Difference between revisions of "Oolite JavaScript Reference: Player"
Eric Walch (talk | contribs) m (→<code>setEquipmentStatus</code>) |
(Updating Oolite scripting documentation for 1.73.) |
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− | <small>'''Prototype:''' <code> | + | <small>'''Prototype:''' <code>Object</code></small> |
− | The '''<code>Player</code>''' class is | + | The '''<code>Player</code>''' class is represents the player. There is always exactly one <code>Player</code> object in existence, which can be accessed through the <code>player</code> global property. |
== Properties == | == Properties == | ||
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'''alertTemperature''' : Boolean (read-only) | '''alertTemperature''' : Boolean (read-only) | ||
Whether the cabin temperature is dangerously high. | Whether the cabin temperature is dangerously high. | ||
+ | |||
+ | === <code>bounty</code> === | ||
+ | '''bounty''' : Number (read/write integer) | ||
+ | The bounty on the player, which determines legal status. It is halved at each witchspace jump. | ||
+ | |||
+ | '''See also''': <code>[[#legalStatus|legalStatus]] | ||
+ | |||
+ | === <code>contractReputation</code> === | ||
+ | {{Oolite-prop-added|1.72}} | ||
+ | '''contractReputation''' : Number (read-only integer) | ||
+ | The player’s cargo contract reputation, ranging from -7 to +7. | ||
+ | |||
+ | '''See also:''' <code>[[#decreaseContractReputation|decreaseContractReputation()]]</code>, <code>[[#increaseContractReputation|increaseContractReputation()]]</code>, <code>[[#passengerReputation|passengerReputation]]</code> | ||
=== <code>credits</code> === | === <code>credits</code> === | ||
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The amount of money the player has. | The amount of money the player has. | ||
− | === <code> | + | === <code>dockingClearanceStatus</code> === |
− | {{Oolite-prop-added|1. | + | {{Oolite-prop-added|1.72}} |
− | ''' | + | '''dockingClearanceStatus''' : String (read-only) |
− | + | A string indicating whether the player has docking clearance. (''Clarify: for which station? -[[User:Ahruman|Ahruman]] 20:34, 3 November 2008 (UTC)'') Possible values are: | |
+ | * <code>"DOCKING_CLEARANCE_STATUS_NONE"</code> | ||
+ | * <code>"DOCKING_CLEARANCE_STATUS_REQUESTED"</code> | ||
+ | * <code>"DOCKING_CLEARANCE_STATUS_NOT_REQUIRED"</code> | ||
+ | * <code>"DOCKING_CLEARANCE_STATUS_GRANTED"</code> | ||
+ | * <code>"DOCKING_CLEARANCE_STATUS_TIMING_OUT"</code> | ||
− | === <code> | + | === <code>legalStatus</code> === |
− | {{Oolite-prop-added|1. | + | {{Oolite-prop-added|1.72}} |
− | ''' | + | '''legalStatus''' : String (read-only) |
− | + | A string describing the player’s legal status for display purposes, based on <code>[[#bounty|bounty]]</code>. In English, this is one of <code>"Clean"</code> (bounty = 0), <code>"Offender"</code> (0 < bounty ≤ 50) or <code>"Fugitive"</code>, but note that it can be localized. | |
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− | |||
=== <code>name</code> === | === <code>name</code> === | ||
'''name''' : String (read-only) | '''name''' : String (read-only) | ||
The name of the player’s character (e.g., “Jameson”). | The name of the player’s character (e.g., “Jameson”). | ||
+ | |||
+ | === <code>passengerReputation</code> === | ||
+ | {{Oolite-prop-added|1.72}} | ||
+ | '''passengerReputation''' : Number (read-only integer) | ||
+ | The player’s passenger contract reputation, ranging from -7 to +7. | ||
+ | |||
+ | '''See also:''' <code>[[#contractReputation|contractReputation()]]</code>, <code>[[#decreasePassengerReputation|decreasePassengerReputation()]]</code>, <code>[[#increasePassengerReputation|increasePassengerReputation()]]</code> | ||
+ | |||
