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| + | This is the filename of the file that contains all the text relevant to scripted missions. It should be placed inside the /Config - folder (see [[OXP_howto#Structure|OXP HowTo]]). See the [[Property_list|Property List]] page for more detail on plists. |
| | | | |
| | == Structure == | | == Structure == |
| − | The file is organised as a dictionary <dict>. | + | The file is organised as a dictionary { }. |
| − | Every entry consists of the name <key>, followed by the text <string>. | + | Every entry consists of the key name, followed by a '=' and then the text in quotes. |
| | | | |
| − | Example:
| + | Example: |
| | conhunt_short_desc1 = "Hunt for the constrictor stolen from Xeer."; | | conhunt_short_desc1 = "Hunt for the constrictor stolen from Xeer."; |
| − | or in XML:
| |
| − | <key>conhunt_short_desc1</key>
| |
| − | <string>Hunt for the constrictor stolen from Xeer.</string>
| |
| − |
| |
| | | | |
| | ==Special Expansions== | | ==Special Expansions== |
| | | | |
| − | These can be include in your text, within the <string>..</string>, to automatically insert the following detail; | + | These can be included in your text, inside the quotation marks in openStep, to automatically insert the following details: |
| | | | |
| | [commander_name] - Displays the name of the saved game file. | | [commander_name] - Displays the name of the saved game file. |
| | | | |
| − | [commander_shipname] - Displays the name of the players ship, as specified by [[shipdata.plist]]. | + | [commander_shipname] - Displays the name of the player's ship, as specified by [[shipdata.plist]]. |
| | + | |
| | + | [commander_shipdisplayname] - Could be different from commander_shipname. |
| | + | |
| | + | [commander_rank] - Displays the player's Elite rating. |
| | + | |
| | + | [commander_legal_status] - Displays the player's current legal status. |
| | + | |
| | + | [commander_bounty] - Displays the current bounty on the player. ''(Oolite v1.74 & up)'' |
| | + | |
| | + | [mission_xxxx] - displays the missionVariables.xxxxx. |
| | + | |
| | + | [nom] - Generate a random surname. |
| | + | |
| | + | [thanks-for-assist] - Err, thanks the player for their assistance. |
| | + | |
| | + | [police-thanks-for-assist] - the police thanks the player personally. |
| | | | |
| − | [commander_rank] - Displays the players Elite rating. | + | [describe-pirate] - Random description for an outlaw. |
| | | | |
| − | [commander_legal_status] - Displays the players current legal status. | + | [describe-Pirate] - Capitalized random description for an outlaw. |
| | | | |
| − | [Thanks-for-assist] - Err, thanks the player for their assistance. | + | [thargoid_curses] - Random Thargoid curses. |
| | | | |
| − | [Thargoid_curses} - Random Thargoid curses. | + | [police_warning] - Random impending fines notifications. |
| | | | |
| | [police_attack_warning] - Random warning of immediate(?) attack. | | [police_attack_warning] - Random warning of immediate(?) attack. |
| Line 34: |
Line 46: |
| | %I - Displays the current system name with "ian" attached i.e. Isinorian. | | %I - Displays the current system name with "ian" attached i.e. Isinorian. |
| | | | |
| − | %R - Random word. | + | %R - Random word. (Use %N for a better result) |
| | + | |
| | + | %N - Random name. More variation than with %R. Multiple repetitions of %N in the same string generate the same expansion. (Feature added with Oolite 1.73) |
| | + | |
| | + | %Jxxx - Will display the system name of system with ID number "xxx". xxx must be a 3 digit number or no replacement takes place. e.g. %J007 is Lave. This replacement follows any system renaming by other OXPs. (Feature added with Oolite 1.73) |
| | + | |
| | + | %Gxxxyyy - Will display the system name of system with ID number "xxx" in galaxy with ID "yyy". xxx and yyy must be 3 digit numbers or no replacement takes place. e.g. %G007000 is Lave. This replacement follows any system renaming by other OXPs. (Feature added with Oolite 1.87) |
| | + | |
| | + | [oolite_key_FOO] - A human-readable description of the [[Oolite_Keyboard_Controls|keyconfig.plist]] entry <code>key_FOO</code>, if one exists. (Feature added with Oolite 1.79) It is '''discouraged''' for OXPs to use these, instead it is '''recommended''' to use <code>oolite-keycode-</code> prefixed entries found in [[descriptions.plist]]. |
| | | | |
| − | See also [[Methods#Communications|Communications in Methods]].
| + | If the message contains elements enclosed in square brackets [like_this] that correspond to mission_variable names or keys in [[descriptions.plist]], or several [[String expansion|other variations]], then these also will be expanded and substituted into the original message. |
| | | | |
| − | == Layout == | + | == Layout/Punctuation == |
| − | Several spacial characters are used in determining the layout of the text, just as in Wiki. | + | Several special characters are used in determining the layout of the text, just as in Wiki. |
| | | | |
| − | *'''\"''' Enables the use of colons.
| + | :'''\"''' Enables the use of quotation marks ''etc''. |
| − | *'''\\n''' Insers a hard Enter.
| + | :'''\\n''' Inserts a hard Enter. |
| | | | |
| | In XML: | | In XML: |
| − | *'''\n''' Inserts a hard Enter.
