Difference between revisions of "Oolite JavaScript Reference: Station"
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Eric Walch (talk | contribs) (Added dockPlayer and requiresDockingClearance) |
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== Methods == | == Methods == | ||
+ | === <code>dockPlayer</code> === | ||
{{Oolite-prop-added|1.73}} | {{Oolite-prop-added|1.73}} | ||
− | |||
'''dockPlayer()''' : Boolean | '''dockPlayer()''' : Boolean | ||
This method docks the player at the specified station. Returns false if docking fails, otherwise true. | This method docks the player at the specified station. Returns false if docking fails, otherwise true. | ||
[[Category:Oolite scripting]] | [[Category:Oolite scripting]] |
Revision as of 13:33, 5 September 2009
Prototype: Ship
This class was added in Oolite test release 1.70.
The Station
class is an Entity
representing a station or carrier (i.e., a ship with a docking port). A Station
has all the properties and methods of a Ship
, and some others.
Contents
Properties
hasNPCTraffic
hasNPCTraffic : Boolean (read/write)
If true
, the station has associated non-player traffic, such as shuttles, patrol ships and scavengers. Corresponds to the has_npc_traffic
shipdata.plist key.
isMainStation
This property was added in Oolite test release 1.73.
isMainStation : Boolean (read-only)
true
if the station is the main station of the system, false
otherwise.
requiresDockingClearance
requiresDockingClearance : Boolean (read/write)
true
if the station requires docking clearance, false
otherwise.
Methods
dockPlayer
This property was added in Oolite test release 1.73.
dockPlayer() : Boolean
This method docks the player at the specified station. Returns false if docking fails, otherwise true.