+ | === <code>rank</code> === | ||
+ | {{Oolite-prop-added|1.72}} | ||
+ | '''rank''' : String (read-only) | ||
+ | A string describing the player’s rank for display purposes, based on <code>[[#score|score]]</code>, such as <code>"Mostly Harmless"</code> or <code>"Dangerous"</code>. Note that it can be localized. | ||
=== <code>score</code> === | === <code>score</code> === | ||
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The player’s score; nominally the number of kills the player has made, although some missions award additional points. | The player’s score; nominally the number of kills the player has made, although some missions award additional points. | ||
− | === <code> | + | === <code>trumbleCount</code> === |
− | {{Oolite-prop- | + | {{Oolite-prop-added|1.71}} |
− | ''' | + | '''trumbleCount''' : Number (read-only nonnegative integer) |
− | The | + | The number of trumbles the player is currently blessed with. |
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== Methods == | == Methods == | ||
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=== <code>commsMessage</code> === | === <code>commsMessage</code> === | ||
function '''commsMessage'''(message : String [, duration: Number]) | function '''commsMessage'''(message : String [, duration: Number]) | ||
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Displays the specified message as a console message, that is, as a message on the HUD. The optional <code>duration</code> parameter determines how long the message should be displayed before fading out. It is clamped to the range [1, 10]. If no duration is specified, 3 seconds will be used. | Displays the specified message as a console message, that is, as a message on the HUD. The optional <code>duration</code> parameter determines how long the message should be displayed before fading out. It is clamped to the range [1, 10]. If no duration is specified, 3 seconds will be used. | ||
− | === <code> | + | === <code>decreaseContractReputation</code> === |
− | function ''' | + | function '''decreaseContractReputation'''() |
− | + | Give the player a negative reputation point for cargo contracts. | |
+ | |||
+ | '''See also:''' <code>[[#contractReputation|contractReputation]]</code>, <code>[[#increaseContractReputation|increaseContractReputation()]]</code> | ||
− | === <code> | + | === <code>decreasePassengerReputation</code> === |
− | function ''' | + | function '''decreasePassengerReputation'''() |
− | + | Give the player a negative reputation point for passenger contracts. | |
− | + | '''See also:''' <code>[[#passengerReputation|passengerReputation]]</code>, <code>[[#increasePassengerReputation|increasePassengerReputation()]]</code> | |
− | |||
− | |||
− | === <code> | + | === <code>increaseContractReputation</code> === |
− | function ''' | + | function '''increaseContractReputation'''() |
− | + | Give the player a positive reputation point for cargo contracts. | |
− | + | '''See also:''' <code>[[#contractReputation|contractReputation]]</code>, <code>[[#decreaseContractReputation|decreaseContractReputation()]]</code> | |
− | |||
− | |||
− | === <code> | + | === <code>increasePassengerReputation</code> === |
− | function ''' | + | function '''increasePassengerReputation'''() |
− | + | Give the player a positive reputation point for passenger contracts. | |
− | '''See also''' | + | '''See also:''' <code>[[#passengerReputation|passengerReputation]]</code>, <code>[[#decreasePassengerReputation|decreasePassengerReputation()]]</code> |
[[Category:Oolite scripting]] | [[Category:Oolite scripting]] |
Revision as of 20:34, 3 November 2008
Prototype: Object
The Player
class is represents the player. There is always exactly one Player
object in existence, which can be accessed through the player
global property.
