Difference between revisions of "Missile Booster"

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=== Description ===
 
=== Description ===
There is a 0.5s delay after launch before a core missile ignite its rocket, so regardless of got velocity from the ship at start the game think in the first half second as if the missile would like to stop so use all thrust to break to zero as soon as possible. This cause the missile left behind in the case of a moving Cobra3 where there is enough space below and hit the Python where is not.
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There is a 0.5 second delay after launch before a core missile ignites its rocket. This can be problematic. Regardless of the initial received velocity from the firing ship, the game assumes in the first half second that the missile would like to stop, and so causes the thrust to drop to zero as soon as possible. This causes the missile to be left behind in the case of a moving Cobra3 where there is enough space below the missile pylon for this to happen. It also causes the fired missile to hit a firing Python where there is not.
  
Missile Booster OXP prevent the initial collision by boosting the launch speed of missiles. Should work even at injector speeds also.
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Missile Booster OXP prevents these initial collisions by boosting the launch speed of fired missiles, even at injector speeds!
  
 
=== License ===
 
=== License ===
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=== Download ===
 
=== Download ===
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[[Media:Missile_Booster_1.1.oxz‎|Missile_Booster_1.1.oxz‎]] (downloaded {{#downloads:Missile_Booster_1.1.oxz‎}} times).
  
 
[[Media:Missile_Booster_1.0.oxz‎|Missile_Booster_1.0.oxz‎]] (downloaded {{#downloads:Missile_Booster_1.0.oxz‎}} times).
 
[[Media:Missile_Booster_1.0.oxz‎|Missile_Booster_1.0.oxz‎]] (downloaded {{#downloads:Missile_Booster_1.0.oxz‎}} times).
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===Quick Facts===
 
===Quick Facts===
 
{{OXPLevel|0}}{{Infobox OXPb| title = Missile Booster
 
{{OXPLevel|0}}{{Infobox OXPb| title = Missile Booster
|version = 1.0
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|version = 1.1
|release = 2015-09-22
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|release = 2015-09-23
 
|features = Fix launching problems
 
|features = Fix launching problems
 
|license = CC BY-NC-SA 4
 
|license = CC BY-NC-SA 4
 
|category = Mechanics OXPs
 
|category = Mechanics OXPs
 
|author = [[User:Norby|Norby]]
 
|author = [[User:Norby|Norby]]
|feedback = [http://bb.aegidian.org/viewtopic.php?f=4&t=17759 BB-Link]
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|feedback = [https://bb.oolite.space/viewtopic.php?f=4&t=17759 BB-Link]
 
}}
 
}}

Latest revision as of 07:32, 18 March 2024

Description

There is a 0.5 second delay after launch before a core missile ignites its rocket. This can be problematic. Regardless of the initial received velocity from the firing ship, the game assumes in the first half second that the missile would like to stop, and so causes the thrust to drop to zero as soon as possible. This causes the missile to be left behind in the case of a moving Cobra3 where there is enough space below the missile pylon for this to happen. It also causes the fired missile to hit a firing Python where there is not.

Missile Booster OXP prevents these initial collisions by boosting the launch speed of fired missiles, even at injector speeds!

License

This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike License version 4.0. If you are re-using any piece of this OXP, please let me know by sending an e-mail to norbylite at gmail.com.

Download

Missile_Booster_1.1.oxz‎ (downloaded 1988 times).

Missile_Booster_1.0.oxz‎ (downloaded 111 times).

Quick Facts

Levelindicator0.png
0-{{{2}}}
Version Released License Features Category Author(s) Feedback
1.1 2015-09-23 CC BY-NC-SA 4 Fix launching problems Mechanics OXPs Norby BB-Link