 36.1 39.2 0 5.5 10 62.5%
Luxuries 78.4 79.0 79.6 54 55.5 57 100.0%
Narcotics 1.2 34.8 100.4 0 32.0 56 87.5%
Computers 61.6 62.1 62.8 56 57.5 59 100.0%
Machinery 46.8 48.2 49.6 40 43.5 47 100.0%
Alloys 31.2 37.4 43.6 17 32.5 48 100.0%
Firearms 49.6 51.0 52.4 29 32.5 36 100.0%
Furs 70.4 83.0 95.6 0 14.0 27 42.1%
Minerals 12.8 13.3 14.0 53 54.5 56 100.0%
Gold 38.8 40.2 41.6 2 5.5 9 100.0%
Platinum 68.4 74.5 80.8 0 25.2 63 96.8%
Gem-Stones 18.0 21.0 24.0 0 5.0 9 56.2%
Alien Items 21.2 22.5 24.0 0 0.0 0 0.0%
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system.

OXPs

Fiction