Contents
Properties
alertAltitude
alertAltitude : Boolean (read-only)
Whether the player is dangerously close to a planet.
alertCondition
alertCondition : Number (read-only, integer)
Returns the current alert condition. 0 = Docked, 1 = Green, 2 = Yellow, 3 = Red.
alertEnergy
alertEnergy : Boolean (read-only)
Whether the player’s energy level is depleted (i.e., energy
is less than maxEnergy
).
alertHostiles
alertHostiles : Boolean (read-only)
Whether there are hostile ships within scanner range.
alertMassLocked
alertMassLocked : Boolean (read-only)
Whether the player is mass locked.
alertTemperature
alertTemperature : Boolean (read-only)
Whether the cabin temperature is dangerously high.
bounty
bounty : Number (read/write integer)
The bounty on the player, which determines legal status. It is halved at each witchspace jump.
See also: legalStatus
contractReputation
This property was added in Oolite test release 1.72.
contractReputation : Number (read-only integer)
The player’s cargo contract reputation, ranging from -7 to +7.
See also: decreaseContractReputation()
, increaseContractReputation()
, passengerReputation
credits
credits : Number (read/write, integer)
The amount of money the player has.
dockingClearanceStatus
This property was added in Oolite test release 1.72.
dockingClearanceStatus : String (read-only)
A string indicating whether the player has docking clearance. (Clarify: for which station? -Ahruman 20:34, 3 November 2008 (UTC)) Possible values are:
"DOCKING_CLEARANCE_STATUS_NONE"
"DOCKING_CLEARANCE_STATUS_REQUESTED"
"DOCKING_CLEARANCE_STATUS_NOT_REQUIRED"
"DOCKING_CLEARANCE_STATUS_GRANTED"
"DOCKING_CLEARANCE_STATUS_TIMING_OUT"
legalStatus
This property was added in Oolite test release 1.72.
legalStatus : String (read-only)
A string describing the player’s legal status for display purposes, based on bounty
. In English, this is one of "Clean"
(bounty = 0), "Offender"
(0 < bounty ≤ 50) or "Fugitive"
, but note that it can be localized.
name
name : String (read-only)
The name of the player’s character (e.g., “Jameson”).
passengerReputation
This property was added in Oolite test release 1.72.
passengerReputation : Number (read-only integer)
The player’s passenger contract reputation, ranging from -7 to +7.
See also: contractReputation()
, decreasePassengerReputation()
, increasePassengerReputation()
rank
This property was added in Oolite test release 1.72.
rank : String (read-only)
A string describing the player’s rank for display purposes, based on score
, such as "Mostly Harmless"
or "Dangerous"
. Note that it can be localized.
score
score : Number (read/write, integer)
The player’s score; nominally the number of kills the player has made, although some missions award additional points.
trumbleCount
This property was added in Oolite test release 1.71.
trumbleCount : Number (read-only nonnegative integer)
The number of trumbles the player is currently blessed with.
Methods
commsMessage
function commsMessage(message : String [, duration: Number])
Writes the specified message in the player’s communications log, as well as displaying it as a console message. The optional duration
parameter determines how long the message should be displayed on the console before fading out. It is clamped to the range [1, 10]. If no duration is specified, 4.5 seconds will be used. Example: player.commsMessage("Hello, cruel universe.", 6)
consoleMessage
function consoleMessage(message : String [, duration: Number])
Displays the specified message as a console message, that is, as a message on the HUD. The optional duration
parameter determines how long the message should be displayed before fading out. It is clamped to the range [1, 10]. If no duration is specified, 3 seconds will be used.
decreaseContractReputation
function decreaseContractReputation()
Give the player a negative reputation point for cargo contracts.
See also: contractReputation
, increaseContractReputation()
decreasePassengerReputation
function decreasePassengerReputation()
Give the player a negative reputation point for passenger contracts.
See also: passengerReputation
, increasePassengerReputation()
increaseContractReputation
function increaseContractReputation()
Give the player a positive reputation point for cargo contracts.
See also: contractReputation
, decreaseContractReputation()
increasePassengerReputation
function increasePassengerReputation()
Give the player a positive reputation point for passenger contracts.
See also: passengerReputation
, decreasePassengerReputation()