| + | :'''\n''' Inserts a hard Enter. |
| | | | |
| − | Example:
| + | Example: |
| − | <key>trumble_offer</key> | + | trumble_offer = "Commander,\\n\\nYou look like someone who could use a Trumble!..."; |
| − | <string>Commander,\n\nYou look like a man who could use a Trumble!...</string>
| |
| | | | |
| | == Choices == | | == Choices == |
| | Most missions offer a choice, that is the spirit of elite. | | Most missions offer a choice, that is the spirit of elite. |
| | | | |
| − | Example:
| + | Example: |
| − | <key>nova_yesno</key>
| + | nova_yesno = { |
| − | <dict>
| + | YES = "Okay, I'll help"; |
| − | <key>YES</key>
| + | NO = "No, sorry."; |
| − | <string>Okay, I'll help.</string>
| + | } |
| − | <key>NO</key>
| + | On the missionscreen the choices are sorted by key. |
| − | <string>No, sorry.</string>
| + | |
| − | </dict>
| + | == Links == |
| | + | *[[OXP mission offering]] |
| | + | *[[Mission screen]] |
| | + | |
| | + | |
| | + | *[[Media:OoliteInternals for 1.71.zip | Oolite Internals]] (downloaded {{#downloads:OoliteInternals for 1.71.zip}} times) 3 internal Oolite missions in JS by Eric Walch (2008) with a 4th by Ahruman. How to do it...<br> |
| | + | *[https://bb.oolite.space/viewtopic.php?t=6365 Creating misssion oxp] (2009) Rustybolts' thread for developing his [[BlackjacksBullion OXP]] |
| | + | *[https://bb.oolite.space/viewtopic.php?t=9911 Mission choice returns null] (2011) Issues with the Mission screens |
| | + | *[https://bb.oolite.space/viewtopic.php?f=4&t=17144 Columns in missionText] (2015) |
| | + | * [https://bb.oolite.space/viewtopic.php?t=6301 Oolite in French] (2009) - handling diacritical signs on letters |
| | | | |
| − | [[Category:Oolite]][[Category:OXP_Howto]] | + | [[Category:Oolite]] |
| | + | [[Category:Oolite scripting]] |
This is the filename of the file that contains all the text relevant to scripted missions. It should be placed inside the /Config - folder (see OXP HowTo). See the Property List page for more detail on plists.
Structure
The file is organised as a dictionary { }.
Every entry consists of the key name, followed by a '=' and then the text in quotes.
Example:
conhunt_short_desc1 = "Hunt for the constrictor stolen from Xeer.";
Special Expansions
These can be included in your text, inside the quotation marks in openStep, to automatically insert the following details:
[commander_name] - Displays the name of the saved game file.
[commander_shipname] - Displays the name of the player's ship, as specified by shipdata.plist.
[commander_shipdisplayname] - Could be different from commander_shipname.
[commander_rank] - Displays the player's Elite rating.
[commander_legal_status] - Displays the player's current legal status.
[commander_bounty] - Displays the current bounty on the player. (Oolite v1.74 & up)
[mission_xxxx] - displays the missionVariables.xxxxx.
[nom] - Generate a random surname.
[thanks-for-assist] - Err, thanks the player for their assistance.
[police-thanks-for-assist] - the police thanks the player personally.
[describe-pirate] - Random description for an outlaw.
[describe-Pirate] - Capitalized random description for an outlaw.
[thargoid_curses] - Random Thargoid curses.
[police_warning] - Random impending fines notifications.
[police_attack_warning] - Random warning of immediate(?) attack.
%H - Will display the current system name i.e. Isinor.
%I - Displays the current system name with "ian" attached i.e. Isinorian.
%R - Random word. (Use %N for a better result)
%N - Random name. More variation than with %R. Multiple repetitions of %N in the same string generate the same expansion. (Feature added with Oolite 1.73)
%Jxxx - Will display the system name of system with ID number "xxx". xxx must be a 3 digit number or no replacement takes place. e.g. %J007 is Lave. This replacement follows any system renaming by other OXPs. (Feature added with Oolite 1.73)
%Gxxxyyy - Will display the system name of system with ID number "xxx" in galaxy with ID "yyy". xxx and yyy must be 3 digit numbers or no replacement takes place. e.g. %G007000 is Lave. This replacement follows any system renaming by other OXPs. (Feature added with Oolite 1.87)
[oolite_key_FOO] - A human-readable description of the keyconfig.plist entry key_FOO, if one exists. (Feature added with Oolite 1.79) It is discouraged for OXPs to use these, instead it is recommended to use oolite-keycode- prefixed entries found in descriptions.plist.
If the message contains elements enclosed in square brackets [like_this] that correspond to mission_variable names or keys in descriptions.plist, or several other variations, then these also will be expanded and substituted into the original message.
Layout/Punctuation
Several special characters are used in determining the layout of the text, just as in Wiki.
- \" Enables the use of quotation marks etc.
- \\n Inserts a hard Enter.
In XML:
- \n Inserts a hard Enter.
Example:
trumble_offer = "Commander,\\n\\nYou look like someone who could use a Trumble!...";
Choices
Most missions offer a choice, that is the spirit of elite.
Example:
nova_yesno = {
YES = "Okay, I'll help";
NO = "No, sorry.";
}
On the missionscreen the choices are sorted by key.
Links